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daskal

Basra map

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Nice. How are the FPS?

Stable. I havent run into any issues sofar. Today I have been testing 2 simultanious armored raids into the city with 3 platoons of tanks and PCs converging from the south towards the technical college, and an another element from north from direction of the airport. Both columns were shooting up everything that moved left and right of the highways and no slow-downs. cant say how it will work out in multiplayer, but with clever mission design fps should not be too much of a problem. The map will lend itself to a quite unique coop feeling, but H2H possibilites will also be interesting.

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That's awesome work Daskal. I know how much hard work it is to line up and space out those street lights, buildings, and roads. The most undesirable product I see in a lot of maps are roads that aren't lined up properly.

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In a future version it'll be possible to merge disjointed route segments (as long as they are of the same type).

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In a future version it'll be possible to merge disjointed route segments (as long as they are of the same type).

Thats great news - it would be very much welcome along with a copy + paste objects functionality!

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Absolutely gorgeous!

+ 1. And many thanks for taking the time to do stuff that is so beneficial to the community.

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Been away lately... getting married in 3 weeks, busy times.. Looks like its high time to wrap this little project up during summer.

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Guest Killjoy

This is going to be sweet.

Expect a "Main Battle Tank" campaign in the furture.

"Zero Charlie, send."

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I'm back & working on it, by the looks of it I might be able to finish it by Christmas - that is for the city itself, and then I can release it. Later I want to add Az Zubayr and Abu Al Khasib in an update and then I'm done.

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Looks really good :thumbup: can't wait to go for a drive round in a CR2.

What's the size of the footprint on the map so far?

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