Magnum50 Posted April 29, 2012 Share Posted April 29, 2012 Thanks ChanceBS... my kind of mission, one where I don't need to spend time over planning, or tactical knowledge I don't have, lol... just jump into different vehicles/weapon system/tanks and battle... not that those are bad missions, just not for someone with little time or knowledge.Nice defense, delay action... with some great distant and close up battles.http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2238Thank god for TOW systems, lol, highlights...http://www.youtube.com/watch?v=bfuc2F3yt6Y&hd=1&t=1s Quote Link to post Share on other sites
ChanceBS Posted April 29, 2012 Share Posted April 29, 2012 Dont forget the missle teams are playable now. F7 to enter. Thanks for the feedback. Quote Link to post Share on other sites
Magnum50 Posted April 29, 2012 Author Share Posted April 29, 2012 I didn't not know that... very cool... took a while to figure it out, smoothness wise... stick would jump on slight movements...http://www.youtube.com/watch?v=pTWVPH15OYM&hd=1&t=8sThanks again, great fun... Quote Link to post Share on other sites
Gibsonm Posted April 29, 2012 Share Posted April 29, 2012 I didn't not know that... very cool... took a while to figure it out, smoothness wise... stick would jump on slight movements...For example:http://dl.dropbox.com/u/19518131/Javelin%20team.pdfandhttp://dl.dropbox.com/u/19518131/TOW%20team.pdf Quote Link to post Share on other sites
Wicked Posted April 29, 2012 Share Posted April 29, 2012 Fun mission indeed. Thanks.As Magnum's TOW team video shows, the team works unrealistic fast reloading. Checking the mission in the editor the TOW team has one ready and 3 stowed. But "unlimited" is ticked also. Not sure if this is meant to be. If unticked you probably have to rebalance the mission. Not sure though. Quote Link to post Share on other sites
Gibsonm Posted April 29, 2012 Share Posted April 29, 2012 I get the feeling (without having played it) that its a feel good, "shoot 'em up" scenario.Certainly a standard TOW post wouldn't have "unlimited" ammunition unless its meant to be a deliberate defensive position with stockpiled ammunition. Quote Link to post Share on other sites
Wicked Posted April 29, 2012 Share Posted April 29, 2012 Oh I agree. Nothing wrong with a fun and shoot 'em up mission. Also great for training your TOW skills Quote Link to post Share on other sites
solus Posted April 30, 2012 Share Posted April 30, 2012 It's a good mission, interesting to play. Glad that somebody already posted a mission featuring playable missile teams. Few minor suggestions: 1) Add scoring and conditions for victory/defeat.2) T62 and T55 are no match to Abrams. It's better to reinforce Red forces. Quote Link to post Share on other sites
Werewolf Posted April 30, 2012 Share Posted April 30, 2012 I get the feeling (without having played it) that its a feel good, "shoot 'em up" scenario...That was pretty much my take on the scenario also. Not a delaying action at all - just kill 'em all and let GOD sort 'em out type of action.Every now and then when one gets the urge to just jump in and start blowin' stuff up this is the type of scenario to do it. :diable: Quote Link to post Share on other sites
Magnum50 Posted April 30, 2012 Author Share Posted April 30, 2012 "Every now and then when one gets the urge to just jump in and start blowin' stuff up this is the type of scenario to do it."EXACTLY... and unfortunately for me, thats all I seem to have time for now-a-days. Quote Link to post Share on other sites
ChanceBS Posted May 2, 2012 Share Posted May 2, 2012 Yes, the unlimited ammo for the missle teams is intentional. The mission is designed to be a "feel good" shoot em. However deployment strats are important. Now that the missle teams are playable, I wanted a less complex mission to help train users in how to use them.Thanks for all the feedback. Quite outstanding and a major help for future designs. Quote Link to post Share on other sites
Ssnake Posted May 3, 2012 Share Posted May 3, 2012 As Magnum's TOW team video shows, the team works unrealistic fast reloading.Bug #2060 has been identified, and was terminated this week (and with extreme prejudice, I might add). Quote Link to post Share on other sites
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