[panzer] Posted March 18, 2008 Share Posted March 18, 2008 This clip really shows how much the editor is capable of in ArmA. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted March 18, 2008 Share Posted March 18, 2008 Looks great indeed. But who are they fighting against? Radical surfer hippies? :biggrin:-Rump 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted March 18, 2008 Share Posted March 18, 2008 Makes me want to play Luke. BTW I'm all fixed up. Fixed my connection problem "somehow". So maybe we can get together and play this weekend, if not before. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 18, 2008 Moderators Share Posted March 18, 2008 Good, that means you should be back in the TGIF games as well... 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted March 18, 2008 Share Posted March 18, 2008 Yes, might have to test it tonight. Apparently my router was assigning me the wrong IP. Even though it displayed the correct one in the router software. I unplugged it, let it sit for about 30, and it works now. 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted March 18, 2008 Share Posted March 18, 2008 Yeah arma looks very good. The mission editor can do alot but is extremly user unfriendly . Arma needs a pretty fast machine when there is alot of stuff happening on the battlefield (such as the video posted) . Also the weapons ballistics are the worst i ever seen and the gameplay (esspecially in urban combat) is extremely user unfriendly. 0 Quote Link to comment Share on other sites More sharing options...
Ghost Posted March 20, 2008 Share Posted March 20, 2008 I agree about the balistics, but there are mods that fix that 0 Quote Link to comment Share on other sites More sharing options...
Cutter Posted March 20, 2008 Share Posted March 20, 2008 ECS mod, is the best one around in my opinion 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted March 21, 2008 Share Posted March 21, 2008 I cant stand the sound of the HMMV!!! ARRH. In fact, the sounds in ArmA are just horrible. 0 Quote Link to comment Share on other sites More sharing options...
Sabot_Up Posted March 21, 2008 Share Posted March 21, 2008 Looks like a really cool game, as long as the ballistics were properly fixed. If I played it with really bad ballistics it would make me grumpy. :decu: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 23, 2008 Share Posted March 23, 2008 I cant stand the sound of the HMMV!!! ARRH. I use the FDF sound mod to improve upon the stock sounds which like you said, are horrible.Maybe we could get a TGIS going for ArmA if there are enough SB'ers interested? 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 24, 2008 Share Posted March 24, 2008 I use the FDF sound mod to improve upon the stock sounds which like you said, are horrible.Maybe we could get a TGIS going for ArmA if there are enough SB'ers interested?Count me in for that. 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted March 24, 2008 Share Posted March 24, 2008 The thing is there are so much mods that when you wanna download any serious missions or missionpack or new campains you have to install a shitload of mods which is not only time consuming but very anoying since the mission designers are to lazy to actually include the addons or mods. 0 Quote Link to comment Share on other sites More sharing options...
Lovetank Posted March 24, 2008 Share Posted March 24, 2008 This is a 27 minute excerpt from a so called "Attack & Defend" mission in Armed Assault.You can hear teamspeak from both sides. There are a few seconds of music in there but its just added for comic effect.The attackers, BLUEFOR, consist of about 40 humans & AI + one m1 abrams, three strykers (two 50. cal & one 40mm) and one humwee.Basically, the mission is to assault a town, but the action takes place way before that. To get to the town the task group has to navigate trough an area with big hills on both sides, and the vehicles are restricted to stay near or on the roads. The infantry also has to stay pretty close to the task group.These are house rules and are implemented to increase the realism as much as possible.REDFOR consists of about the same amount of infantry and one BRDM ATGM carrier. However, they have no restrictions on their movements. You can see how effective this works in the video, especially utilizing sniper teams combined with mines.The sound is a bit off at times in regard to the action. This is due to me having to edit two separate FRAPS recordings with two teamspeak recordings.(Using FDF sound mod btw)Enjoy!!http://video.google.com/videoplay?docid=-4234177935862817713 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 24, 2008 Share Posted March 24, 2008 I keep getting a "404 file not found" message regarding your link. Might want to doublecheck your link. 0 Quote Link to comment Share on other sites More sharing options...
Lovetank Posted March 24, 2008 Share Posted March 24, 2008 Fixed:http://video.google.com/videoplay?docid=-4234177935862817713 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 24, 2008 Share Posted March 24, 2008 Fixed:http://video.google.com/videoplay?docid=-4234177935862817713Yep, it now works. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
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