Tacbat Posted December 27, 2007 Share Posted December 27, 2007 Here's a couple. First two are examples of what happens when the AI gunner isn't careful enough. Good thing the lead CV wasn't destroyed! The last one shows what happens in the planning stage when you move an ATGM team around the map. The guys moved, but it looks like they forgot something. Not to worry, they had it once the game started and used it to good effect. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted December 27, 2007 Share Posted December 27, 2007 Oh yes, I think too that it was a good idea to give the politruk a 40mm autocannon, keeps the men's morale and patriotism a lot higher than before... Comrade Zip 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 28, 2007 Share Posted December 28, 2007 Here are a few from the Beta and my Night Mod set to a Full Moon at midnight. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 28, 2007 Share Posted December 28, 2007 Looking good MM! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 28, 2007 Share Posted December 28, 2007 Ow, right in the eye, bastards.... 0 Quote Link to comment Share on other sites More sharing options...
foeh@mmer Posted December 28, 2007 Share Posted December 28, 2007 Here are a few from the Beta and my Night Mod set to a Full Moon at midnight.Pretty cool screenshots. Are the explosions from the game or did you embellish? Too bad we can't have full night mod effects since the AI can still see as if its broad daylight. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted December 28, 2007 Share Posted December 28, 2007 Pretty cool screenshots. Are the explosions from the game or did you embellish? Too bad we can't have full night mod effects since the AI can still see as if its broad daylight. Nah, set the visibility distance to 200m or so and voila, but that affects the TIS as well thoe. (but the TIS still sees further) you can simulate pitch black if you like 0 Quote Link to comment Share on other sites More sharing options...
Scottsbmw Posted December 28, 2007 Share Posted December 28, 2007 Oof... That shot in the eye looks like it will sting. That the instant action map? 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 28, 2007 Share Posted December 28, 2007 The explosions are from Pyro4, but the white smoke has been darkened by 75%. The Night Mod works from 50m out to 2km depending on how far you want to see into the night. I have the moon set low in the eastern sky for Sky_Fog, and high in the southern sky for Sky_d1. This automatically takes care of matching how the sky looks with the scenario's view distance. Navigation is a challenge, but at 50m the anticipation of a knife fight in the dark really get's your heart pumping. At 2km is plays about like a day scenario, but with a different ambiance.My night mod for Panzer Elite found some use in Multi-Player, where everyone commented on how intense things could get. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 28, 2007 Share Posted December 28, 2007 Oof... That shot in the eye looks like it will sting. That the instant action map?Indeed, didn't last five minutes...dammit 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 30, 2007 Share Posted December 30, 2007 Just finished up the Desert, and Winter texture changes for the Night Mod. It really breaths new life into some of the older scenarios that I've already played time and time again. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted December 30, 2007 Share Posted December 30, 2007 The explosions are from Pyro4, but the white smoke has been darkened by 75%. The Night Mod works from 50m out to 2km depending on how far you want to see into the night. I have the moon set low in the eastern sky for Sky_Fog, and high in the southern sky for Sky_d1. This automatically takes care of matching how the sky looks with the scenario's view distance. Navigation is a challenge, but at 50m the anticipation of a knife fight in the dark really get's your heart pumping. At 2km is plays about like a day scenario, but with a different ambiance.My night mod for Panzer Elite found some use in Multi-Player, where everyone commented on how intense things could get.__________________Andy MageeUS Army, Major (Ret.)Ordnance CorpsService to the line,On the line,On time! The Explosions are from where? Question. If I were to take one of Cobras skins and say changed the hull number from 302 to 303, then gave the impression it was mine, do you Mr. Magee think it would piss him off? 0 Quote Link to comment Share on other sites More sharing options...
LarryHookins Posted December 30, 2007 Share Posted December 30, 2007 The Explosions are from where?I think if your explosions were a bit less asymmetrical I'd like 'em more. I think Major Magee thinks so too.Larry 0 Quote Link to comment Share on other sites More sharing options...
Norfolk Posted December 30, 2007 Share Posted December 30, 2007 Just finished up the Desert, and Winter texture changes for the Night Mod. It really breaths new life into some of the older scenarios that I've already played time and time again.That screenshot looks eerily close to stuff that really happened in the Land Between the Two Rivers. And I mean that as a compliment; great scene! 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 30, 2007 Share Posted December 30, 2007 Look Chance, he asked a question, and I answered it. We've already been through who's been given credit for the original artwork, and I've never pretended it was me. All I've ever said is that the color / shape modifications to your files were to better fit with the rest of the simulation from "my" view of artistic harmony.If you're concerned people don't understand that, then just remind people that these started out as your creations, and skip the condescending sarcasm because it's baseless. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 30, 2007 Share Posted December 30, 2007 I love Tacbat's recent Czech Republic Tiger Hind skin. I reduced the saturation and brightness to fit in with the other textures of my Winter Night Mod, and took a couple of quick snap-shots. Happy New Year. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 31, 2007 Share Posted December 31, 2007 Nice MM! One of those may end up as my wallpaper. HNY back at 'cha. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 31, 2007 Members Share Posted December 31, 2007 You should post some of your screenshots over at SimHQ.com as well. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted December 31, 2007 Share Posted December 31, 2007 MajorMagee,Any idea when you could upload your nightmod here ?(is not done already, no ?)Looks terrific !THX,Koen 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 3, 2008 Share Posted January 3, 2008 Why I love my AI driver: [ATTACH]5983[/ATTACH] Tank's fine, everyone else is disabled. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 4, 2008 Share Posted January 4, 2008 Why I love My AI driver episode 2: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 4, 2008 Share Posted January 4, 2008 Here we have a story: Picture the scene: SB Generals (red) Vs Panzer Btl 911 (blue) Pic 1: This guy here is merrily trotting through the woods, (insert tongue just behind lower lip when you read this next bit) On a real tank hunt, with real bullets, and a little purse to put them in. (okay you can stop now) When low and behold he spots a PanzBtl911 crewed Leo2, suitably distracted by Shady's M1, he whips out his RPG29 and lets rip. Pic 2: Results of the carnage. (along with several crys of jubilation, half of us have lost our vehicles by this point) Pic 3: Same guy different tank, only an outbreak of stupidity is involved, he fires his AK this time, the F**king numbnuts. Pic 4: Oh crap, he's seen me. Pic 5: Balance is restored. 0 Quote Link to comment Share on other sites More sharing options...
unga Posted January 4, 2008 Share Posted January 4, 2008 Well done !!!He deserved that sabot :diable: !!! 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted January 4, 2008 Share Posted January 4, 2008 I would have thought that a KE round was a little excesive for a dismount - coax would have done the trick. Gunner forget to select coax???Dismounts are a nightmare in woods! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 4, 2008 Share Posted January 4, 2008 I think the Tank in question was a little miffed, given that its 2 wingmen were dead, one claimed by the poor sod whos just had his arm shot off.And yes dismounts can be deadly especially when its just the one, properly employed vs an unaware tankThe only reason that tank became aware of the trooper is because he fired his rifle when he should have put his RPG up the tanks arse. 0 Quote Link to comment Share on other sites More sharing options...
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