daskal Posted December 21, 2009 Share Posted December 21, 2009 NTC WIP: Mog @Mogwa - woooa - how did you make it sink partially into the ground? Is there any special terrain/ground attribute you have to setup for this? Would love to use something like this in winter scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 21, 2009 Members Share Posted December 21, 2009 @Mogwa - woooa - how did you make it sink partially into the ground? Is there any special terrain/ground attribute you have to setup for this? Would love to use something like this in winter scenarios.Check the release notes again. In the terrain theme, the "softness" parameter will now control how deep the vehicles will sink into the ground. In addition there is now a bit for "deep snow" (it may not yet be implemented in SB Pro PE, I'll have to check that; if it isn't, it'll come with the next update). 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted December 21, 2009 Share Posted December 21, 2009 Snow is a later addition to Pro, not in the current ProPE. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted December 21, 2009 Share Posted December 21, 2009 Check the release notes again. In the terrain theme, the "softness" parameter will now control how deep the vehicles will sink into the ground. In addition there is now a bit for "deep snow" (it may not yet be implemented in SB Pro PE, I'll have to check that; if it isn't, it'll come with the next update). Unfortunately no such thing here - only "hardness": 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 21, 2009 Share Posted December 21, 2009 Would less "hardness" make it softer? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted December 21, 2009 Share Posted December 21, 2009 Would less "hardness" make it softer?Tried it no luck - guess its not implemented yet. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 21, 2009 Members Share Posted December 21, 2009 Well yeah, low Hardness (="softness") makes vehicles sink into the ground.At Hardness "0" the sink depth is 60cm, at Hardness "100" it's no sinking in at all, anything between is a linear transition. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 21, 2009 Share Posted December 21, 2009 Well yeah, low Hardness (="softness") makes vehicles sink into the ground.Can't seem to get it to work either...Vehicles on "0 hardness" terrain aren't sinking in at all. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted December 22, 2009 Share Posted December 22, 2009 He may have known you were there, but chances are that his behavior resulted from being unable to engage you.The maximum amount that a tank can depress its gun tube depends on how high the top of the turret is.And the maximum angle of depression determines how much a tank must expose itself when engaging defilade behind a slope.T-72's were built for speed. They're less heavy than NATO tanks because they have smaller turrets. But a small turret is sometimes a disadvantage. As was the case here.That would explain why his gun tube kept wiggling up and down. I'm imagining the conversation inside:Gunner: "Move forward a bit, I can't hit him from here!"Driver: "No way! We'll be toast!"Gunner: "Not if I hit him first!"Commander: "While you two were arguing, I called in an ICM barrage, back up!" 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 22, 2009 Members Share Posted December 22, 2009 Vehicles on "0 hardness" terrain aren't sinking in at all.OK, like I mentioned before, this is what you can expect from the next update. I think it was implemented a few days before or after the release of 2.483 and we didn't want to add an untested feature. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 22, 2009 Members Share Posted December 22, 2009 That would explain why his gun tube kept wiggling up and down. I'm imagining the conversation inside:Gunner: ...Commander: "While you two were arguing, I called in an ICM barrage, back up!"In fact, rapidly backing up (oops, T-xx can't do that) would have been their best option, forcing you to break contact or to creep over the ridge in pursuit so that they might actually be abe to hit you first. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted December 22, 2009 Share Posted December 22, 2009 That's what I was expecting him to do. Y'know like the AI driver in my tank. Back up a little, move a few meters laterally and advance again, hopefully in a more advantageous position. Maybe I didn't wait long enough for them to vote on it :biggrin:. 0 Quote Link to comment Share on other sites More sharing options...
SeanPatrick Posted December 22, 2009 Share Posted December 22, 2009 Eventually I creeped up and got him. Unfortunately I didn't grab a screenshot of that. ...But here's EXACTLY what it looked like: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 22, 2009 Share Posted December 22, 2009 That would explain why his gun tube kept wiggling up and down. I'm imagining the conversation inside:Gunner: "Move forward a bit, I can't hit him from here!"Driver: "No way! We'll be toast!"Gunner: "Not if I hit him first!"Commander: "While you two were arguing, I called in an ICM barrage, back up!"As Mr Han Solo would say:"No time to discuss this in a committee!" 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 22, 2009 Share Posted December 22, 2009 OK, like I mentioned before, this is what you can expect from the next update. Gotcha. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 22, 2009 Members Share Posted December 22, 2009 I like the new avatar. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 23, 2009 Share Posted December 23, 2009 Tx! I think Homer and I had the same idea at almost same time. Even Tango29 is feeling festive. :wink: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 23, 2009 Share Posted December 23, 2009 sent some time on D's Ranges: 0 Quote Link to comment Share on other sites More sharing options...
nbringer Posted December 25, 2009 Share Posted December 25, 2009 Leo2A4 0 Quote Link to comment Share on other sites More sharing options...
ashdivay Posted December 26, 2009 Share Posted December 26, 2009 Cool M1 Camo 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 27, 2009 Share Posted December 27, 2009 Cool, Can I get a copy of that?Puhleease? 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted December 27, 2009 Share Posted December 27, 2009 Leo2A4Very nice !A lot of work to create these ? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted December 27, 2009 Share Posted December 27, 2009 Cool, Can I get a copy of that?Puhleease?you already have it its a stock skin -> Desert/Red side. 0 Quote Link to comment Share on other sites More sharing options...
nbringer Posted December 29, 2009 Share Posted December 29, 2009 Very nice !A lot of work to create these ?No. Just screenshot+ Bloom effect (added with Paint.NET) 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted December 30, 2009 Share Posted December 30, 2009 Grabbed a couple snaps from the Tuesday Night Tanks round this week, filling in for TGIF. You can't see the shot markers but both are from reviewing the mission afterwards. Yoohoo! Over here! Distractions can kill 0 Quote Link to comment Share on other sites More sharing options...
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