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D.O.W. Saturday Mission 24/09/16

 

MADNESS AT MERSA MATRUH  by Connaugh

 

SITUATION:
After the defeat at Gazala, the Commonwealth has retreated to defensive strongpoints based on the coastal town of Mersa Matruh with the main goal of delaying the Afrika Korps from advancing on Alamein.

MISSION:
The Afrika Korps is to assault with the intent of capturing the Commonwealth strongpoints and destroy 75 per cent of the Commonwealth force, paving the way for an advance into Egypt.

EXECUTION:
The Etruscan Infantry Brigades- Trento, Brescia, and Pavia will assault the the town of Mersa Matruh. The Afrika Korps Armored units of 15th Panzer, 21st Panzer, 90th Light, and the Etruscan Armored units of Ariete and Trieste will capture Bir El Hukuma, Charing Cross, and Sidi Hamza. Then assist the Etruscan Infantry by capturing Mersa Matruh. Next, the Armored units will swing east to assault Bir Sarahna, Minqar Qaim, and Bir Kalda. The Commonwealth positions will be defended by the 10th Indian, 50th Northumbrian, and 2nd New Zealand infantry units along with the battered remnants of the 1st and 7th Armored. Two weak battle groups,  Leathercol and Gleecol, have been formed to defend the center between Mersa Matruh and Sidi Hamza. A cynical staff officer has described a battle group as a "brigade group that has been twice overrun by tanks".

 

 

 

The Afrika Korps advancing to assault the Mersa Matruh line

 

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104 Inf/21 Panzer advancing

 

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Commonwealth Centurion destroyed at Bir El Hukuma

 

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65 Bersaglia / Ariete clearing Bir El Hukuma

 

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11 Armored / Trieste destroyed at Sidi Hamza

 

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132 Armored / Ariete taking losses at Sidi Hamza

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15th Panzer assaulting Charing Cross

 

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5 CSS / 15th Panzer assaulting Sidi Hamza

 

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21st Panzer repelling Leathercol counterattack at Charing Cross

 

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Charing Cross cleared by 90th Light

 

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Sidi Hamza cleared by 104/21st Panzer

 

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Gleecol counterattacking Commonwealth tank unit destroyed at Sidi Hamza by 15th Panzer

 

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3 Recon / 15th Panzer detecting Commonwealth tank platoon advancing on Mersa Matruh

 

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CSS Platoon moving up

 

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Commonwealth convoy attempting to escape Mersa Matruh destroyed

 

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Carnage at Mersa Matruh

 

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Mersa Matruh cleared - Victory!

 

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  • 2 weeks later...

Been going through my mods from 3.002 and on. Looks like all the US M1's, M901 and the Bradley are still the same model. Did a couple of tweaks and look to do a 4.0 pack at some point. I have removed the hard decals so that the in sim decals work.

 

SS_10_53_24_zpsvlfrk9yd.jpg

 

SS_10_54_36_zpsorynfz9j.jpg

 

SS_10_53_53_zpsvhse1j6m.jpg

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  • 2 weeks later...

carnage_26_10_16.pnggif hosting

 

This often happens to me in the Instant Action scernario. I call it the "M1A2 off route anti tank mine". I get stuck with a track broken (usually with my TIS/GPS knocked out, relying on the GAS) and my turret pinned and can only elevate and depress the main gun manually. An enemy vehicle turns up and I shoot it. The next one tries to go around it and I shoot it, and they keep piling up until one of them finally KO's me. The reason no damage is shown is the display blinks on and off and I caught it at "off".

 

Edited by ChrisWerb
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I looked over some of the screenies from the beginning of this thread right to the end and it looks brilliant how the sim has progressed over the years. I've still yet to play online with you guys but I have been practicing O.o

Anyway, I posted a series of screenies on my clans website to try and get some interest, and here is one of the screenies I posted.

3785005.jpg

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1 hour ago, ChrisWerb said:

I love the amimated gif - how did you go about making that Rotareneg?

 

I was just testing a new version of my recording software (Dxtory) on my laptop when that particularly nice looking explosion occurred. I used VirtualDub to extract the individual frames and then used GIMP to make the animated gif. The original video was at 60 frames per second, the gif was set to play at 10 FPS.

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