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stalintc
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The V4.x and earlier Steel Beasts Engines will always have a problem with large building numbers on a given map.

V5 is going to change that (up to a point), but of course that's not helping anyone, right now.

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2 minutes ago, Captain_Colossus said:

 

i cannot install until next week. what is the new effect?

after you fire the sights are being blurred out for a few seconds which is pretty cool, Then the brightness changed from burning Targets in TIS

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New effects are awesome. One hell of a battle here. Still can't play in full screen, which I didn't expect to be fixed since it's not an engine update or anything, was just hoping so I have to edit out my window.

 

 

SBProPE.jpeg

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On 7/24/2022 at 10:01 PM, Captain_Colossus said:

 a mesoptamia - themed map close to finishing; i began experiencing technical problems when more splined roads and embankments were added; the program chugs, i tend to experience hangups every time the map is saved. i can still work with the map in the mission editor, but i cannot load it into a scenario- the map loading status bar fills up half way and freezes. i might try and reinstall or attempt to reduce the level of detail or something that might salvage the map- or failing that submit it to esim for troubleshooting

 

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This map looks too good to be true! How did you manage to do the overpass with bridges?

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Cut the road where the bridge is supposed to go. Build ramps to same height (e.g. +7m) on both ends with with the road segments leading to and from the bridge. Create bridge from ramp top to ramp top.

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