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stalintc

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Bangy Bangy, Smashy Smashy! :)

Well given the earlier admission that you had no idea where the rounds were going in the absence of the "OH&S friendly" red boxes, I guess we couldn't expect a more sophisticated response. ;)

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Well given the earlier admission that you had no idea where the rounds were going in the absence of the "OH&S friendly" red boxes, I guess we couldn't expect a more sophisticated response. ;)

Its all part of my plan to lull the enemy into a false sense of security :)

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I wonder when there is going to be a zombie or more elaborate mod for the civilians :D Greevil r you still on board?

1_zps12bf04ab.jpg

Blond haired chick roamin' around in the desert?

That's - just - wrong.

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I am working on a Warrior Coy (+) attack on Adur Valley map and quickly realized the adur valley needed an update so the AO that I will be using is getting an overhaul now when we have some more love in the editor. The map is about 40% done but need to finish the map before I can continue with the scenario because AI routes needs to be changed now :)

adur2_zpsdb627a68.jpg

adur1_zps32843960.jpg

adur3_zps9207da7c.jpg

adur4_zpse53893a7.jpg

Can get pretty claustrofobic in there...

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I am working on a Warrior Coy (+) attack on Adur Valley map and quickly realized the adur valley needed an update so the AO that I will be using is getting an overhaul now when we have some more love in the editor. The map is about 40% done but need to finish the map before I can continue with the scenario because AI routes needs to be changed now :)

Can get pretty claustrofobic in there...

If you need "On the Ground Intel" Let me know. :)

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Thanks for the offer but I am creating the area with "artistic license". Looking at the google map there is to many buildings to create so I am just doing enough to get the right feeling :)

But, I am making it as a COOP so watch out this autumn... :biggrin:

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Guest Killjoy
Route Topeka - heading towards Az Zubayr, just south of Basra

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Read my mind!

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Some screen shots from the gunners view in the T-62

We did a T-62 v T62 battle last night in SVU.

I have to say it was great fun. And a very intense battle.

.

SS_22_40_29.jpg.1855dca73135236951276590

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SS_22_40_29.jpg.1855dca73135236951276590

SS_23_03_47.jpg.042fb13a3e9ece2fb2d022a0

SS_22_43_14.jpg.791a1e48c9c20a4d1dd611f4

SS_23_07_14.jpg.a53cc415f018b299465af6f4

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Even though I'm American, I think I'm going to choose the Challenger as "my tank" to learn in. Always loved that thing.

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Even though I'm American, I think I'm going to choose the Challenger as "my tank" to learn in. Always loved that thing.

So you are an American...AND a masochist ;-)

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I am working on a Warrior Coy (+) attack on Adur Valley map and quickly realized the adur valley needed an update so the AO that I will be using is getting an overhaul now when we have some more love in the editor. The map is about 40% done but need to finish the map before I can continue with the scenario because AI routes needs to be changed now :)

adur2_zpsdb627a68.jpg

adur1_zps32843960.jpg

adur3_zps9207da7c.jpg

adur4_zpse53893a7.jpg

Can get pretty claustrofobic in there...

Beautiful work there KingTiger!

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If I don't post one like this, one of you will anyway! :biggrin:

attachment.php?attachmentid=12430&d=1380628609

I think I got the hang of it now. Create civvies, draw an area, Spawn Zone, Select prototype (the civvies you made), assign drain zone if you want them to walk towards some place.

To hide the civvies before they are created: Options -> Spawn if... [any condition which will never be true]

girl_power_01.jpg.33411c0d80f45084162b11

girl_power_01.jpg.33411c0d80f45084162b11

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If faced with a situation like that, I think I would just surrender. :)

Surrender...hmmm, as an officer one can shout *arms raised*:" I don't need to work"

(provided OPFOR follows the rules of land warefare)

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Well I guess Dark based on:

Of course there is nothing stopping you from making your own normal and specular maps for the missing ones as a mod, for the mean time. Dark took the time to make a normal and specular map (and higher res diffuse texture) for the BRDM-2, which is a very old model, and as you can see -- it made it look a lot better and gave it a bit longer life. The point is, great things can be done here if someone has the time and the know-how. :)

From here:

http://www.steelbeasts.com/sbforums/showthread.php?t=19768

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Thanks!. I think the main difference with it is having a normal map which pretends to be a higher poly model. It allowed me to add the welds and other small details. Somehow it makes the humble BRDM look somewhat "meatier".

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