daskal Posted January 24, 2014 Share Posted January 24, 2014 Reloading: Dual shock: May God sort them out... 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted January 24, 2014 Share Posted January 24, 2014 Caedite eos. Novit enim Dominus qui sunt eiusNice pics. 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted January 24, 2014 Share Posted January 24, 2014 Sweet! :luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Guest theGUNSLINGER Posted January 24, 2014 Share Posted January 24, 2014 nice shots guys 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted January 26, 2014 Share Posted January 26, 2014 0 Quote Link to comment Share on other sites More sharing options...
Wardog Posted February 3, 2014 Share Posted February 3, 2014 Just Downloaded your darker green version, much better, cheers and a +5 from me, simple but effective, now to try your sound mod...... 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted February 3, 2014 Share Posted February 3, 2014 Really nice skin !:luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted February 3, 2014 Share Posted February 3, 2014 +1. Many thanks. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 16, 2014 Share Posted February 16, 2014 SS_14_58_55 by WarSimShots, on Flickr 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted February 16, 2014 Share Posted February 16, 2014 Neat!! Where's that overpass? 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 16, 2014 Share Posted February 16, 2014 That is a modification by me of the Jalibah Airfield map modification by AS. If I like the results I'll stick it in the downloads area it will be in a couple months. Basically its another town added to the NW of the airfield, south of the canals. There might also be changes to Suq al-Shuyukh itself if I feel like it/it doesn't lead to a performance hit. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted February 21, 2014 Share Posted February 21, 2014 That is a modification by me of the Jalibah Airfield map modification by AS. If I like the results I'll stick it in the downloads area it will be in a couple months. Basically its another town added to the NW of the airfield, south of the canals. There might also be changes to Suq al-Shuyukh itself if I feel like it/it doesn't lead to a performance hit.I'd be very keen to learn how you made those bridges to overpasses! Are units able to cross under it? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted February 21, 2014 Share Posted February 21, 2014 A collection of some really neat looking Steel Beasts screenshots:http://theantisocialgamer.blogspot.co.uk/2013/09/steel-beasts-3-released.html 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 21, 2014 Share Posted February 21, 2014 I'd be very keen to learn how you made those bridges to overpasses! Are units able to cross under it?Vehicles cross under or over them.To do you have two options1. Find a point where there are two points of greater elevation than the underpass near each other (only a few meters may be needed dependent on the length of the span)2. Use a long span.You probably will need to mess with the positioning of the road or the bridge to get the pillars to not find themselves in the road itself. With that screenshot I used the 2 lane concrete bridge. The only downside that I have found is that if a tank or other vehicle falls off the span it doesn't get damaged. Such is the nature of unintended uses. :-D 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted March 2, 2014 Share Posted March 2, 2014 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 2, 2014 Share Posted March 2, 2014 Nice. Looks almost like a photograph. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted March 7, 2014 Share Posted March 7, 2014 The world is flat and here's the edge of it: This happened while zooming around one of the Finland maps. Haven't been able to reproduce it so I haven't reported it. 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted March 7, 2014 Share Posted March 7, 2014 argh! it's the end of the world!!! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 7, 2014 Share Posted March 7, 2014 The world is flat and here's the edge of it: This happened while zooming around one of the Finland maps. Haven't been able to reproduce it so I haven't reported it. From memory this is when some of the underlying data for the map is missing so the ground plummets away. If you have a grid reference they can sometimes "patch it" for you using surrounding values to smooth it over. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted March 7, 2014 Share Posted March 7, 2014 Could be used in scenarios to dissuade players from straying out of their authorised areas. :clin: 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted March 7, 2014 Share Posted March 7, 2014 Yes that would be a hell of a penalty zone :eek2: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 7, 2014 Moderators Share Posted March 7, 2014 This happened while zooming around one of the Finland maps. Haven't been able to reproduce it so I haven't reported it. The Map Editor only loads so much of the map in the memory in 3D world view, so that the 3D world load time is faster. Once you get out side that area it loaded then you will see strange issues, and the further you get away from the area then the more drastic ( like that). Just go back to the map view then reload the 3D world and it should go away. Of course those issues should only be visual artifacts. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted March 7, 2014 Share Posted March 7, 2014 The Map Editor only loads so much of the map in the memory in 3D world view, so that the 3D world load time is faster. Once you get out side that area it loaded then you will see strange issues...Yessir, I'm just used to seeing objects seizing to be drawn in the 3D world when I cross that threshold. This cliff totally caught me off guard and looked pretty neat in a weird way. I did notice this particular map was very taxing on my hardware right off the bat. Check out my fps. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted March 7, 2014 Share Posted March 7, 2014 Of course those issues should only be visual artifacts. And I thought it was real. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 8, 2014 Share Posted March 8, 2014 Here's a couple from yesterdays TGIF battle: 0 Quote Link to comment Share on other sites More sharing options...
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