Gibsonm Posted December 9, 2012 Share Posted December 9, 2012 (edited) One wonders why go to all the trouble to design a new engine when there are some really good ones available for license?Pretty sure Ssnake already answered pretty much exactly that question a little earlier for someone else.Not sure where though. Edited December 9, 2012 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 9, 2012 Members Share Posted December 9, 2012 Not every free engine does what we need. Engines that may do what we need usually cost license fees. If the license fees exceed the cost of a programmer developing a new engine over the course of X months and the opportunity costs of him not doing something else instead, it's more cost efficient to do it by yourself. Besides, even if you take an off the shelf solution, you still have to make it work with your application. This integration work will also cost some time. Sometimes almost as much as creating what you need from ground up.Either way, your "own" engine gives you full control over anything that you want to do with it. That's a definitive plus. Some open source engines come with license conditions to make the resulting product open source as well. This "license infection" is a very serious problem, so we're not going to touch it, not even with a ten foot pole. 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted December 9, 2012 Author Share Posted December 9, 2012 Wowh, this thread certainly saw growth since I posted it. :eek2:I now see clearer, thanks. 0 Quote Link to comment Share on other sites More sharing options...
ARM505 Posted December 10, 2012 Share Posted December 10, 2012 Full speed ahead and damn the older hardware please. We spent 125 USD on this (and a couple of 25's) so I'll buy a new card if I need to. The newer the better (DX11.1 on Win8 for example now) Normal maps, tesselation, soft shadows, displacement maps, PhysX, whatever. All of the above. Sims only get gfx engine love every few years you know, make it count! Thanks 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 10, 2012 Share Posted December 10, 2012 The newer the better (DX11.1 on Win8 for example now) ...Well its going to be OpenGL based, but I understand what you are trying to say. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 10, 2012 Share Posted December 10, 2012 Well its going to be OpenGL based, but I understand what you are trying to say.*Shock & Horror*You mean to say that we could run SB on *Gasps* Linux??!*Bah Bah Bum!*:biggrin:Still I can see that moving to Open Gl would be better, as SB won't be as tied down to whatever Holy Decrees Microsoft makes in the future, well more or less. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 10, 2012 Members Share Posted December 10, 2012 *Shock & Horror*You mean to say that we could run SB on *Gasps* Linux??!*Bah Bah Bum!*No, at least not immediately so. We're just uncoupling the 3D render calls from DirectX. There are still a lot of other DirectX function calls in the code. This isn't done over night. 0 Quote Link to comment Share on other sites More sharing options...
IrishHussar Posted December 10, 2012 Share Posted December 10, 2012 "Ah so its just another case of the computer industry abusing the English language".And why shouldnt they Mark? You Aussies and the yanks have been doing it for years.Irish 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted December 10, 2012 Share Posted December 10, 2012 Ooouuuchhhh! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 10, 2012 Share Posted December 10, 2012 And why shouldnt they Mark? You Aussies and the yanks have been doing it for years.IrishOoouuuchhhh! :biggrin:I could hear that one landing from here!! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted December 10, 2012 Share Posted December 10, 2012 Taxi for Col. Gibson! :eek2: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 10, 2012 Share Posted December 10, 2012 (edited) And why shouldnt they Mark? You Aussies and the yanks have been doing it for years.Irish Ah well glad to see that your wife is better anyway. Taxi for Col. Gibson! :eek2: No, not quite. Steward, a double Jamesons for my friend here. Edited December 11, 2012 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Legitz Posted December 12, 2012 Share Posted December 12, 2012 removed my mistake 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted December 15, 2012 Share Posted December 15, 2012 I'm assuming the new engine means accurate interior lighting/shadows at night? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 15, 2012 Share Posted December 15, 2012 You know what they say about assuming... 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted December 15, 2012 Share Posted December 15, 2012 You know what they say about assuming...I don't. Tell me! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 15, 2012 Share Posted December 15, 2012 Assume - It makes an ass out of u and me. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted December 15, 2012 Share Posted December 15, 2012 Nice one! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted December 17, 2012 Share Posted December 17, 2012 What about interiors? Are they likely needed to be reworked because of the new graphics engine? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 18, 2012 Members Share Posted December 18, 2012 I will not join the speculation about what parts of the existing artwork may or may not get updated. We're not developing a new game from scratch. We're giving a very old game from 1999 its second new engine and trying to apply new paint and filling some holes where things look worst. At the same time we also have to add new stuff in other areas. Getting into this discussion is another excellent example why it usually is a bad idea to discuss ongoing development at all before it is ready for public presentation. You don't get to see scenes and photos from a movie set, say, The Hobbibt, until at least a raw cut is completed. Then a trailer is being made and released to the public. In the days before the final product is being release to the theaters - that is, when all the work is actually done you then also get a few TV pieces of "behind the scenes" to promote the product. But you just don't get to hear a discussion between director, script writer, and maybe a few actors while the whole movie production is still in full swing. It simply creates the wrong impressions about how the final product will look like when there are gaffers and carpenters walking left and right on the stage/in the studio and the actors are rehearsing their scenes with makeshift props instead of the real stuff. I shouldn't even have mentioned that the new engine would be OpenGL based, because it won't as I learned a few hours ago. That was an idea proposed months ago, then dropped, and I just happened to miss the memo about it. And really, it shouldn't matter anyway as long as the end result is looking good and performing well. While I don't want to say that these technical matters are entirely irrelevant, I am not ashamed to say that I leave details like that to the lead programmer and the engine developer. I have full confidence in their ability to make the best choice there. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 18, 2012 Share Posted December 18, 2012 I am not ashamed to say that I leave details like that to the lead programmer and the engine developer. I have full confidence in their ability to make the best choice there. Spoken like a true director! :biggrin: Still, can I ask, is anything being done with the bastard child of SB, the YPR series, it is, um, showing it's age. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 18, 2012 Members Share Posted December 18, 2012 You can always ask. :mrgreen: 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted December 18, 2012 Share Posted December 18, 2012 Spoken like a true director! :biggrin:Still, can I ask, is anything being done with the bastard child of SB, the YPR series, it is, um, showing it's age. If you read through this thread you're find the answer http://simhq.com/forum/ubbthreads.php/topics/3697249/2.html 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 18, 2012 Share Posted December 18, 2012 If you read through this thread you're find the answer http://simhq.com/forum/ubbthreads.php/topics/3697249/2.html :biggrin: Yay! I can use them as an uparmed FV432! (Assuming Ssnake and Co don't actually implement these to go with the Challenger.....) :eek2: 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted December 23, 2012 Share Posted December 23, 2012 "It won't be OpenGL"I considered that good news. Not that I hate OpenGL just that NVIDIA has a way to cheat OpenGL so performance is usually inferior or much inferior than the counterpart, at least that's what I learned from past experience. I honestly thought about not buying SB Pro PE with second engine if it was to be based on OpenGL. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.