Tacbat Posted December 31, 2012 Share Posted December 31, 2012 For the veterans of the first two Variable campaigns, the wait is over for the next version in this series. It is time once again for another Operation Variable campaign. This announcement is a heads-up for those who would be interested in filling the CO positions on either the Blue or Red side. The campaign is tentatively slated to begin on 01 Feb 13 at the regular TGIF time. I expect to run a total of 6 missions for this campaign, so it should conclude at the end of March, will the possibility of a few make-up games in Apr if absolutely necessary. If you are interested in being a CO, please send me a PM. The rules and ORBAT for OPV3 are being drafted as we speak. Generally speaking, both sides will have a base that the other side will try to capture/destroy to win the campaign. Both sides will have a similar ORBAT, so neither will be at a disadvantage. One big change from the previous Variable will be that there will be no map updates for the first few missions of the campaign. You can find info on previous versions of Op Variable here: OPV1 OPV2 Battlefield picture by RogueSnake Please, do not post any questions here about the campaign until I have posted the rules. They will likely answer most questions players will have. If you have a burning desire to ask a question, then send it to me via PM so this thread doesn't get cluttered. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 31, 2012 Moderators Share Posted December 31, 2012 (edited) Excellent! Operation Variable is always good fun (not to put any pressure on you for #3).Now excuse me while I go cream my pants. :sonic:Edit: I just noticed that we didn't put Operation Variable II into the SB Wiki at the time. Shame, shame! Edited January 1, 2013 by Volcano typo 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 31, 2012 Author Share Posted December 31, 2012 Nope, no pressure here (I'm not CO'ing ). Yeah, we were both pretty busy with OPV2 last time... Here's the first draft of the rules for OPV3. I am still drafting the ORBAT, so some vehicles may or may not be available in the campaign. However, chances are that if it's crewable, it'll be in there. If anyone has questions after reading through the rules, then go ahead and ask away! OP Variable 3 Rules.rar 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 1, 2013 Moderators Share Posted January 1, 2013 Looks good. I read through the rules and I have one question: Any chance some of the newest playable vehicles can be added to the purchase list, like the T-72M1 @ ~40 or ~50 pts? Also, what about BTR-80 @ ~50 pts and BRDM-2 @ ~20 pts? (these suggested prices are based on the values you have for similar vehicles). Or do you plan to keep it western vehicles only again? I am fine either way, just askin'. 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted January 1, 2013 Share Posted January 1, 2013 (edited) I'll be in for most of OV3, but will be away for about 12 days in March. Accordingly, a supporting role for me. Looking forward to the details.Edit: Just checked the calendar: I'll just be able to make all six missions. Let the planning begin! Edited January 1, 2013 by Tango29 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted January 1, 2013 Share Posted January 1, 2013 "The campaign will be fought on the Paderborn map (by Manteuffel) which is available in the SB.com downloads area." Got the Paderborn.ter map into SB, but when I try to access it, I'm told that the system "Cannot open Height Map...Paderborn.hgt." Not sure how this is done: any guidance appreciated! 0 Quote Link to comment Share on other sites More sharing options...
pvtkramer Posted January 1, 2013 Share Posted January 1, 2013 Manteuffel posted the .hgt file download in the following post:http://www.steelbeasts.com/sbforums/showpost.php?p=218973&postcount=22that post is from this thread: http://www.steelbeasts.com/sbforums/showthread.php?t=16857 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted January 1, 2013 Share Posted January 1, 2013 Manteuffel posted the .hgt file download in the following post:http://www.steelbeasts.com/sbforums/showpost.php?p=218973&postcount=22 that post is from this thread: http://www.steelbeasts.com/sbforums/showthread.php?t=16857 Thx, PK: got it! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 1, 2013 Author Share Posted January 1, 2013 Any chance some of the newest playable vehicles can be added to the purchase list...Yes, chances are that if it's playable, it'll be included, unless there are are similar vehicles, then you can expect one or two versions/types of them to be available, max. It's too much work to put everything in there.I'm still putting the ORBAT and points spreadsheet together, so once that's done, I'll update the vehicle lists that are in the draft rules. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 1, 2013 Author Share Posted January 1, 2013 We have our first volunteer for CO. Assassin 7 will be the CO for the blue side. Thanks for stepping up and taking a leadership role for the campaign! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 8, 2013 Author Share Posted January 8, 2013 RogueSnake has offered to be the Red CO. Thanks RS! 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 8, 2013 Author Share Posted January 8, 2013 Here's the OPV3 Points calculator spread sheet. Let me know if you see any errors with it. If there's a vehicle or two that you absolutely must have, I will entertain suggestions from the CO's ONLY. CO's, you can expect to receive two Companies worth of equipment, with recce and supporting assets to begin with. On top of that, you have 1500 points which you can use to customize your starting force before the first mission is played. I'll be working on creating the first mission with all the units on them, so expect to see that in a week or so. Op Variable 3 Calculator v3.rar 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 8, 2013 Author Share Posted January 8, 2013 Here's an updated version of the rules: OP Variable 3 Rules.rar 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 8, 2013 Share Posted January 8, 2013 RogueSnake has offered to be the Red CO. Thanks RS! Great, pressure's off now. 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted January 8, 2013 Share Posted January 8, 2013 What's the worst thing that could happen? :nukem: :mad2: :mad2: :mad2: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 11, 2013 Author Share Posted January 11, 2013 Just an update for the map for mission 1. The map has shifted 4 km north to balance out the distance from each side's HQ. So the new coordinates are:North – the 59th northingEast – the 04th eastingSouth – the 39th northingWest – the 84th eastingI should have the initial scenario built by next weekend, so that will give the CO's 2 weeks to do their planning. Manteuffle is busy updaing the map, so you can expect to see some additional improvements as well. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 13, 2013 Author Share Posted January 13, 2013 Due to a suspected problem with the Centauro causing lag issues, it will be removed from the ORBAT for this campaign. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 13, 2013 Share Posted January 13, 2013 The veterans of the last TGIF are forever grateful. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 13, 2013 Author Share Posted January 13, 2013 LOL. We're not sure if it was becasue of the Centauro, or all the inf, or maybe a combo of both. I'm going with the "better safe than sorry" approach on this one. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 13, 2013 Share Posted January 13, 2013 I may have also been the couple of people connecting via Hamachi.Although that normally means if there is a performance hit, its just localised to their machines, not everybody. 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted January 13, 2013 Share Posted January 13, 2013 The veterans of the last TGIF are forever grateful. The vets must be the ones who actually got stuck in. My three tanks moved about 500 meters (post startex deployments), then sat there the whole game. No rounds fires, no fuel burned off, no mud on the road wheels: made for a quick last parade back at the barn! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 13, 2013 Share Posted January 13, 2013 Due to a suspected problem with the Centauro causing lag issues, it will be removed from the ORBAT for this campaign.I seem to remember a bug-fix for the C, it kept spamming the network with useless drivel.... 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted January 13, 2013 Share Posted January 13, 2013 I seem to remember a bug-fix for the C, it kept spamming the network with useless drivel....It still sends out alot of packets apparently. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 13, 2013 Share Posted January 13, 2013 The veterans of the last TGIF are forever grateful. The vets must be the ones who actually got stuck in. My three tanks moved about 500 meters (post startex deployments), then sat there the whole game. No rounds fires, no fuel burned off, no mud on the road wheels: made for a quick last parade back at the barn! :biggrin: My definition is a bit broader than that and is basically those who stuck with it (despite the urge to have a "crash" and be forced to give up). I'm not suprised your tanks were under employed. My Company deployed to the centre town and dismounted. We then had to "react" to the South. Well a glacier reacts faster than these guys. 20+ mins trying to remount a Company into trucks and then only one Platoon was fully loaded (i.e. I watch soldiers climb onto the trucks). I dispatch them but everytime I went to F8 to check their progress they'd stop. Then I had to replot the route from scratch. Finally I just updated the icon on the map. I get to the Southern town and unload (en route a truck had hit a tree so I'm now down to two trucks). I click on the infantry icon to work out where I am and guess what, despite being on the map in the South, in the 3D world the infantry were back at the embarkation point. So I gave up and observed the fighting on the map. Didn't jump into anyone's vehicle because I had no idea what that might bring on. A fun 90 Mins + 20% for all. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted January 13, 2013 Author Share Posted January 13, 2013 Gentlemen, this thread is starting to go off topic. Manteuffel just posted an updated version of his Paderborn map, so I'll update the scenario file and post it here once it's done. 0 Quote Link to comment Share on other sites More sharing options...
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