Lt DeFault Posted February 16, 2013 Share Posted February 16, 2013 It was absolute chaos in the North... At least it was exciting, though! 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted February 16, 2013 Share Posted February 16, 2013 While the lack of map updates was inadvertent in last nights mission, I think it is the first time we've ever played 3 strait TGIF's without it.So, maybe we all are getting a little better at dealing with it. I did notice some of the red players had less trouble this time. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 16, 2013 Share Posted February 16, 2013 It was fun. The lack of map updates definitely adds to the tension and chaos of a battle. 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted February 16, 2013 Share Posted February 16, 2013 While the lack of map updates was inadvertent in last nights mission, I think it is the first time we've ever played 3 strait TGIF's without it.So, maybe we all are getting a little better at dealing with it. I did notice some of the red players had less trouble this time.I was a complete and utter newbie to this last year in the Top Platoon competition that featured no map updates. Now that I've learned a few tricks of the trade, just need more practice: I'm still not sure of a number of elements, but some progress is being made. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 16, 2013 Author Share Posted February 16, 2013 I made an offer to extend the campaign to 7 missions to make up for last night's mistake, but I couldn't come to a consensus with the CO's. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 17, 2013 Author Share Posted February 17, 2013 For those that played the entire mission last night, was there any lag? I was concerned about the amount of infantry in that mission causing problems. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted February 17, 2013 Share Posted February 17, 2013 None seen on my end. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 17, 2013 Author Share Posted February 17, 2013 OK, good. Here are the boundaries for mission 4. Remember that it will be a night mission. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 17, 2013 Author Share Posted February 17, 2013 Here’s the AAR from mission 3. We had a total of 26 players participate in the second mission for OPV3. Blue: Assassin 7, Mouse, Sean, Brun, JHay, Gladiator, Optimus Prime, Duke, Itkatsu, Jake Peril, Tango 29, Flat Tax Red: RogueSnake, Volcano, Toyguy, Lt Default, Mog, TankHunter, 12Alfa, Connaugh, Wombat, Rotareneg, McDLT, Dark, Dejawolf Tacbat Blue lost a total of 38 vehicles, while red lost 30. Blue captured the following objectives: Southern Approach 500 Hill 250 reverted to being a neutral objective. Starting positions: About half way through the battle: End state: Red was able to make good gains in the northeast, while Blue continued their push in the south west. The center remained relatively quiet. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted February 17, 2013 Share Posted February 17, 2013 ...was there any lag? I was concerned about the amount of infantry in that mission causing problems.The only anomaly I saw concerned one soldier who refused to die no matter how much lead I sent his way via my coax. I gave up and shot the guy next to him at which point they both rolled over. Go figure.Other than that, no problems. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 18, 2013 Author Share Posted February 18, 2013 Thanks LT D.Just something for everyone to start thinking about now that we're half-way through the campaign: AAR points.At the conclusion of the campaign, I'll be asking for feedback on the campaign. So, if there were things you liked, didn't like, or an idea you'd like to see future versions try, then start writing them down. Try to provide a suggested course of action if something needs to be improved in your opinion. I'll try to respond to each suggestion, even if it's to explain why things were the way they were.Just wait until the end of the campaign to post them, so they are more or less contained in one part of this thread, not scattered throughout and lost.Feedback from the first two versions of OP Variable helped shape it into what it has become today, so this campaign idea is always looking to improve. 0 Quote Link to comment Share on other sites More sharing options...
Mousehold Posted February 18, 2013 Share Posted February 18, 2013 or an idea you'd like to see future versions try Map updates! You should try them. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 18, 2013 Author Share Posted February 18, 2013 Yeah, yeah... :redface: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 19, 2013 Author Share Posted February 19, 2013 All, Mission 4 won't be played this week, but will return next week (01 Mar). Please pass along to the members of your team so they don't get up early/stay up late expecting to play OPV3. Enjoy the break, I know I will. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted February 19, 2013 Moderators Share Posted February 19, 2013 Awwww man, way to ruin the weekend! I know what this is, teaching us a lesson that you don't know how fun the campaign is until you take it away for a week. Good idea! 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted February 19, 2013 Share Posted February 19, 2013 I was looking forward to this mission. I guess more time for planning 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 20, 2013 Author Share Posted February 20, 2013 Unfortunately, I have to work, so I don't want to spend 10 hours making a mission I don't get to play. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted February 20, 2013 Share Posted February 20, 2013 Unfortunately, I have to work, so I don't want to spend 10 hours making a mission I don't get to play. Yeah i understand that, well look forward to the next mission. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 27, 2013 Author Share Posted February 27, 2013 Just a reminder that OPV3 will resume this Friday. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 27, 2013 Share Posted February 27, 2013 Might actually be able to make it, this time. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 1, 2013 Author Share Posted March 1, 2013 Don't forget to bring your NVG's for mission 4. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 2, 2013 Author Share Posted March 2, 2013 Thanks to all who showed up for mission 4. I think everyone was relieved that map updates finally returned this week. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 4, 2013 Author Share Posted March 4, 2013 Here’s the AAR from mission 4. We had a total of 22 players participate in the fourth mission for OPV3. Blue: Assassin 7, Mouse, Sean, JHay, Optimus Prime, Duke, Itkatsu, Tango 29, Rhyfel, Darkhorse, Tacbat Red: RogueSnake, Volcano, Toyguy, Lt Default, Mog, TankHunter, Connaugh, Rotareneg, McDLT, Dark, Gibsonm Blue lost a total of 44 vehicles, while red lost 45. Red captured the following objectives: Fissenknick 300 Hill 250 100 Starting positions: About half way through the battle: End state: Red setup to make a push in the east, but Blue called in for air support and two Tiger helicopters were able to halt Red's first push before being shot down. Once Red's reinforcements arrived in the east, they continued their push south, and were able to capture Fissenknick. Blue made a push in the west, and were able to advance to Kussel before the mission ended. Both sides were successful in their side mission of meeting up with a paramilitary leader and safely escorting him out of enemy held territory and back to friendly lines. As a result, both sides will receive a small force of irregular fighters in mission 5. Red was successful in recovering a number of vehicles in their CCP. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 4, 2013 Author Share Posted March 4, 2013 Here are the boundaries for mission 5: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 7, 2013 Author Share Posted March 7, 2013 Mission 5 is set to go for tomorrow night. See you there! 0 Quote Link to comment Share on other sites More sharing options...
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