Koen Posted March 5, 2013 Share Posted March 5, 2013 Covers the classical, and difficult, challenge of "Hasty Defense at the Fulda Gap" (< Volcano !)http://kriegsimulation.blogspot.be/2013/02/hasty-defense-at-fulda-gap-steel-beasts.htmlhttp://kriegsimulation.blogspot.be/2013/03/hasty-defense-at-fulda-gap-steel-beasts.html#moreMore coming ! 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted March 18, 2013 Author Share Posted March 18, 2013 Part 3 UP:http://kriegsimulation.blogspot.be/2013/03/hasty-defense-at-fulda-gap-steel-beasts_17.html#more 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted March 19, 2013 Share Posted March 19, 2013 Fun share, Koen. I always like reading AARs. Even when I've played the same fight a dozen times, seeing another's approach to the same tactical problem is great. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted March 19, 2013 Share Posted March 19, 2013 That's a very tough mission and one I'm sad to say I've never successfully completed despite a number of attempts over the past two years. I think it requires thorough planning and, to date, I haven't devoted the time to pre-mission planning required to pull it off. I might have to give it another go again soon... 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 19, 2013 Share Posted March 19, 2013 Beautiful stuff Koen! Always enjoy reading AARs like that. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted March 19, 2013 Share Posted March 19, 2013 I think I've managed to beat it about twice, and then after only many tries.It's so much ground to cover that you have to make a read very early on as to what the enemy COA is. You cannot absorb losses, and as a single player, it's a lot of work to manage the entire recon/screening effort to get use out of your M3s for some attrition. All the while, managing the company team getting to the place where you have identified as the enemy attack.The CSS units really don't have time to get into the fight. Reparing or rearming is just not gonna happen.Managing the arty fight is a job of its own, especially with such a fast-moving enemy bearing down. It has the potential to change the odds, but needs someone to really watch it, especially since it's (realisitically) limited to the FIST-V.This makes a fine co-op for 2-4, btw. With the number of tasks to go around, multiple brains make the mission more fun, and more likely for a Blue success. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted April 1, 2013 Moderators Share Posted April 1, 2013 Ah yes, that mission. Good hour or so play time o' fun. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 6, 2013 Share Posted April 6, 2013 Thanks for the links and sharing the blog. I always enjoy reading about Fulda Gap stuff (and of course, SB). Is that particular scenario available for single player? Those maps look different from the Fulda Gap scenarios I've downloaded (by Volcano?). 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted April 7, 2013 Share Posted April 7, 2013 There is no "Fulda Gap" in the title. It's Scenarios > Classics > Hasty Defense 01 (US) 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 7, 2013 Share Posted April 7, 2013 Thanks Doc. 0 Quote Link to comment Share on other sites More sharing options...
Steel_Hamster Posted April 9, 2013 Share Posted April 9, 2013 Looking forward to part 4. I have to give this scenario another spin to improve my planning skills. 0 Quote Link to comment Share on other sites More sharing options...
Bat Posted April 10, 2013 Share Posted April 10, 2013 That's a very tough mission and one I'm sad to say I've never successfully completed despite a number of attempts over the past two years. I think it requires thorough planning and, to date, I haven't devoted the time to pre-mission planning required to pull it off. I might have to give it another go again soon...What`s the mission and where can i get it? Many thanks. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted April 10, 2013 Share Posted April 10, 2013 Listed about 3 posts back.Scenarios > Classics > Hasty Defense 01(US) 0 Quote Link to comment Share on other sites More sharing options...
Bat Posted April 10, 2013 Share Posted April 10, 2013 Listed about 3 posts back.Scenarios > Classics > Hasty Defense 01(US)Ha! yes you`re right. Many thanks. Apologies for not reading all posts. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted April 11, 2013 Share Posted April 11, 2013 Looking forward to part 4. I have to give this scenario another spin to improve my planning skills.One thing I've found (and this scenario/article demonstrate) is that if you are playing solo, time spent in planning and flexible route management/COA development is the only way to avoid overload once the scenario starts.Juducious use of triggers and hold points followed by "proceed" commands make management of more than about 2 platoons, MUCH easier.Even with just a company team, one person is often not enough to mind the AI to maximize its abilities. Especially if you like to spend any time in individual vehicles. Success lies in your ability to work with your whole force, not piecemeal. Some tasks, like recon, require special attention, IMO, and force a reliance on those pre-made routes and triggers, so you can focus on making every move count. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted April 21, 2013 Author Share Posted April 21, 2013 Part 4 UPhttp://kriegsimulation.blogspot.be/2013/04/hasty-defense-at-fulda-gap-steel-beasts.html#more 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 23, 2013 Share Posted April 23, 2013 Beautiful pics man. Love seeing T72's rolling in the countryside. The pics also show how nicely rendered the M1 is in SB. Really nice. 0 Quote Link to comment Share on other sites More sharing options...
AKM Posted April 25, 2013 Share Posted April 25, 2013 Part 5 up now.Good photos throughout, showing off some texture detail. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 25, 2013 Share Posted April 25, 2013 Good photos throughout, showing off some texture detail. Ah so they needn't bother with the new graphics engine is 3.0 then? 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 25, 2013 Share Posted April 25, 2013 Ah so they needn't bother with the new graphics engine is 3.0 then? IMHO, the vehicles already look great. The wonky roads apparently made out of large concrete slabs laid end to end, less so. :diable: 0 Quote Link to comment Share on other sites More sharing options...
AKM Posted April 25, 2013 Share Posted April 25, 2013 Ah so they needn't bother with the new graphics engine is 3.0 then? I've always thought the vehicle textures were well done, it's one of the things that first caught my eye several years ago. The improved graphics of 3.0 will of course be welcome, especially to the environment. The replacement of infantry sprites with 3D models was quite the improvement as-was. I don't know what the average computer setup is like in in the SB Pro PE community, but I can certainly take some more visual glory and splendor in without having to sacrifice scenario scale and I imagine most are in the same boat. SB Pro PE is pretty efficiently coded for its core tasks, it seems... but that statement probably just elicited crazed laughter from one of the software ninjas of eSim. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted April 26, 2013 Share Posted April 26, 2013 The replacement of infantry sprites with 3D models was quite the improvement as-was. Ah Infantry Sprites... those were the days... :cul: 0 Quote Link to comment Share on other sites More sharing options...
jazjar Posted May 22, 2013 Share Posted May 22, 2013 No part 5 as of yet :-( 0 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted May 28, 2013 Share Posted May 28, 2013 (edited) Aha! This is where all those hits to my blog were coming from!Thanks Koen for the referral!Part 5 has been up for a while, actually. It's the damn Blogger layout that didn't let you see it. Sorry about that.Part 5 and Final: Barely Winning at Attrition, Badly Losing at ManeuverThanks for reading, guys.Cheers, Edited May 28, 2013 by El_Chacho ESOL 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted May 29, 2013 Share Posted May 29, 2013 Very entertaining to read. Nice screenshots and captions too. Thanks for sharing.(Edit) What is the name of the scenario? I'd like to download it. 0 Quote Link to comment Share on other sites More sharing options...
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