12Alfa Posted June 9, 2013 Share Posted June 9, 2013 Played all day and into the night,great set of missions, thanks to all.I need to sleep now:) 0 Quote Link to comment Share on other sites More sharing options...
Tac197 Posted June 9, 2013 Share Posted June 9, 2013 Now that was a great session. Thanks to every one for the effort in making it fun. Thanks to Gibsonm for the scenarios.cheers 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 9, 2013 Author Share Posted June 9, 2013 (edited) So 0300 - 1500 local and I wonder why my wife rolls her eyes! Thanks to: - Duke and the rest of the PzBtl911 group for letting us use their server and Internet. - The guys from BG ANZAC for coming along and fleshing out the group with Australian voices. - The rest of the community for devoting a slab of time to me giving my scenarios a hit out, - and obliquely (and probably not supported by all) to Ssnake for finding a reason to delay Ver 3.0 by a few weeks so our old friend 2.654 could have a decent send off! Duke(911) had to go but he will post the full server AAR files here in the next day or so. Hope you all enjoyed it (whether you made it through one mission or all four). P.S.: I'll clean Mission 4 up (remove those surplus events, etc.) and post a "Director's Cut" - if there's a need. Oh and don't forget the BLING!!!! Servus,If you played 1-3 missions: If you played all missions: best regards Duke Edited June 9, 2013 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Stevo Posted June 9, 2013 Share Posted June 9, 2013 For me the session lasted short,after 44 minutes i lost the connection,bummer.Better luck next time. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 9, 2013 Author Share Posted June 9, 2013 Tested with LNoT ANZAC mission3:When the BTN Com load plan on his machine, it's ok, everybody see units adjustements.But when he send it to Blue ("Sent All To... Blue"), part of the map graphics (the ones that are South of Hunter River) and deployement zones, disapear on all client, but the BTN ComYes I'm not sure if Ssnake will fix this bug in 2.654 now (so close to the swap over) but he maybe interested in case it can be stamped out for Ver 3.0. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Thodt Posted June 9, 2013 Share Posted June 9, 2013 I'm just uploading the AAR-files. Will be done in about 1 or 2 hours. I'll post the links here after it's uploaded. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted June 9, 2013 Share Posted June 9, 2013 Thank you for the game! Had a power failure at mission 2 and dropped, but hopefully you made it to Newcastle and beyond! 0 Quote Link to comment Share on other sites More sharing options...
Dr.Thodt Posted June 9, 2013 Share Posted June 9, 2013 AARs Mission 1 - Recce (~16,8 MB, rar packed)Mission 2 - Assault (~19,5 MB, rar packed)Mission 3 - Delay (~26,9 MB, rar packed)Mission 4 - Attack (~16,6 MB, rar packed) 0 Quote Link to comment Share on other sites More sharing options...
Erazor Posted June 9, 2013 Share Posted June 9, 2013 Thanks to everyone, that was really funny! 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 9, 2013 Share Posted June 9, 2013 So 0300 - 1500 local and I wonder why my wife rolls her eyes! Thanks to: - Duke and the rest of the PzBtl911 group for letting us use their server and Internet. - The guys from BG ANZAC for coming along and fleshing out the group with Australian voices. - The rest of the community for devoting a slab of time to me giving my scenarios a hit out, - and obliquely (and probably not supported by all) to Ssnake for finding a reason to delay Ver 3.0 by a few weeks so our old friend 2.654 could have a decent send off! Duke(911) had to go but he will post the full server AAR files here in the next day or so. Hope you all enjoyed it (whether you made it through one mission or all four). P.S.: I'll clean Mission 4 up (remove those surplus events, etc.) and post a "Director's Cut" - if there's a need. Oh and don't forget the BLING!!!! Yes, epic 9.5 hours of tanking for me (missions 1 through 3). Thanks to everyone who helped make it happen and participated but especially Gibsonm for the months' of effort pulling the thing together, from concept through scenarios, staffing lists, orders and general corralling and encouragement! :thumbup: :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 9, 2013 Share Posted June 9, 2013 Yeah thanks for 2 good scenarios before my eyes needed some shut eye time! Got to do some proper CSS work in both missions, First one was a wee bit busy for my poor ambulance who had work to do on both sides of the map! Also, its nice to use Australian/Commonwealth C/S structure, new challenge but I like the variation from the standard format (or the swedish one!)/KT 0 Quote Link to comment Share on other sites More sharing options...
Tac197 Posted June 9, 2013 Share Posted June 9, 2013 Also, its nice to use Australian/Commonwealth C/S structure, new challenge but I like the variation from the standard format (or the swedish one!)/KTHey KT, you should visit us at BG ANZAC from time to time if you need a Aussie/Kiwi fix. It could always be an exchange where we get to learn about your structure ect. Cheers, Tac197 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 9, 2013 Share Posted June 9, 2013 Hey KT, you should visit us at BG ANZAC from time to time if you need a Aussie/Kiwi fix. It could always be an exchange where we get to learn about your structure ect. Cheers, Tac197The cool way would be to do that officially(on duty) and let the state pay for a trip to australia...but one would have to be REALY convincing :-P 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted June 9, 2013 Share Posted June 9, 2013 UKA had a great time, we took part in the first three missions, each one being a very different experience. Many thanks to Gibsonm and all concerned for organising the event and 911 for hosting 0 Quote Link to comment Share on other sites More sharing options...
Tac197 Posted June 9, 2013 Share Posted June 9, 2013 The cool way would be to do that officially(on duty) and let the state pay for a trip to australia...but one would have to be REALY convincing :-PThat would be cool...why don't you drop in as well Grenny, the more the merry.I would like to learn more about 2A5 and the Marder. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 9, 2013 Share Posted June 9, 2013 Hey KT, you should visit us at BG ANZAC from time to time if you need a Aussie/Kiwi fix. It could always be an exchange where we get to learn about your structure ect. Cheers, Tac197 I have tried to, problem is that you play at 10 am my time, and as I work night shift i'm asleep at that time But thanks for the offer /KT 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted June 9, 2013 Share Posted June 9, 2013 Thank you to all participants and a special congratulation for everybody involved to make this event work! :drink: 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted June 9, 2013 Share Posted June 9, 2013 What they all said! Thanks to Mark for all of his hard work in putting this LNOT together: probably the best-briefed exercise we've seen. Regret not being able to finish up the last two missions. I look forward to watching all four AARs.BTW, congratulations to our Mission 2 Echelon (Kingtiger) for quickly dealing with the enemy heliborne insertion. By the time my platoon got there, the echelon had sorted out four helicopters (with, quaintly, Canadian markings!) and pretty much dealt with the few enemy personnel that got on the ground. Very quick and effective reaction: well done! And a general "Well done, everyone!" This LNoT was first rate! :thumbup: :luxhello: :drink: 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted June 9, 2013 Share Posted June 9, 2013 Great night. Its a pitty that couldnt do the fourth mission.I regret having to report two defections in mission two due to extreme boredom. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 9, 2013 Author Share Posted June 9, 2013 Great night. Its a pitty that couldnt do the fourth mission.I regret having to report two defections in mission two due to extreme boredom. Ah well if they got bored participating in a "3 Up" Battle Group attack there probably isn't anything I can do to help. The reality is that everybody isn't busy all the time in RL and hence why there was an option for people to jump into the more busy units to either just see what was going on or (having first sought permission from the owner) help out. Having said that I'll get the MPs to start searching for them. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 9, 2013 Author Share Posted June 9, 2013 Gibbo, where can I get my hands on that version of the map? It is different from the one on the SB.com uploads page.My creative juices need satiating. Responded to your PM. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 9, 2013 Author Share Posted June 9, 2013 Link to the "cleaned up" Mission 4:https://dl.dropboxusercontent.com/u/19518131/Mission4_Attack%20-%202_654%20LNOT13.sceJust be wary though that the published Mission 4 "plan" file may or may not work with this one (the name and deployment is that same, I just removed some surplus events - but I don't know if that is enough to break the plan file). 0 Quote Link to comment Share on other sites More sharing options...
Tango29 Posted June 10, 2013 Share Posted June 10, 2013 TOPOGRAPHY (Mission 2, Excerpt): "Known obstacles: Some wooden fence lines but shouldn't pose an obstacle to our tracked vehicles." 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 10, 2013 Author Share Posted June 10, 2013 Well the time I ran part of this before (Mar 2011, with 2.5X I think) those post and rail wooden fences were a major obstacle. Just ask Zipuli, Tacbat or Kingtiger: loved the scenario and the map (well, minus fences). ASLAVs would suffer major damage (vehicle and crews) if they hit them too fast and APCs also had "fun" trying to negotiate them. Indeed after Mission 2, I decided to delay completing the series until the model improved (that plus hosting it from here was a nightmare in terms of lag - refer the picture of the T-80 in the "hover" thread). Thankfully 2.6X adjusted the damage model. I did note in Mission 4 that my tank troop (I finally got to shoot at something) just milled around when it encountered these, instead of just smashing through. I resorted to manually driving each vehicle through the fence line, regrouping and giving a Troop move to the next and then doing the manual driving again at the next fence line. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 10, 2013 Share Posted June 10, 2013 What they all said! Thanks to Mark for all of his hard work in putting this LNOT together: probably the best-briefed exercise we've seen. Regret not being able to finish up the last two missions. I look forward to watching all four AARs.BTW, congratulations to our Mission 2 Echelon (Kingtiger) for quickly dealing with the enemy heliborne insertion. By the time my platoon got there, the echelon had sorted out four helicopters (with, quaintly, Canadian markings!) and pretty much dealt with the few enemy personnel that got on the ground. Very quick and effective reaction: well done! And a general "Well done, everyone!" This LNoT was first rate! :thumbup: :luxhello: :drink: OI! Who shot down the Hind? Huh? I was defending my Sam Sites with a Bushmaster GPMG as well, you know. (Shame I didn't have SPGs in the area, They would have swatted a hovering Huey, no trouble. (155mm AA gun) Last time, Guns handled it with more spectacular results. ) I would also like to draw one's attention to the ARH Tigres scoring the first LNOT Air to Air Kill(s) Main obstacles to ARH operations were um, obstacles. (Buildings and Rivers mainly) Well the time I ran part of this before (Mar 2011, with 2.5X I think) those post and rail wooden fences were a major obstacle.Just ask Zipuli, Tacbat or Kingtiger: ASLAVs would suffer major damage (vehicle and crews) if they hit them too fast and APCs also had "fun" trying to negotiate them. Indeed after Mission 2, I decided to delay completing the series until the model improved (that plus hosting it from here was a nightmare in terms of lag - refer the picture of the T-80 in the "hover" thread). Thankfully 2.6X adjusted the damage model. I did note in Mission 4 that my tank troop (I finally got to shoot at something) just milled around when it encountered these, instead of just smashing through. I resorted to manually driving each vehicle through the fence line, regrouping and giving a Troop move to the next and then doing the manual driving again at the next fence line. Think maybe they are conscious of law suits from irate farmers? 0 Quote Link to comment Share on other sites More sharing options...
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