Members Ssnake Posted May 8, 2013 Members Share Posted May 8, 2013 Weather.I must confess, we haven't come as far as planned, therefore it's less to report than I had hoped for. There are at least two or three things however that are worth mentioning.Dynamic change of visibilityCrosswindTemperaturesBarometric PressureIt's all going to be controlled through "weather control points" - basically, you define the weather conditions at mission start and then at any point during mission time. Let's say that the mission starts at 06:30 with -1°C, 2m/s wind from northwest, 1010hPa pressure, visibility 1600m. In this example you then set a second weather control point at 08:30 with +1°C, 1m/s wind from the east, and 1012hPa pressure and 2800m visibility. Steel Beasts will then perform a linear interpolation between these conditions, so at 07:30 the conditions would be 0°C, 1.5m/s wind from NNE, 1011hPa, and 2400m visibility.Right now both temperature and barometric pressure won't do much. Above all, there won't be animations for rain, snow, and other forms of precipitation unfortunately. That's still something to do, and we can't before the release. However, once that these things will get implemented, no further change to the scenarios will be needed as you can set the parameters already, so they will be taken into account as soon as the necessary functions and artwork elements are implemented.Crosswind will influence the drift of smoke screens as well as the ballistic trajectory of rounds, making gunnery just a bit harder to separate the wheat from the chaff in gunnery (almost literally so). 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2013 Share Posted May 8, 2013 :eek2: :clap::drink::thumbup: 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted May 8, 2013 Share Posted May 8, 2013 Yes! :drink:A step closer to the powder's temperature! :clap: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 8, 2013 Share Posted May 8, 2013 Hopefully Designers will restrain themselves with this. Unsure if the model can cope with: 0600: -10 degrees, sleet. 0800: +34 degrees, sunny 1000: -5 degrees, snowing etc. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 8, 2013 Author Members Share Posted May 8, 2013 May I quote The Amazing Spider-Man here, "With great powers comes great responsibility." 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted May 8, 2013 Share Posted May 8, 2013 Unsure if the model can cope with:Not to mention the question whether my blood pressure would. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted May 8, 2013 Share Posted May 8, 2013 Hopefully Designers will restrain themselves with this.Unsure if the model can cope with: 0600: -10 degrees, sleet. 0800: +34 degrees, sunny 1000: -5 degrees, snowing etc. Youve been to FT Leonard Wood I see. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted May 8, 2013 Share Posted May 8, 2013 Weather.Nice. The SB world just keeps getting more and more real. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted May 9, 2013 Share Posted May 9, 2013 Youve been to FT Leonard Wood I see.LOL. Just as I was about to ask Gibsonm what world exists with those weather parameters, you make this very good point.Engineers lead the way. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 9, 2013 Share Posted May 9, 2013 LOL. Just as I was about to ask Gibsonm what world exists with those weather parameters, you make this very good point.Engineers lead the way.Puckapunyal here in Victoria also has four seasons in one day. 0 Quote Link to comment Share on other sites More sharing options...
ooCURToo Posted May 9, 2013 Share Posted May 9, 2013 Will we be able to enter this info into the FCS computer? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 9, 2013 Share Posted May 9, 2013 Will we be able to enter this info into the FCS computer?I suspect not since "you" don't now.A bunch of sensors do it.I've never had to key in the barametric pressure or the wind speed, etc. 0 Quote Link to comment Share on other sites More sharing options...
ooCURToo Posted May 9, 2013 Share Posted May 9, 2013 I suppose I don't remember very well what was put into the M1 other than ammunition temp and something to do with the number that came with the particular lot of ammunition. It would be interesting to do that in SB simply to bring it closer to real life. Though I guess it wouldn't bring anything of value into the sim.Anyways, wind that affects smoke screens (maybe artillery smoke/dust?) is going to be really great (and valuable). 0 Quote Link to comment Share on other sites More sharing options...
Brun Posted May 9, 2013 Share Posted May 9, 2013 Will there be a reading of the current wind direction and speed while in a vehicle? If real tanks and other vehicles even have it? Or do I wet my finger and poke it out of the hatch? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 9, 2013 Share Posted May 9, 2013 Well again the sensor feeds that directly into the FCS (there is no dial in the turret).The Mortar / Arty guys (who should be the ones firing any smoke missions) will have that met data in their CP. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted May 9, 2013 Share Posted May 9, 2013 Well again the sensor feeds that directly into the FCS (there is no dial in the turret).The Mortar / Arty guys (who should be the ones firing any smoke missions) will have that met data in their CP.? On a real tank you can manual enter these into the computer if you needed to. But yes its mostly auto by the sensors. You can also see the auto inputs that the tank is reading on the CCP. To be more detailed Auto inputs Crosswind , Cant, Lead, Range. Manual inputs Temperatures, Barometric Pressure, Air Temp, MRS. But all can be Manually entered if needed 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted May 9, 2013 Share Posted May 9, 2013 Interesting stuff and nice work. Will environmental conditions ultimately affect the effectiveness of thermal imaging in-game? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 9, 2013 Author Members Share Posted May 9, 2013 The single most influential factor to thermal imagers seems to be actual precipitation. As long as we don't have rain or snow animations, it doesn't seem to make a lot of sense to make the thermal sensors worse. As soon as there ARE going to be those animations, I'm sure they will have an effect on the thermal images as well.Admittedly another factor is air humidity, but that's something which, I think, we won't simulate for a while.Entering barometric data into the fire control computer will be possible in some vehicles, but aside from crosswind you won't observe any effect.Where you don't have a wind sensor, you'll have to rely on the mission briefing and eventual event messages, I suppose. There won't be a magic weather station whispering updates into your ears. You simply have to observe the drift of smoke and dust, your fall of shot, and make the corresponding corrections. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted May 9, 2013 Share Posted May 9, 2013 Wow! Atmospheric conditions for SB Pro PE!? Thats amazing! 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 9, 2013 Share Posted May 9, 2013 Are any of these going to be visually visible in some way - or just behind the scenes changes in the simulation? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 9, 2013 Share Posted May 9, 2013 Well I believe the wind speed / direction will affect the drifting of smoke and HE/smoke missions. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 9, 2013 Share Posted May 9, 2013 Well I believe the wind speed / direction will affect the drifting of smoke and HE/smoke missions.I can imagine the M1A1 & CR2 Thermals struggling with a howling gale.*Lase*"Whoa! Where are you going???!":biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 9, 2013 Author Members Share Posted May 9, 2013 Are any of these going to be visually visible in some way - or just behind the scenes changes in the simulation?How do you visualize changes in air pressure, or air temperature? Even wind is invisible in clean air. We can only visualize the effects of it on other things - like bullet tracers and aerosols like smoke and dust clouds. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted May 9, 2013 Share Posted May 9, 2013 Air Pressure and Temperature didn´t change within hours that much that this Changes influence outer ballistics that much. (If Boresighting with "Fleet Method" you shouldn´t care about this anyway. Sorry couldn´t resist) The Wind is the Point. Is there a Chance to indicate a Change of Direction or Strenght? Wind makes Noise, Wind moves Plants and Wind takes Sand with it. So is that visible/hearable ? A little Inspiration: 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted May 9, 2013 Share Posted May 9, 2013 I appreciate that some members would really like a 'Full Realism' sim, but am I the only one who is a bit concerned that too much complexity in the PE version might actually be a turn-off for those of a less dedicated inclination? 0 Quote Link to comment Share on other sites More sharing options...
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