Tacbat Posted June 18, 2013 Share Posted June 18, 2013 PS will the ZU-23/2 be available as a separate weapons platform I.e. deployable with out the truck mount.It's been requested, but I don't think it will happen in time. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 18, 2013 Share Posted June 18, 2013 You could always:- Put it in a vehicle emplacement.- Damage the engineThat way its fixed and a lower profile that sitting on the back of the truck. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted June 18, 2013 Share Posted June 18, 2013 If most of those technical are playable that would certainly open up alot of possibilities for mission ideas. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted June 18, 2013 Moderators Share Posted June 18, 2013 RFI on truck mounted ZU-23/2.Given that it doesn't fire through the frontal arc, will it reverse into position when given say a defend tatic and the arc is set? Correct! 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted June 18, 2013 Share Posted June 18, 2013 Finally some hookers with guns http://www.steelbeasts.com/sbforums/sbgallery/main.php?g2_itemId=18312 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 18, 2013 Members Share Posted June 18, 2013 If most of those technical are playable that would certainly open up alot of possibilities for mission ideas. All of them. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 18, 2013 Share Posted June 18, 2013 Yeah, and you should have paid the strippers... That's one serious Pimpmobile :biggrin: I can see Hooker Wars flaring up in no time at all!! All of them. Even the ZU?? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 18, 2013 Members Share Posted June 18, 2013 No, I was referring to the pickup truck Technicals: MG3, M240, M2 Browning, 12.7mm x 109, 14.5mm, and TOW launcher. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 18, 2013 Share Posted June 18, 2013 No, I was referring to the pickup truck Technicals: MG3, M240, M2 Browning, 12.7mm x 109, 14.5mm, and TOW launcher. Old technicals too, like the recoiless rifle? 3.0 looks more amazing than ever! :cool3: 0 Quote Link to comment Share on other sites More sharing options...
Alicatt Posted June 18, 2013 Share Posted June 18, 2013 Well, I'll be damned, the first truck I ever owned was a red '73 Ford F-100 with a 390. Too bad we don't have a terrain map of Prescott, Arizona so that I could run that puppy up Whisky Row during the Fourth of July Parade.Is that red containers I see behind the HESCO behind the red pickup? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 18, 2013 Members Share Posted June 18, 2013 You see all kinds of colors, because they can now be randomized (if placed in the Mission Editor). 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted June 18, 2013 Share Posted June 18, 2013 Will prostitutes be able to revive fatigued infantry? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 18, 2013 Share Posted June 18, 2013 Will prostitutes be able to revive fatigued infantry?No...they'll be even more fatigued :-P 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted June 18, 2013 Share Posted June 18, 2013 You see all kinds of colors, because they can now be randomized (if placed in the Mission Editor).Is this mandatory or did you let an option for maps makers so that they have the ability to set up different areas with differents skins? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 18, 2013 Members Share Posted June 18, 2013 It's just the base color that varies, the texture is otherwise the same. And yes, you can also "not randomize" colors if so desired. 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted June 19, 2013 Share Posted June 19, 2013 It's just the base color that varies, the texture is otherwise the same. And yes, you can also "not randomize" colors if so desired. Nice! Thanks for the information. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 19, 2013 Share Posted June 19, 2013 Some awesome new screenshots up!The BM-21 looks like an OPFOR game changer :eek2: 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted June 19, 2013 Share Posted June 19, 2013 BM-21... I think I have a new favorite AI vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 19, 2013 Share Posted June 19, 2013 I'll be interested to hear the firing sound effects for the BM-21 too. Should be quite atmospheric... 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 19, 2013 Share Posted June 19, 2013 I'll be interested to hear the firing sound effects for the BM-21 too. Should be quite atmospheric... It's impressive, but not as much as at the receiving end. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 BM-21... I think I have a new favorite AI vehicle. Until the M109s or AH-64 are dispatched to deal with it. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted June 19, 2013 Share Posted June 19, 2013 I like the latest additions a lot. Been wanting the BM-21 and 2S3. They're functional too! Also anxious to see what Volcano did with the sound effects for them. :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 Be prepared to “play anything, but play it LOUD!” 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted June 19, 2013 Share Posted June 19, 2013 How (if at all) is counterbattery going to be handled against on-map arty units? Would be unrealistic to permit them to blaze away without having to perform a survivability move every so often. 0 Quote Link to comment Share on other sites More sharing options...
Companion Posted June 19, 2013 Share Posted June 19, 2013 Oh my, really nice to have a functioning onboard arty.Does the fire effect (both visual effect and actual performance) vary per machine too?i.e. a 152mm HE mission should not have such tight dispersion as a 120mm mortar mission but a target tank on the receiving end should not shrug off a direct 152mm hit with no damage/minor damages like it does when hit by mortar rounds. 0 Quote Link to comment Share on other sites More sharing options...
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