Scrapper_511 Posted August 2, 2013 Share Posted August 2, 2013 Aw man, the funk has defected! Leichter? I didn't even know her! Leopardo charging trough the arty-strike... into the sun.Note: this is on lowest graphic settings Still looks good. I wonder how significantly the new visual effects in 3.0 will affect gunnery (smoke, dust, glare). 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 2, 2013 Moderators Share Posted August 2, 2013 It is a known issue, discovered before the screen shot was posted. Fixed. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted August 2, 2013 Share Posted August 2, 2013 That wall looks like it's floating in space relative to the objects casting shadows on the ground. 0 Quote Link to comment Share on other sites More sharing options...
Marder Posted August 2, 2013 Share Posted August 2, 2013 Maybe the static objects shadows are disabled? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 2, 2013 Share Posted August 2, 2013 That is in line with the discussion about trees elsewhere and the bucket, oil pump, palm trees, etc. in the screenshot. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted August 2, 2013 Share Posted August 2, 2013 SSAO might be a "simple" way to improve stuff like that without full-blown shadows. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 2, 2013 Moderators Share Posted August 2, 2013 Line object shadows are a work in progress. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted August 2, 2013 Share Posted August 2, 2013 SSAO might be a "simple" way to improve stuff like that without full-blown shadows.If im right SSAO ( and HDAO) can be sometimes more problematic for render engine then shadows... I guess it all comes to coding skills and optimization. 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted August 2, 2013 Share Posted August 2, 2013 At first, I thought the clothes line on the roof in the 2nd pic was some sort of funky shop sign but I was wrong. The third laundry item didn't get clean-there's still a lot of blood on it. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 4, 2013 Members Share Posted August 4, 2013 0 Quote Link to comment Share on other sites More sharing options...
R Lee Posted August 4, 2013 Share Posted August 4, 2013 Is there any reason why post processing injectors don't work with SB? I use SweetFX on all my old DX9 games which can inject bloom and simulated HDR as well as more effective AA.I tried it with SB and it just crashes. The tone mapping controls alone are priceless.Allowing injectors would be a great way for users to enhance SB visuals. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 4, 2013 Share Posted August 4, 2013 Is this a new Church Model ??? No that can´t be........ 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted August 4, 2013 Share Posted August 4, 2013 QUOTEExcellent pic.It is great to see the addition of the DShK to the model.Was this a late addition to the model, There was no DShK mounted on the screen shots Ssnake posted. PS, Have to ask, Is the DShK going to be usable. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 4, 2013 Members Share Posted August 4, 2013 It's optional (IRL only the CO or platoon leader has one IIRC), and no it's not playable. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted August 4, 2013 Share Posted August 4, 2013 It's optional (IRL only the CO or platoon leader has one IIRC), and no it's not playable.Thanks Retro.Still, Happy to see the DShK can be mounted, Personally I thought it looked very vulnerable.With out any type of defence weapon if the infantry were dismounted.It may be old a slow but I am really looking forward to using it. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 4, 2013 Moderators Share Posted August 4, 2013 Is this a new Church Model ??? No that can´t be........Yes, it replaces the old one. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 4, 2013 Share Posted August 4, 2013 So how many churches in Hunfeld? .... 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 4, 2013 Share Posted August 4, 2013 Hünfeld itself has 3 Churches and a Abbey.Every little Village with more than 10 Citizens has it´s own Church ;-)So all in all at the Map are about 35 Churches. 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted August 4, 2013 Share Posted August 4, 2013 Its a nice looking church.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 4, 2013 Members Share Posted August 4, 2013 Is this a new Church Model ??? No that can´t be........It replaces the current model, just like about 11 other old building models will get replaced by buildings of (nearly) identical shape and size and similar looks. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 4, 2013 Share Posted August 4, 2013 Would it be (technically) possible (sometimes) to randomize the Skins of the Buildings?Let´s say 1 Church Model, but 3 ore 4 different Skins.... 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted August 5, 2013 Share Posted August 5, 2013 It seems very possible, I'm no programmer, but relative to other things, I think it could be as easy as the program randomly choosing different building skins dropped in the mods folder.With a paint program, you could simply change the hue on a single skin a couple of times, and you have multiplied the amount of different colored buildings without the need for a totally re-drawn skin or new building model.However, what seems difficult would be preventing the program from generating ugly looking towns with random colored painted houses everywhere. The town could look very garrish and psychedelic, because towns and cities should still look kind of uniform. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 5, 2013 Share Posted August 5, 2013 Perhaps different themes would be a better way to go instead of "random" skins. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 5, 2013 Share Posted August 5, 2013 Jep, but therefore I think we need a new File Structure or/and a special Folder for Building Skins.There you can put in your Skins and SB can choose from them or only use Skins from this Folder.So you can Make your own "Look" of a Area like "Weserbergland"; "Hannover" or "Hünfeld".Goal should be to have more Variety for a better Orientation, but not to rework all the Map´s by Hand. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 5, 2013 Share Posted August 5, 2013 Perhaps different themes would be a better way to go instead of "random" skins.So say City, Suburban, Rural, Wilderness, ... themes."City" church in better state of repair than say "Rural"? 0 Quote Link to comment Share on other sites More sharing options...
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