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Stevo

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Question: Is the FCS of the M1A1 SA more like that of the A2 (minus CITV), with 50x zoom, dual axis stabilisation of GPS etc., or more like an upgraded A1 (i.e. second generation FLIR)?

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Edited by Gibsonm
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Question: Is the FCS of the M1A1 SA more like that of the A2 (minus CITV), with 50x zoom, dual axis stabilisation of GPS etc., or more like an upgraded A1 (i.e. second generation FLIR)?

No it still has the SAHA. But the FLIR is the same with the moving reticle. You have stab in both mirrors on the SAHA.

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Yup, the new sight is stabilized in both horizontal and vertical, so no more floating reticle.

Yes you shouldn't have a floating reticle at all. It doesn't matter to dump lead or not. The only thing is that if the tank picks up a gun/sight error reading more than .25 mils in elevation or azimuth the FCS will then not allow the tank to fire. The traverse rate of the SEP in azimuth is 700 mils/sec.. The gun will keep up with the sight.

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Late beta of “particle effects“ modelling:

9463426316_aa7b06eb69_c.jpg

and

9460693101_3cf932257a_c.jpg

Limitations:

- Maximum of one vehicle per scenario (not per side).

- 4TB graphics card required

- This is the actual FPS achieved. In a few minutes of real time, the round will hit its target.

Work continues to make the model suitable for real world requirements.

;)

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Yes you shouldn't have a floating reticle at all. It doesn't matter to dump lead or not. The only thing is that if the tank picks up a gun/sight error reading more than .25 mils in elevation or azimuth the FCS will then not allow the tank to fire. The traverse rate of the SEP in azimuth is 700 mils/sec.. The gun will keep up with the sight.

Sir,

:gun::gun::gun:

you are correct!!

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Late beta of “particle effects“ modelling:

...

Limitations:

- Maximum of one vehicle per scenario (not per side).

- 4TB graphics card required

- This is the actual FPS achieved. In a few minutes of real time, the round will hit its target.

Work continues to make the model suitable for real world requirements.

;)

Do the spare road wheels on the turret bounce?

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Do the spare road wheels on the turret bounce?

Yes but only if the force is appropriate.

There is a sliding scale:

- Empty soft drink cans

- Packs strapped to the back

- Road wheels, track link and MG ammunition bins

But you need the “Sensaround” add on pack and of course a “Sensaround compliant” desk / chair. :)

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Late beta of “particle effects“ modelling:

9463426316_aa7b06eb69_c.jpg

and

9460693101_3cf932257a_c.jpg

Limitations:

- Maximum of one vehicle per scenario (not per side).

- 4TB graphics card required

- This is the actual FPS achieved. In a few minutes of real time, the round will hit its target.

Work continues to make the model suitable for real world requirements.

;)

Ah, so thats what it looks like when I turn the graphics setting to "high"...too bad my PC crashes everytime I try to start a scenario ;-)

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Nice beta shots. What's this? Roadwheels look like they're at an arc in the first shot. Could it be...????

:debile2:

DO NOT MENTION THE FEATURE THAT SHALL NOT BE NAMED!!!!

YOU'LL DOOM US ALL!!!!

:biggrin:

Seriously if this feature and the_List are ever in the same room it will throw the Earth out of Orbit and we'll plummet into the Sun.

**ALL Hail the_List!!!**

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