Tank guy Posted June 19, 2013 Share Posted June 19, 2013 ...The 109s don't worry me So its your contention that those trucks will stand up to a battery of ICM, or do you believe that they will never get within range? Either assumption is foolish if you ask me... So you have unloaded and then unboxed 155mm ammo? I have seen a M-109 loaded from a FAASV, easily simulated by said truck. Does not simulating a crew unpacking 120MM rounds slow a Leo-2s rate of fire in SB? I dont see what the point is here? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 19, 2013 Share Posted June 19, 2013 Well with the usual map size in SB...arty will nearly allways be "in Range" 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted June 19, 2013 Share Posted June 19, 2013 Thank you for the Abrams A1 and IP! They fill a gap nicely indeed. :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 More pictures - mortar related this time. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 I have seen a M-109 loaded from a FAASV, easily simulated by said truck. Does not simulating a crew unpacking 120MM rounds slow a Leo-2s rate of fire in SB? I dont see what the point is here?Well if you read it in conjunction with Hedge's post (sorry but I don't have enough time to nest all the quotes) where he basically said unloading ammunition off a truck doesn't take much time. ...The fact is that unloading ammunition off a truck does take time, esp if you don't have manual handling equipment (forklift, etc.).A truck is a truck, not a purpose built SPA ammunition vehicle with gantry conveyor belt etc.If the person scripting the ammunition reload is doing it realistically there should be quite a delay between the truck arriving and the guns getting all their ammunition.Of course if they just drive up, the usual lightning fast AI reload proceedures apply.It all depends on how much detail the scenario designer wants. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 19, 2013 Share Posted June 19, 2013 Mortar teams. yes yes 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 19, 2013 Members Share Posted June 19, 2013 I was just wondering if the possible shorter (if you place the on map units close to the target) flight time of the shells has any effect.Yes, of course the flight time will have an effect. We're modeling the trajectories of the different calibers and rounds with reasonable accuracy. There are still certain non-linear properties of the rounds that we don't yet model adequately - like the change in air drag when transiting from supersonic to sub-sonic velocities, or the excessive drift that occurs at near-vertical firing angles. But that's a level of refinement probably well outside of the scope of our little simulation here. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 19, 2013 Members Share Posted June 19, 2013 Well with the usual map size in SB...arty will nearly allways be "in Range"You could always position them beyond the edge of the mapped area. The world in Steel Beasts doesn't end there with a steep cliff, after all. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted June 19, 2013 Share Posted June 19, 2013 More pictures - mortar related this time. Wow! The M1064 looks amazing, and it's animated! This upgrade just keeps getting better and better :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 19, 2013 Share Posted June 19, 2013 Well with the usual map size in SB...arty will nearly allways be "in Range" Except the mortars. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 I wonder if they have modelled the stability / accuracy issues of firing a mortar off the back of a ute (probably with poor / no suspension) compared to the ground mounted option? "Spray and Pray" with just a larger calibre. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 19, 2013 Share Posted June 19, 2013 I really like the adjustable rate of fire for the mortar teams.A well trained crew could go through forty rounds very quicklythat's assuming that troop quality is tied to the difficulty level. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 19, 2013 Share Posted June 19, 2013 Will also help for things like maintaining a smoke mission.You need quite a few rounds to create it, but once its there not as many to keep it effective. 0 Quote Link to comment Share on other sites More sharing options...
Companion Posted June 20, 2013 Share Posted June 20, 2013 Yes, of course the flight time will have an effect. We're modeling the trajectories of the different calibers and rounds with reasonable accuracy. There are still certain non-linear properties of the rounds that we don't yet model adequately - like the change in air drag when transiting from supersonic to sub-sonic velocities, or the excessive drift that occurs at near-vertical firing angles. But that's a level of refinement probably well outside of the scope of our little simulation here.Wow So can I assume that different calibers of rounds will have different dispersion on target? Varying "hitting power" on target also? i.e. for larger calibers, larger suppression, more chance of damage on armored targets, larger smokescreen, etc. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 20, 2013 Share Posted June 20, 2013 WowSo can I assume that different calibers of rounds will have different dispersion on target? Varying "hitting power" on target also? i.e. for larger calibers, larger suppression, more chance of damage on armored targets, larger smokescreen, etc.Well a lot of that, I suspect, will be up to the player and how they employ the asset.Request a six tube 155mm smoke mission for 100 x 100 and you will get a small smoke screen, albeit very dense (because that is what you asked for).I don't think the AI is smart enough to adjust your request to say three tubes if that's all that is necessary. Similarly asking three, 60mm Mortars to obscure a strip 100 x 400 will probably give you sparse coverage at best.I believe the same applies to more destructive natures, the system will generate the effect you ask for, not adjust/revise your request to make the best use of what you have 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted June 20, 2013 Share Posted June 20, 2013 I really like the adjustable rate of fire for the mortar teams.A well trained crew could go through forty rounds very quickly that's assuming that troop quality is tied to the difficulty level. I guess it would be possible to try and simulate a British plt HQ team with the 60mm mortar. Haven't they shifted to the 60mm from the 51mm recently? So its your contention that those trucks will stand up to a battery of ICM, or do you believe that they will never get within range? Either assumption is foolish if you ask me... It was partially an in joke and partially the fact that the Grad can unload in 20 seconds and then scoot. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted June 20, 2013 Share Posted June 20, 2013 Speechless! The arty element is a huge game changer…just amazing…and the party continues!! 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted June 20, 2013 Share Posted June 20, 2013 Just to be sure: WRT these pics: ...only the side firing the shells will be able to see them in flight on map, correct? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 20, 2013 Share Posted June 20, 2013 Just to be sure: WRT these pics: ...only the side firing the shells will be able to see them in flight on map, correct? No, you can only see them in the mission editor test-phase. During actuall sessions, you will not see them in flight 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 20, 2013 Share Posted June 20, 2013 No, you can only see them in the mission editor test-phase.During actuall sessions, you will not see them in flight Why did you spoil the party? I was all ready to spin a rumour about counter battery fire radars being modelled! Oh and before anybody does take that and run with it, as far as I know they aren't. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 20, 2013 Share Posted June 20, 2013 kool, mortar teams can they be loaded and unloaded into the various cars, technicals, apcs & donkeys for improved mobility? must not be easy to run with the gear on their back 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 20, 2013 Share Posted June 20, 2013 kool, mortar teams can they be loaded and unloaded into the various cars, technicals, apcs & donkeys for improved mobility? must not be easy to run with the gear on their back They can be transported...car, APC, Helicopter...and so on 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted June 20, 2013 Share Posted June 20, 2013 Oh yes, I agree. But there may be ways to get around that a little, or perhaps a mission would have only a limited amount of artillery available. I'm just thinking about missions made for fun as opposed to training. Ah, yes, fun. I had forgotten about that. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted June 20, 2013 Share Posted June 20, 2013 Speechless! The arty element is a huge game changer…just amazing…and the party continues!! I have heard that v3.0 is so different to v2.654 that when it comes out it will have a new name: 'Steel Tubes Pro PE'. This is to reflect the fact that most missions will feature only recce vehicles to spot enemy assets and artillery to destroy them. Tanks? AIFVs? Who needs 'em? 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted June 20, 2013 Share Posted June 20, 2013 Why would someone want to unload the mortar? In case the vehicle is damaged? 0 Quote Link to comment Share on other sites More sharing options...
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