Gibsonm Posted July 5, 2013 Share Posted July 5, 2013 ^Yes. Burning tanks, muzzle flashes from tank cannons, smoking tank wrecks, buildings on fire, these are the effects that now are wanted to be illustrated!I presume that was in jest but just in case the absence of smileys means its serious ...THE thing that is causing the delay is what would help generate most of these effects.IF it were fixed, then I suspect you'd already have:1. Screen shots.2. A video or two.3. The product. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted July 6, 2013 Share Posted July 6, 2013 Here is some porn I made at home a few months back. I spliced my M1A1 mod with the M1 mod to make an IPM1. I hope the new IPM1 looks as good as this. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted July 6, 2013 Share Posted July 6, 2013 How about some more screen shots? It's been a whole week and I am bored with video card this and memory that. We want pictures, eyes candy, tank porn!well, there's at least 1 more vehicle that i know of which has gotten a visual update, but hasn't been showcased yet. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted July 6, 2013 Share Posted July 6, 2013 well, there's at least 1 more vehicle that i know of which has gotten a visual update, but hasn't been showcased yet.Hoping for the M60A3 getting an update or maybe the Marder. Maybe next year we will see the older Bradley. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted July 6, 2013 Share Posted July 6, 2013 Here is some porn I made at home a few months back. I spliced my M1A1 mod with the M1 mod to make an IPM1. I hope the new IPM1 looks as good as this. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted July 6, 2013 Share Posted July 6, 2013 Zip,She's a nice looking unit, however I don't think I have ever seen the IPM1 in MERDC. All the units I have seen were in CARC and forest green. But, it's OK, it will be the first unit I skin. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted July 7, 2013 Share Posted July 7, 2013 A little teaser from a map I'm making, its no where near complete yet. This part is in an Afghan style green zone. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted July 7, 2013 Share Posted July 7, 2013 Always found the mosque minaret a little off scale for small towns and villages so I skinned the lighthouse, I think it looks a little more realistic, just my opinion. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted July 7, 2013 Share Posted July 7, 2013 That looks nice. I was just saying yesterday it would be nice if there were more options when it comes to such things. Actual mosque buildings and the like. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 8, 2013 Members Share Posted July 8, 2013 Yeah... more buildings (including smaller minarets) are on the list. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 8, 2013 Moderators Share Posted July 8, 2013 Zip,She's a nice looking unit, however I don't think I have ever seen the IPM1 in MERDC. All the units I have seen were in CARC and forest green. But, it's OK, it will be the first unit I skin. Wow, really? Just about every photo of an M1IP is in MERDC around 1985. But yes, they were painted both ways depending on the year. Lets be honest though, it doesn't matter what it looks like, you are going to make a mod anyway. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted July 8, 2013 Share Posted July 8, 2013 Yeah... more buildings (including smaller minarets) are on the list. I heard that when we die we go to live in the list! ;-) 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted July 8, 2013 Share Posted July 8, 2013 A little teaser from a map I'm making, its no where near complete yet. This part is in an Afghan style green zone.Looks good Tankhunter. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted July 8, 2013 Share Posted July 8, 2013 I'm not going to go back and re-research this, because it was a huge PITA due to having to piece together multiple sources of info, however the M-1IP was in service and MERDC was the standard, before the "NATO 3 color" was announced as becoming the new standard by the US Army. Like the original M-1 the M-1IPs in Europe were issued in overall green and repainted in MERDC at the unit level. Knowing that these vehicles would have to be repainted overall green for turn in and also knowing the date for receiving M-1A1s some units apparently just left their IPs overall green. CONUS vehicles seemed to have had MERDC schemes applied prior to issue. For what its worth I drew newly refurbished M-1IPs in 1990 and they had the NATO tri color, so it just depends when and where the vehicle was.I guess what I'm saying is that the decision to make that skin was not done "willy nilly" and it helps show a progression from overall green on the original M-1 on to MERDC on the M-1IP, and finally to the NATO tri color on the M-1A1s and beyond. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted July 9, 2013 Share Posted July 9, 2013 I guess what I'm saying is that the decision to make that skin was not done "willy nilly" and it helps show a progression from overall green on the original M-1 on to MERDC on the M-1IP, and finally to the NATO tri color on the M-1A1s and beyond.Roger that. I found some Ft. Hood and NTC units in MERDC. I love MERDC, forest green and CARC IPM1's period. If the skins are even close to the CARC M1 or M1A1's I have done it will be a fast job. 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted July 15, 2013 Share Posted July 15, 2013 OK, so it's been about 18 days since the last screen shot. Is the project still alive? I am playing TacOps to pass the time. 0 Quote Link to comment Share on other sites More sharing options...
Tank guy Posted July 28, 2013 Share Posted July 28, 2013 I was just looking at the screenshots again, and something looked funny. I couldnt put my finger on it, and than it dawned on me. the trees dont cast any shadows in any of the screenshots. Is this on purpose? Forgive me if this was mentioned previously in this 75 page thread, but if I read anything along those lines, I have forgotten. 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted July 28, 2013 Share Posted July 28, 2013 I was just looking at the screenshots again, and something looked funny. I couldnt put my finger on it, and than it dawned on me. the trees dont cast any shadows in any of the screenshots. Is this on purpose? Forgive me if this was mentioned previously in this 75 page thread, but if I read anything along those lines, I have forgotten.Check here, second post. 0 Quote Link to comment Share on other sites More sharing options...
Tank guy Posted July 30, 2013 Share Posted July 30, 2013 Theres the answer. Good catch. Thanks 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted July 30, 2013 Share Posted July 30, 2013 I couldn't tell from that post if trees are able to cause shadows or not?Can we run shadows on trees with big fps loss or will that come at a later time and 3.0 will ship with just vehicles and structures causing shadows? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 30, 2013 Share Posted July 30, 2013 No tree shadows yet. 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted July 30, 2013 Share Posted July 30, 2013 Ok,thanks Tacbat.Just something to look forward to for future updates and is easily overlooked anyway. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 30, 2013 Share Posted July 30, 2013 Yes, otherwise someone will want shadows on every tree from 0m out to Hellfire range (8,000m). All of that at shadow setting 5 is going to be a strain. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 30, 2013 Share Posted July 30, 2013 Yes, otherwise someone will want shadows on every tree from 0m out to Hellfire range (8,000m).All of that at shadow setting 5 is going to be a strain. It'll look nice though. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted July 30, 2013 Share Posted July 30, 2013 Yes, otherwise someone will want shadows on every tree from 0m out to Hellfire range (8,000m).All of that at shadow setting 5 is going to be a strain. OK, i'm going for a Nasa Super Computer. Do you think it's expensive? 0 Quote Link to comment Share on other sites More sharing options...
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