Kingtiger Posted June 21, 2013 Share Posted June 21, 2013 I can't stop looking at this screenshot. The infantry looks so awsome already 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 21, 2013 Share Posted June 21, 2013 I can't stop looking at this screenshot. The infantry looks so awsome already You will go blind! 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 21, 2013 Author Share Posted June 21, 2013 Why is the little boy running away?What does he know that nobody else knows? :sonic: 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 21, 2013 Share Posted June 21, 2013 Why is the little boy running away?What does he know that nobody else knows? :sonic:Yeah...playing around with the options lately, You can realy produce some "combat indicators" now in SB. E.g. all the women and children(but no men) leaving the village just as you're about to enter it.Or a road that usually is jammed with rush hour style traffic...now lies deserted ahead of you.Sce designers will have a field day!!! 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted June 21, 2013 Moderators Share Posted June 21, 2013 Well there is already Tacbat's small arms mod, which gave e.g. "AK" and "M16" a different sound !Really interesting ! But ... it doesn't work anymore with the latest version of SB (something about the volume level IIRC). Now, if this would function again in 3.0 ... Would be awesome. They have always had different sounds. Those are simply different different sounds. But if you like his mod, just open the .WAV files and reduce the volume to 50%. 0 Quote Link to comment Share on other sites More sharing options...
Tac197 Posted June 24, 2013 Share Posted June 24, 2013 Has there been any answer on the levels of cover provided to dismounts in 3.0. Every time there is any incoming anything the dismounts get killed off. Has there been a consideration that "gone to ground" means that the infantry have found hole and folds on the ground to provide cover.Any infantryman knows the value of the ground to his survival. 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted June 24, 2013 Share Posted June 24, 2013 Completely agree. Statistically, if prone even on flat ground, Inf have a pretty good chance of surviving a close miss unscathed, and in bunkers or in folds in the ground would be almost invulnerable to anything but a direct hit. Sure, their hearing might not be the best, but I'd classify as "stunned", not killed outright! 0 Quote Link to comment Share on other sites More sharing options...
cata Posted June 24, 2013 Share Posted June 24, 2013 Its true the 100% kill ratio of arty on Inf is a bit of a spoiler, its too easy to simply sterilize the map with arty…well it used to be, however.... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 24, 2013 Share Posted June 24, 2013 Sure but now that in theory anyway we can have ammunition limitations placed on artillery, people should be more discerning on where they use / waste indirect fire.So clearing grid square by grid square, just in case, should be a thing of the past. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 so if all your 155mm's get destroyed,you have no arty for the mission remainder? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 24, 2013 Share Posted June 24, 2013 so if all your 155mm's get destroyed,you have no arty for the mission remainder?YEs, that can be the case... 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 ok,cool.so if i have 18 tubes of SPA and i lose 12.ill only have 6 tubes worth of ammo? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 24, 2013 Members Share Posted June 24, 2013 Your laws of mathematics match mine. Also, note that artillery does not have to get destroyed to be unavailable. A lack of ammo supply, or being out of range, can prevent their support just as well. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 24, 2013 Share Posted June 24, 2013 ok,cool.so if i have 18 tubes of SPA and i lose 12.ill only have 6 tubes worth of ammo?Of course...as the ammo in the other 12 has been evaporated. What else did you expect?? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 24, 2013 Members Share Posted June 24, 2013 Of course...as the ammo in the other 12 has been evaporated.Technically it's a rapid, exothermic oxidation process - not an evaporation. :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 lol,that wasnt always the case esp with dismounts and atgm.what i meant if you had 10 rounds of dpicm per tube for a total of 160,you would lose 120 and only have 40 avail.i remeber when crunchies would have acess to the dead grunts ammo.possible sometimes...yes. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 Your laws of mathematics match mine. Also, note that artillery does not have to get destroyed to be unavailable. A lack of ammo supply, or being out of range, can prevent their support just as well. haha,will there be FDC?and counter battery? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 24, 2013 Share Posted June 24, 2013 ok,cool.so if i have 18 tubes of SPA and i lose 12.ill only have 6 tubes worth of ammo? Well I guess you could drive your remaining SPA asset to the old gun position and hope that there maybe a round or two lying around the old position (just in time for the "repeat" to arrive). 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 Technically it's a rapid, exothermic oxidation process - not an evaporation. :biggrin:i think you know what i mean,lol. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted June 24, 2013 Share Posted June 24, 2013 Well I guess you could drive your remaining SPA asset to the old gun position and hope that there maybe a round or two lying around the old position (just in time for the "repeat" to arrive). i cant belive the Australian Army would condone such a tactically unwise move...and this from an LTC.lol:wink2: 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 24, 2013 Share Posted June 24, 2013 haha,will there be FDC?and counter battery?Well if your UAV detects a gun position and you have as yet unallocated fire units, why not?I don't think though we will get into the realm of counter battery radars and automatic return fire once rounds are detected in flight (of course such a thing could be scripted, with a bit of thought). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted June 24, 2013 Share Posted June 24, 2013 i cant belive the Australian Army would condone such a tactically unwise move...and this from an LTC.lol:wink2: No we don't but if my opponent does, so much the better. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 25, 2013 Share Posted June 25, 2013 haha,will there be FDC?and counter battery?Well, the scope of the on map arty now, as I see it, is "fire support"(=arty as "service provider for the combat troops), as opposed to "combat with fire"(=arty doing their own fight against high value targets including enemy arty assets). 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 25, 2013 Share Posted June 25, 2013 Me?I can't wait to use a BM-21 over open sights. :biggrin:I foresee a situation where a single pipsqueak Infantry Squad with ideas above their station holds up the Soviet advance.In this situation levelling the building they are ensconced in will be deemed acceptable by Soviet High Command.Or bypassing. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted June 25, 2013 Share Posted June 25, 2013 Well if your UAV detects a gun position and you have as yet unallocated fire units, why not?I don't think though we will get into the realm of counter battery radars and automatic return fire once rounds are detected in flight (of course such a thing could be scripted, with a bit of thought).how does counter battery works? can radar detect the tiny rounds in flight and calculate their trajectory? 0 Quote Link to comment Share on other sites More sharing options...
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