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3.0 civilians


Scrapper_511

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We may still find a way to implement some local "danger avoidance", but it's complicated. "Run away" sounds like a useful algorithm, except that it isn't. You need to redirect them to something that is near and that offers protection, and that requires contextual knowledge of the situation that these bots don't have (yet).

Also, please understand that we have laid the groundwork for all autonomous behavior, but neither completed nor perfectionized it. You can define sources, and drains for a stream of pedestrains and/or cars, and the conditions under which they will move from A to B. You can set whether they will walk/drive on roads or take the shortest possible route.

At some point I suppose that there will be dynamic updates of the route plannning (like, if confronted with an unexpected obstacle), but this isn't yet implemented.

A hostile attitude is independent from the armament status. But of course you could tie both to the same condition. So, just because a group is hostile towards you does not necessarily mean that they will attack you.

Information sharing is another important aspect that would potentially fill an entire book...

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Well, a neutral armed civilian would not be shot. Arguably, this is not realistic either, but in order to make the overall behavior more realistic, you would need to add a layer of information handling and contextual knowledge for each actor in the simulation, which is ... a challenge.

A hostile party is definitely unwilling to share information with you, but will eventually spy on you for the other side. So that's another aspect. Likewise, unarmed allied units might gather intelligence for you. I strongly recommend to use this very sparingly however.

Since you can control both attitude (hostile/neutral/allied) and the armament state separately (armed, if... / discard weapon, if...) you could possibly reduce the number of neutral civilians over time and gradually replace them with hostile ones, and later increase the number of armed, hostile civilians. If your mission was to prevent hostilities, then the mission goal could be to break contact/disengage before major shooting starts. That might be a new type of scenario idea.

The main point about civilians however is to make it a lot more difficult to assess the situation. You need to focus properly on target identification, not only by looks but eventually also by behavior, even though the different behaviors are admittedly rather crude.

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