Members Ssnake Posted March 17, 2015 Members Share Posted March 17, 2015 Yes, but the turnout of the last contest wasn't very encouraging, I have to say. At the same time they bind considerable time on the side of the jury (and the mission designers as well). Still, it might be a good idea to give it another try after the next release since that will bring a number of changes to toy with that might help to get the creative juices flowing. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted March 17, 2015 Share Posted March 17, 2015 A tank theme?Build me scenarios with..... the T-62!How did the Platoon sized contest theme work out?I dunno I'm just bouncing ideas around. 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted April 27, 2015 Author Share Posted April 27, 2015 This is my periodic bump for this thread. I believe including (at least) a couple showcase scenarios is important for SB. 0 Quote Link to comment Share on other sites More sharing options...
ChanceBS Posted April 27, 2015 Share Posted April 27, 2015 What type of missions would you have in mind?Time to complete mission, number of units? etc.Not to commit but may be interested in putting something together for the community. 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) The idea is to avoid showcasing SB with obsolete building sets, odd proxy vehicles, and other omissions due to scenarios being a generation or more old. Whatever features are added to 3.X, they ought to be accessible via official, provided content.I know there's a "do it yourself" chorus here, but expecting new people to learn the editor or sift through community-made content isn't reasonable. SB's scenarios should stand on their own. Edited April 29, 2015 by FlatTax Had more to say... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 29, 2015 Share Posted April 29, 2015 Earlier in this thread Ssnake alluded to a project that had stalled. I'm confident that once Rolling Thunder is out of the way I can re-ignite the momentum for this. It would achieve most of the aims you are after as well as ensure that the investment made by several people to build its component parts is not wasted. Dare I say is 80% complete and "just" needs some work done to play test and ensure they work properly. I can't / wont promise a delivery date since I work at "the pleasure of the Sovereign" and if that means I need to go to the field or overseas I can't say "sorry but I have this Steel Beasts thing to finish first". 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 29, 2015 Share Posted April 29, 2015 I know there's a "do it yourself" chorus here, but expecting new people to learn the editor or sift through community-made content isn't reasonable.It would still be much faster than waiting for someone else to build it for them.If someone is motivated enough, they'll find their way to the editor. 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted April 30, 2015 Author Share Posted April 30, 2015 If someone is motivated enough, they'll find their way to the editor.My fear is they won't, if they make the entirely reasonable assumption that the included scenarios reflect the power of the editor. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted April 30, 2015 Share Posted April 30, 2015 Fear not. 0 Quote Link to comment Share on other sites More sharing options...
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