Marko Posted July 16, 2013 Share Posted July 16, 2013 Thought i would start a new thread so people who want clarification on some of the new Features In the update.(lets try to stay on topic.)Will you be able to resupply the new remotely operated gun system. Also what will be the max range of the operator for that system.Will troops be able to fire ATGM,s from buildings if that missile system is capable of doing So. also will the troops be able to fire RPG,s from buildings.Will you be able to use The wire link fence segment Armour on other APC, or just the M113G4. 0 Quote Link to comment Share on other sites More sharing options...
EMiner Posted July 16, 2013 Share Posted July 16, 2013 Good idea Comrade Marko!I hope my question fits the thread.Are there any fundamental changes to the Map and Mission Editors? Maybe 'cut/copy and paste'? Beefing both of them up to make them easier and faster to use? I haven't seen anything on this subject yet (of course I could have missed it). 0 Quote Link to comment Share on other sites More sharing options...
Grim.Reaper Posted July 16, 2013 Share Posted July 16, 2013 Will new default missions be released with the update that take advantage of all the new features? Or will that be left up to the mission designers to do that after release? 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted July 17, 2013 Share Posted July 17, 2013 As far as the save game feature goes.Will it work in the scenario editor ?ie: Will we be able to test a scenario to a certain point - save it. Then reload it into the editor and place more units. Then continue to test from there ? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 Thought i would start a new thread so people who want clarification on some of the new Features In the update.(lets try to stay on topic.)Ugh. More work for me...Will you be able to resupply the new remotely operated gun system.Yes, of course.Also what will be the max range of the operator for that system.I think we set it to 25mWill troops be able to fire ATGM,s from buildings if that missile system is capable of doing So.Yes, although I couldn't name an ATGM off the bat where this is actually the case.also will the troops be able to fire RPG,s from buildings.They have always been able to do that since about version 2.5 at least.Will you be able to use The wire link fence segment Armour on other APC, or just the M113G4.Assuming that by "you" you don't mean "us" but "one" - it's not an optional piece of equipment, but part of the actual vehicle model. Will we create other vehicles with similar add-on modules in the future? Who knows. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 Are there any fundamental changes to the Map and Mission Editors?Not beyond what I already described in previous threads. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 Will new default missions be released with the update that take advantage of all the new features? Or will that be left up to the mission designers to do that after release?Some scenarios will get updated, but most of them won't. We essentially have the capacity to work on "the tool". The actual creation work needs to be done by those in the community who like creating scenarios and maps. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 As far as the save game feature goes.Will it work in the scenario editor ?ie: Will we be able to test a scenario to a certain point - save it. Then reload it into the editor and place more units. Then continue to test from there ?Not quite, but almost as far as I can tell. I haven't tested that myself, but I think you can save a scenario that you are testing. After you end the mission test, you would however load the newly saved scenario first as the mission editor will of course keep the original scenario in memory.In the worst possible case you save the scenario in the mission editor, start it in solitaire or multiplayer mode, run it, save it, then open that mission in the editor. That would be slightly less convenient but functionally still very close. 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted July 17, 2013 Share Posted July 17, 2013 Sweet ! Only need one more thing Thanks 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 17, 2013 Share Posted July 17, 2013 Yes, although I couldn't name an ATGM off the bat where this is actually the case..All that have the softlaunch capability IRL.Javelin, Spike and AT-4(not shure on that one though) beeing a few of 'em ;-) 0 Quote Link to comment Share on other sites More sharing options...
Tread_Head57 Posted July 17, 2013 Share Posted July 17, 2013 All that have the softlaunch capability IRL.Javelin, Spike and AT-4(not shure on that one though) beeing a few of 'em ;-)Not the regular AT-4. The relatively new AT-4CS (confined space) is the only AT-4 designed to be fired from within a structure. Javelin is capable of begging fired from a large enough room provided the target is far enough away and an unobstruced flight path. I'm not very familiar with the Spike. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted July 17, 2013 Share Posted July 17, 2013 will resupply be able to supply dismounts via dismounted resupp? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 I have no idea. Mech units get resupplied by mounting their transport vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 17, 2013 Share Posted July 17, 2013 Not the regular AT-4. The relatively new AT-4CS (confined space) is the only AT-4 designed to be fired from within a structure. Javelin is capable of begging fired from a large enough room provided the target is far enough away and an unobstruced flight path. I'm not very familiar with the Spike.Ah yes...I was more refering to the AT-4 "Spigot" ATGMThe Spike has a softlaunch system thats similar to the Javelins's... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 17, 2013 Members Share Posted July 17, 2013 Still, I'm somewhat unconvinced that a building launch from anything but a factory hall is possible for the ATGMs. Even the PzF3 requires a reasonably large room, and it has a pretty low backblast, all things considered. I THINK that for these reasons we haven't given the "launch inside of buildings" flag to these systems.(Well, yeah... POSSIBLE, but not advisable). 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted July 17, 2013 Share Posted July 17, 2013 I have no idea. Mech units get resupplied by mounting their transport vehicle.ok,in 3.0 can you find out if there are dismounted resupply units? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 17, 2013 Share Posted July 17, 2013 ok,in 3.0 can you find out if there are dismounted resupply units?There are no dissmounted resupply units...how should they carry all that stuff? On donkeys? 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted July 17, 2013 Share Posted July 17, 2013 on their backs,like in the real world,lol.or they could be dropped via helo.i mean for MGs and small arms ect. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 17, 2013 Share Posted July 17, 2013 on their backs,like in the real world,lol.or they could be dropped via helo.i mean for MGs and small arms ect.If SB goes so far as to model dedicated "ammo carriers" in the sim...I'd say they go too far :-D(they armies I know have that as a "all troops" job...squaddies pick it up where the trucks(or soemthing else) dropped it. )as far as I'v tested: dissmounts get fresh ammo as soon as they are mounted again(which is pretty close to RL allready)The rest gets their from supply trucks. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted July 17, 2013 Share Posted July 17, 2013 ok,i see what you and Ssnake are talking about now.i ve just learned something new,inever knew that was possible.cool!!thnx for the info.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 18, 2013 Share Posted July 18, 2013 BOC 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted July 18, 2013 Share Posted July 18, 2013 Is The t-90 playable ? 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted July 18, 2013 Share Posted July 18, 2013 So far - no But hey at least we have some other good things (T72M, Btr..)) Whole 3.0 is HUGE step forward, few years ago i didn't believed we will have anything to use except M1A1 and Leo2. Look at us now! So, one day..who knows 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted July 18, 2013 Share Posted July 18, 2013 All this time I ASSumed the T90 was playable in 3.0 due to this pic. http://www.steelbeasts.com/sbforums/sbgallery/main.php?g2_itemId=18544&g2_imageViewsIndex=1 0 Quote Link to comment Share on other sites More sharing options...
DarkLabor Posted July 18, 2013 Share Posted July 18, 2013 There is a difference between playable (acessible by the player) and non-playable (only present as an external model).Since we don't have any detailled information about T90's FCS, the question is not smart to ask moreover we already have a thread listing all the new additions... 0 Quote Link to comment Share on other sites More sharing options...
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