Skybird03 Posted July 17, 2013 Share Posted July 17, 2013 I got contacted by a German player who said he scored a "110 of 100" at the tank range in a Leopard-2A5 and a higher than 100% score.That had me scratching my head. How could that happen? Superfast reaction time at each shot, pushing the score of 10 quick kills in 10 shots above 100%? Or could it be that a dead target was visually deleted but still sat there and lined up with the next target, so the next shot shot both targets, the visible new and the already killed invisible behind? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 17, 2013 Share Posted July 17, 2013 There used to be (still is?) an issue with one of the CV90 ammunition natures that one round would register multiple hits so you could indeed exceed 100%.Not sure about main gun rounds though. 0 Quote Link to comment Share on other sites More sharing options...
Daimaju Posted July 17, 2013 Share Posted July 17, 2013 I saved the AAR, which does not show the results (is that normal?), but I found the kill shot that gave me 110% accuracy and due to that a higher score than 100. I think it was 105 in the end, don't recall. Average kill time was ~ 4.5 seconds IIRC. The BRDM crossed the T72 wreck so that the KE hit the T72 again after piercing the BRDM. Addendum: If you check the LOS, you will notice it leads towards a bush that blocked my LOS, so I was unaware of the double-hit. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 17, 2013 Share Posted July 17, 2013 There used to be (still is?) an issue with one of the CV90 ammunition natures that one round would register multiple hits so you could indeed exceed 100%.Not sure about main gun rounds though.Yeah.That was the sub munitions round. eSim eliminated it 1-2 versions ago, CV90 now only has "Normal" HE rounds. 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted July 17, 2013 Author Share Posted July 17, 2013 Doesn't killed tanks on the gunnery range disappear? 0 Quote Link to comment Share on other sites More sharing options...
Daimaju Posted July 17, 2013 Share Posted July 17, 2013 They do, but not instantly. My guess is ~10 seconds. In that case I was lucky and the BRDM spawned near the dead T72. I just played the range again and observed this a couple of times, nothing special, I assume. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 18, 2013 Share Posted July 18, 2013 That was the sub munitions round. eSim eliminated it 1-2 versions ago, CV90 now only has "Normal" HE rounds.Try the PFPPX ammo. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 18, 2013 Share Posted July 18, 2013 Try the PFPPX ammo.I say "eliminated it", I meant from the Tank Range scenario.In the Tank Range Scenario you will only have the "Normal" contact HE rounds for the CV9040 (B & C). 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 20, 2013 Share Posted July 20, 2013 Copy. 0 Quote Link to comment Share on other sites More sharing options...
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