jebs Posted July 31, 2013 Share Posted July 31, 2013 I am currently making a new alteration of the Beedenbostal terrain map, where I have the high water level at 11m & everything lower than that underwater. It would be very nice if we had a function where we could turn all areas of 11m elevation into water or vise versa 0 Quote Link to comment Share on other sites More sharing options...
jebs Posted July 31, 2013 Author Share Posted July 31, 2013 Okaaaaaaaaay......uhm.....scratch that last post.....I just found out what "contour line spacing --> 10m" does.<Homer Simpson 32dohs.wav cues in the background> 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted August 1, 2013 Share Posted August 1, 2013 I can do this for you if you like, I have tools at my disposal to do it. 0 Quote Link to comment Share on other sites More sharing options...
jebs Posted August 1, 2013 Author Share Posted August 1, 2013 I just might take you up on the offer one day... Thanks! 0 Quote Link to comment Share on other sites More sharing options...
jherveg Posted August 1, 2013 Share Posted August 1, 2013 Hello DarkAngel, I have a question about the fill feature in the Map Editor because it seems that it doesn´t work properly. How it works, because in the SB manual doesn´t explain? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 1, 2013 Members Share Posted August 1, 2013 A flood fill will replace the terrain type under the mouse cursor with the selected terrain type, with a height variation from the clicked point as set with the hopefully self-explanatory controls shown in your screenshot.Notice that for each terrain type a mask can be applied (click the upper right hand corner square in the terrain type to make it turn red (or transparent again). A masked terrain type is "locked", you can't paint it over, not even with a flood fill. Double-click a mask square to invert the mask settings of all terrain types in the palette. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 1, 2013 Share Posted August 1, 2013 A flood fill will replace the terrain type under the mouse cursor with the selected terrain type, with a height variation from the clicked point as set with the hopefully self-explanatory controls shown in your screenshot.Notice that for each terrain type a mask can be applied (click the upper right hand corner square in the terrain type to make it turn red (or transparent again). A masked terrain type is "locked", you can't paint it over, not even with a flood fill. Double-click a mask square to invert the mask settings of all terrain types in the palette. Every day is a school day. 0 Quote Link to comment Share on other sites More sharing options...
jherveg Posted August 2, 2013 Share Posted August 2, 2013 Thanks 0 Quote Link to comment Share on other sites More sharing options...
mythmaker Posted August 2, 2013 Share Posted August 2, 2013 Every day is a school day. I know I learn something new in the forum almost every day 0 Quote Link to comment Share on other sites More sharing options...
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