CalAB Posted September 20, 2013 Share Posted September 20, 2013 Greyed out non playable units. Excellent. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted September 21, 2013 Share Posted September 21, 2013 Well endowed female commanders. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted September 21, 2013 Author Share Posted September 21, 2013 .50 on the M1A2. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted September 21, 2013 Share Posted September 21, 2013 Civilians! 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted September 21, 2013 Share Posted September 21, 2013 New soldier animations.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted September 21, 2013 Share Posted September 21, 2013 New soldier animations.:biggrin:Love it. Do yourself a favor and check out the dismount animations for technical vehicles. Wow! 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted September 21, 2013 Share Posted September 21, 2013 Vehicle dismount is great stuff and sprinting,crawling,kneeling looks great also.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted September 21, 2013 Share Posted September 21, 2013 Moving clouds of dust & smoke screen.... :smilelove-1: Aaannnd SHADOWS! As for the animation of soldiers - when I first time sprayed coax on them and they started wiggling and crawling around - I thought it is a bug :biggrin: And when I realized they are actually trying to hide from me in prone position, it was awesome 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted September 21, 2013 Share Posted September 21, 2013 Also,the coax dispersion seeming reduced is a welcome feature. 0 Quote Link to comment Share on other sites More sharing options...
BigBadVuk Posted September 21, 2013 Share Posted September 21, 2013 Also,the coax dispersion seeming reduced is a welcome feature.I noticed this as well, but I was not sure because i used only new vehicles atm. 0 Quote Link to comment Share on other sites More sharing options...
Invader ZIM Posted September 21, 2013 Share Posted September 21, 2013 I like the new special effects like the flaming vehicles and puffs of smoke that come out of the cupola of a vehicle after it's hit. Though it's not the super awsome special effects I think the developers were working toward, they are pretty good considering how much work it must have been to shoehorn them into the present engine.And the M1A2 50x thermal sight, things a long range 120mm sniper rifle now lol. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 21, 2013 Share Posted September 21, 2013 Also,the coax dispersion seeming reduced is a welcome feature.Well arguably that should be a factor of range, with the cone of fire increasing and the beaten zone elongating. 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted September 21, 2013 Share Posted September 21, 2013 I have no real world experience but there was a real world tanker on here a month or so back who said that the only thing that seemed off to him was that the coax guns were harder to hit then he remembered.He posted that as long as he was ranged properly the weapon was point and kill even out at 300m.It did feel off to me before and now feels better but again....no real world experience to judge by.That said,the Leo2E TC TIM zoom still is missing a level of zoom that the other leo's have in TIM.And one more question is are the 3D infantry/civilian models upgraded.I don't remember them looking so nice before,not speaking of civilians obviously. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted September 21, 2013 Share Posted September 21, 2013 And one more question is are the 3D infantry/civilian models upgraded.I don't remember them looking so nice before,not speaking of civilians obviously.no upgrade to the soldier models. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 21, 2013 Share Posted September 21, 2013 That said,the Leo2E TC TIM zoom still is missing a level of zoom that the other leo's have in TIM..This might be that case that the Spanish MoD bought a cheaper TIS system on the Leo2E...so it is modeled in SB this way :-P 0 Quote Link to comment Share on other sites More sharing options...
rump Posted September 21, 2013 Share Posted September 21, 2013 I'm enjoying the Spike missile way to much. (not saying it's the best new feature, but it's tons of fun)Tip: when you have to manually control it (with the arrow buttons), hit CTRL again when you have the target in sight. Now the missile is locked on again.Sit back and enjoy the show... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 21, 2013 Share Posted September 21, 2013 I have no real world experience but there was a real world tanker on here a month or so back who said that the only thing that seemed off to him was that the coax guns were harder to hit then he remembered.He posted that as long as he was ranged properly the weapon was point and kill even out at 300m.It did feel off to me before and now feels better but again....no real world experience to judge by. Well he isn't the only real world tanker around here. 300m should be very easy as the coax is slaved to the main gun and uses the same fire control system(s). Trace burns out between 900 and 1100m so you should be able to lay on a target very easily even at those ranges. The issue is that the rounds don't have the same muzzle velocity as the main gun and indeed part of the machine guns general design is to put rounds in an area, not every single round in the same spot. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted September 21, 2013 Share Posted September 21, 2013 Silent kills. Environmental effects. On map arty. Civilians. There are so many things to like about this. Its hard to pick just one. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted September 22, 2013 Share Posted September 22, 2013 Although not my favorite feature, the SBMaps KMZ is rather cool.(I must admit, it's been a while since I opened this folder. This is new, right?) 0 Quote Link to comment Share on other sites More sharing options...
jazjar Posted September 22, 2013 Share Posted September 22, 2013 Dispersion is finally fixed, for all weapons systems... 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted September 22, 2013 Share Posted September 22, 2013 The new vehicles are awesome! The shadows are awesome!Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 22, 2013 Share Posted September 22, 2013 I'm enjoying the Spike missile way to much. (not saying it's the best new feature, but it's tons of fun)Tip: when you have to manually control it (with the arrow buttons), hit CTRL again when you have the target in sight. Now the missile is locked on again.Sit back and enjoy the show...Ohhh, The Arrow keys! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
hoggydog Posted September 22, 2013 Share Posted September 22, 2013 best feature, the colour purple has been added to the graphics tool bar! oh and the artillery is awesome scary! 0 Quote Link to comment Share on other sites More sharing options...
lerxster Posted September 22, 2013 Share Posted September 22, 2013 I like the gui in eyefinity! no longer stretched to the ends of the screens! Not even Skyrim caters for eyefinity! Good job! 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted September 22, 2013 Share Posted September 22, 2013 no upgrade to the soldier models. That is weird that I never noticed how nice they look in past version but I think your right. This might be that case that the Spanish MoD bought a cheaper TIS system on the Leo2E...so it is modeled in SB this way :-P In previous version the toggle mag button had two mag levels and if you wanted to zoom in further you had to leave the TIM and press the switch on the TIM panel itself.In 3.0 though the switch on the TIM panel and the button on your keyboard both just toggle the two magnifications.I guess they fixed it and the Spanish did choose the cheaper TIM. Well he isn't the only real world tanker around here. 300m should be very easy as the coax is slaved to the main gun and uses the same fire control system(s). Trace burns out between 900 and 1100m so you should be able to lay on a target very easily even at those ranges. The issue is that the rounds don't have the same muzzle velocity as the main gun and indeed part of the machine guns general design is to put rounds in an area, not every single round in the same spot. :cul: Sorry,I forgot that this forum has alot of ex and current tankers. 0 Quote Link to comment Share on other sites More sharing options...
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