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UK Armour 23-09-2013


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Last night 23-09-2013 t'was

Crusty

Dark

High Lord Hedgehog

Hoggydog

Killjoy

and for the Soviets:

Marko

Tantal (A Polska fellow who dropped in on a spur of the moment thing, so basically, an all English outfit:) )

Anyway, we played a stock mission (I think) UKA in delayed defence.

We had a blast! (The sounds really kick ass V man! Sounded like Armourgeddon :) at one point.)

Anyway, as a brief synopsis (I'm sure the other chaps who have more time on their hands between now and Thursday can provide a few screenshots):

The Scimitars lasted all of 5 minutes. (we did it wrong)

Marko (CGM) was going to go down the clearer terrain on the North Eastern side of the map, but as CGM was spotted by the Scimitars we changed his plan and CGM went through a forested area on the North Western side.

It got a bit dicey then and this was the crux of the battle.

eventually it went UKA's way as CGM's units were caught in the forested area with a FASCAM minefield to navigate he was punished brutally.

When CGM finally broke out of the woods it was not the full force of a soviet attack, but it was strong enough to overwhelm the smattering of UKA forces left on the eastern flank, Crusty ordered a withdrawal to a southern hill line but this was never really threatened.

The UKA reinforcements would probably have been strong enough to recapture our initial battle positions, but we were short of infantry at this point, and CGM's attack had run out of steam so we ended the mission.

My 11 troop of Challenger 2s & Killjoy's(?) 15 platoon of Warriors were the only UKA units to remain relatively unscathed.

UKA

11, 12, 13 were CR 2s x3

14, & 15 were Warriors x4

31, & 32 were Scimitars x4

+ support assets.

Plus reinforcements (1 Squadron CR2s)

CGM had a Soviet Regiment

2ish companies T-72s + 1ish company BTRs?

BRDM 2s (Normal and AT)

Hind Gunships. x3-4

We successfully got Crusty to re-join when his Computer said "No" and his SB crashed. (there was a small synch issue, where he was playing and we were paused, but this was sorted by replaying the join in progress sequence.)

I spent most of the mission listening to the Challenger 2 sat there idling.

So, yay! Happy Days!

:)

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Last night 23-09-2013 t'was

Crusty

Dark

High Lord Hedgehog

Hoggydog

Killjoy

and for the Soviets:

Marko

Tantal (A Polska fellow who dropped in on a spur of the moment thing, so basically, an all English outfit:) )

Anyway, we played a stock mission (I think) UKA in delayed defence.

We had a blast! (The sounds really kick ass V man! Sounded like Armourgeddon :) at one point.)

Anyway, as a brief synopsis (I'm sure the other chaps who have more time on their hands between now and Thursday can provide a few screenshots):

The Scimitars lasted all of 5 minutes. (we did it wrong)

Marko (CGM) was going to go down the clearer terrain on the North Eastern side of the map, but as CGM was spotted by the Scimitars we changed his plan and CGM went through a forested area on the North Western side.

It got a bit dicey then and this was the crux of the battle.

eventually it went UKA's way as CGM's units were caught in the forested area with a FASCAM minefield to navigate he was punished brutally.

When CGM finally broke out of the woods it was not the full force of a soviet attack, but it was strong enough to overwhelm the smattering of UKA forces left on the eastern flank, Crusty ordered a withdrawal to a southern hill line but this was never really threatened.

The UKA reinforcements would probably have been strong enough to recapture our initial battle positions, but we were short of infantry at this point, and CGM's attack had run out of steam so we ended the mission.

My 11 troop of Challenger 2s & Killjoy's(?) 15 platoon of Warriors were the only UKA units to remain relatively unscathed.

UKA

11, 12, 13 were CR 2s x3

14, & 15 were Warriors x4

31, & 32 were Scimitars x4

+ support assets.

Plus reinforcements (1 Squadron CR2s)

CGM had a Soviet Regiment

2ish companies T-72s + 1ish company BTRs?

BRDM 2s (Normal and AT)

Hind Gunships. x3-4

We successfully got Crusty to re-join when his Computer said "No" and his SB crashed. (there was a small synch issue, where he was playing and we were paused, but this was sorted by replaying the join in progress sequence.)

I spent most of the mission listening to the Challenger 2 sat there idling.

So, yay! Happy Days!

:)

And my lesson for last night

If you have a plan stick to it.

Fortune does not always favour the brave. LoL

A few comments on the update.

The new pause function is excellent

The Arty sound effects are superb, I had to lower my volume a couple of times

The intensity of the arty barrage, and sound effects made it difficult to communicate with My comrade. (that was very cool)

One thing that I did not like, was losing the zoom function in F8.

If you are commanding multiple units it makes commanding them more difficult.

The update is a credit to esim and all the guys who put in a lot of hours

To make it what it is. (A very big thank you)

Ps, the lads said they spotted burning trees in the AAR is this a new effect

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Just reduce the realism a bit and F8 will return (or get used to binoculars) :)

Thanks Gibsonm

I was aware you could adjust the realism setting, But not an option for UK Armour or SVU And can understand why the zoom feature was removed, But I think a better solution Would have been to allow the mission maker to decide weather to remove or keep it in

Most players, command via the commander/gunners/F5. View But I am sure some like to Run SB like a (RTS) as I do, and the zoom feature was a useful one.

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Thanks Gibsonm

I was aware you could adjust the realism setting, But not an option for UK Armour or SVU And can understand why the zoom feature was removed, But I think a better solution Would have been to allow the mission maker to decide weather to remove or keep it in

Most players, command via the commander/gunners/F5. View But I am sure some like to Run SB like a (RTS) as I do, and the zoom feature was a useful one.

I think you are missing out if you use F8 view. There is something to be said about trying to command via periscope ports and optics, or unbuttoned as the real tankers do. It adds to the immersion IMHO.

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Ok here as promised a quick overview of the battle in pictorial form:

attachment.php?attachmentid=12373&stc=1&d=1380108487

A Hind moves out over the forest looking for targets in the dawn light.

attachment.php?attachmentid=12374&stc=1&d=1380108640

It is soon targeting vehicles in the distance.

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Below the British recon units wait quietly out of sight.

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Soon a desperate fight in the dawn gloom between opposing recon elements ensues.

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Challengers further back break cover to engage distant targets as they emerge from the woods to the North.

attachment.php?attachmentid=12379&stc=1&d=1380109127

Still the Red tanks advance.

more to follow...

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One thing that I did not like, was losing the zoom function in F8.

If you are commanding multiple units it makes commanding them more difficult.

+1.

OK, this function is not available in RL, but IMHO is one of the things that compensates for having to play on a 2 dimensional flat screen. The alternative, using the TC's binos, is equally unrealistic as it does not mimic the human ability to compensate automatically for vehicle movement and keep the things pointing in roughly the right direction. As implemented at the moment it's as if the binos were strapped to his head, not held in his hands.

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more...

attachment.php?attachmentid=12381&stc=1&d=1380124860

In the woods, infantry take a further toll on the advancing horde.

attachment.php?attachmentid=12383&d=1380124814

The Scimitars soon found themselves having to fight through hordes of T-72's to reach their own lines.

attachment.php?attachmentid=12384&stc=1&d=1380125096

losses were high but they did take their toll on the enemy recon elements through the whole advance.

attachment.php?attachmentid=12385&stc=1&d=1380125165

T-72's could find no counter to the British infantry in the woods.

attachment.php?attachmentid=12386&stc=1&d=1380125234

Even the Warriors proved a difficult opponent....

attachment.php?attachmentid=12387&stc=1&d=1380125305

...picking off targets emerging from the woodline.

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