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cold gone hot, war's 3rd week starts 191900Zoct13


Grenny

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Hope all players had a good time.

1st quick analysis showed that our crews really dislike trading ground for time. And traded tanks for it instead.

Got to see what I do about the 3rd mission.

Plan was that both companies had at least 50% strength left. Its more like 15% now ...a bit thin for a counterstrike ;-)

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Hope all players had a good time.

1st quick analysis showed that our crews really dislike trading ground for time. And traded tanks for it instead.

Got to see what I do about the 3rd mission.

Plan was that both companies had at least 50% strength left. Its more like 15% now ...a bit thin for a counterstrike ;-)

Ah so the behaviour displayed in Red Tide '85 hasn't changed. :(

Any chance of some AAR file(s)?

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Working on it. They are to big for an upload here.

To be fair, playing it with enemy-updates switched of, was probably a bit to hard.

I adjusted the 3rd mission a "bit".

...would be available to play it around the 3rd of November.

Yeah. we need a learning curve on that. Like starting out with smaller scenarios with slower tempo and fewer enemy's to report at the same time. something like Coy (+) attack on small hamlet/village with ca 2 platoons (+) of enemys defending in depth or something similar.

Starting with a soviet style attack might have been to djump the curve a bit :bigsmile:

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