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Dropping off troops


NickMow

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So exploiting the new chopper capability with 3.02, trying to get a flight to hit an LZ and deposit troops and poodle off. So most of this is fine choppers come in to a "ground level" waypoint. Troops pile out in good order, Choppers lift and wiz off dramatically etc etc. troops then start heading for the same checkpoint as the choppers....? How do I get the troops to debus and stay put ? I don't want to PRE assign them routes if possible as the airmobile company needs to be flexible.

In summary, Drop off troops, troops stay put (until ordered otherwise) Choppers depart, Ride of the Valkerie etc etc How ?

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Alternatively, set the disembark condition for the troops not on the landing waypoint, but on the egress route. That way, a millisecond after the helicopter starts to fly away (=is still landed) the troops tell it "Wait, we still have to get out" and the helo won't lift off until they did.

But they are "past the waypoint" now, and consequently stay where they are.

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Alternatively, set the disembark condition for the troops not on the landing waypoint, but on the egress route. That way, a millisecond after the helicopter starts to fly away (=is still landed) the troops tell it "Wait, we still have to get out" and the helo won't lift off until they did.

But they are "past the waypoint" now, and consequently stay where they are.

Perfect, works really well. Dropping off ATGM teams alles über die platz :gun:

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