smithcorp Posted October 10, 2013 Share Posted October 10, 2013 I'd like to thank the makers of the M1A2. My first ever 100% I think. And the 11 targets in the tank range... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 10, 2013 Share Posted October 10, 2013 Ah guess you haven't applied the interim patch to fix this and other ranges? The MPAT ammo results in numerous hits. Hence why you have 11 hits and 10 kills. 0 Quote Link to comment Share on other sites More sharing options...
smithcorp Posted October 10, 2013 Author Share Posted October 10, 2013 Time to patch then. 0 Quote Link to comment Share on other sites More sharing options...
F9F Panther Posted October 10, 2013 Share Posted October 10, 2013 Ah guess you haven't applied the interim patch to fix this and other ranges?Where exactly can one find the interim patch? Not seeing an intuitive link on the esimgames "download" webpage, nor do I see it one here in the Downloads section of this site, and searching for "patch" produces prolific results. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 10, 2013 Share Posted October 10, 2013 "v3.0 updated Gunnery Range scenarios"Here:http://www.steelbeasts.com/sbforums/showthread.php?t=19654 0 Quote Link to comment Share on other sites More sharing options...
F9F Panther Posted October 10, 2013 Share Posted October 10, 2013 ^Awesome! Thanks...admittedly I was thinking this was an "official" interim patch... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 10, 2013 Share Posted October 10, 2013 No, an "official" one would no doubt include this (plus some other stuff) but would probably get the publicity you were hoping for. 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted October 11, 2013 Share Posted October 11, 2013 Actually he has 11 hits with 10 kills because he fired 11 rounds. He probably engaged a target twice before it disappeared.To use the exploit, and achieve several hundred hits with 10 rounds fired, you have to fire MPAT and deliberately change it to proximity fuse from impact, its default setting. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 11, 2013 Share Posted October 11, 2013 I tried it today. Its amazing how easy it is to hit targets using those super zoom optics.But now I wonder: Is it correct that the Leo2A5 and 2E, which I take as a variant of the 2A6, to have such "obsolete" optics compared to the M1A2SEP? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 11, 2013 Moderators Share Posted October 11, 2013 Is it correct that the Leo2A5 and 2E, which I take as a variant of the 2A6, to have such "obsolete" optics compared to the M1A2SEP? Yep, that is correct. Consider the excess in armor on the Leo2A5 / 2E turret (and the longer gun of the latter) as their advantage. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted October 11, 2013 Share Posted October 11, 2013 Yep, that is correct. Consider the excess in armor on the Leo2A5 / 2E turret (and the longer gun of the latter) as their advantage. Thanks, I´m really enjoying the range in the M1A2. But I cant find its manual/tutorial pdf in docs folder and I´m finding it a bit difficult to understand the commander controls. Does anyone knows where is it? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 12, 2013 Share Posted October 12, 2013 Try the Wiki. 0 Quote Link to comment Share on other sites More sharing options...
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