Tread_Head57 Posted October 14, 2013 Share Posted October 14, 2013 I'm still pretty new at SB, so I'm not sure what I'm doing wrong here. I created a scenario comprised of 5 Soviet T-72/BMP Companies assaulting an OBJ. Each Company had a CO CDR and FO vehicle. Thier routes are all "assault" routes. I also created another stationary company comprised of 2x BM-21's and 1x 2S1 and 2S3. My goal is for the AI to call for fire on their own when they ID NATO positions. I've tested the scenerio three times, and the AI fights well, but they never use their artillery support. On the second test, they almost broke through and probably would have if they used their arty. I know how to script artillery, but didn't want "canned" enemy arty where I would know exactly where/when it would come. How do I set it up so AI will call for fire on their own? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted October 14, 2013 Share Posted October 14, 2013 Hmm, they do.They have to spot a valuable target that is stationary for a certain time. Then they WILL shot arty on it.(assuming that you have fire support selected for the red side and AI??) 0 Quote Link to comment Share on other sites More sharing options...
Tread_Head57 Posted October 14, 2013 Author Share Posted October 14, 2013 Not sure if I have fire support selected correctly then. I just put the arty vehicles into the scenario and gave the Soviet companies FO vehicles. What step did I leave out? Edit: All NATO vehicles are in BP's so they're stationary throughout the scenario. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 14, 2013 Share Posted October 14, 2013 You might want to check under "Red Support" to ensure that the "Allow AI to call for fire" box is checked, and then you might also want to try selecting "All units" from under the "Who can call for fire" option. 0 Quote Link to comment Share on other sites More sharing options...
Tread_Head57 Posted October 14, 2013 Author Share Posted October 14, 2013 Ah ok, the boxes allowing AI to call for fire were not checked! Thanks for the help guys. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 14, 2013 Members Share Posted October 14, 2013 Also, computer-controlled units will NOT call the BM-21s (or mortar units) for fire support, just the howitzers. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted October 14, 2013 Share Posted October 14, 2013 Also, computer-controlled units will NOT call the BM-21s (or mortar units) for fire support, just the howitzers.Is that by design, or a bug? 0 Quote Link to comment Share on other sites More sharing options...
Skybird03 Posted October 14, 2013 Share Posted October 14, 2013 Just a random find. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 14, 2013 Members Share Posted October 14, 2013 Is that by design, or a bug?By design, at least for the moment. The MLRS will saturate a comparatively huge area with fire, so its employment is a command decision. We haven't yet found an algorithm that allows computer-controlled units to make a reasonable decision when to swing the big hammer. You wouldn't want to waste such a fire mission on a petty target.Mortars are somewhat the other extreme. Their firepower is comparatively low and fire support requests from computer-controlled units would quickly clog the artillery queue. We exempted them from these automated calls so that human players will always have at least mortar fire support available on relatively short notice ... which in a way is actually a good representation of fire support availability in real life as well (at the company level and below). 0 Quote Link to comment Share on other sites More sharing options...
Tread_Head57 Posted October 15, 2013 Author Share Posted October 15, 2013 LOL. I spent over a hour trying to get the AI to fire their BM-21's. That's what I get for only skimming the release notes. Thanks for the heads up Ssnake. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted October 15, 2013 Share Posted October 15, 2013 So for RED mortars and/or rockets you can always fall back to scripting the arty in the mission editor (for single player missions). 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 15, 2013 Members Share Posted October 15, 2013 Can you? How? 0 Quote Link to comment Share on other sites More sharing options...
rump Posted October 15, 2013 Share Posted October 15, 2013 I'm referring to the 'Start if' function when placing an Arty call in the mission editor. Say you want to 'script' a mortar attack by insurgents on a NATO base, you could create a condition based on the whereabouts of a RED mortar unit. 0 Quote Link to comment Share on other sites More sharing options...
DLDC_Sims_guy Posted October 15, 2013 Share Posted October 15, 2013 Along these lines, I am assuming you could make either mortars or rocket units fire using automated triggers... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 15, 2013 Members Share Posted October 15, 2013 I'm referring to the 'Start if' function when placing an Arty call in the mission editor. Say you want to 'script' a mortar attack by insurgents on a NATO base, you could create a condition based on the whereabouts of a RED mortar unit.Well, yes, but the weapon effect in the target zone would still represent 155/152mm howitzer bombardment. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 15, 2013 Members Share Posted October 15, 2013 Along these lines, I am assuming you could make either mortars or rocket units fire using automated triggers...I don't think so. So far we have reserved both for human players placing a call for fire where they can explicitly select which system should render the support. But I don't think that we added an option to let these units directly fire on a specific area. The call for fire must come from an observer, be it human or computer-controlled - and computer-controlled observers can only call howitzers right now. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted October 15, 2013 Share Posted October 15, 2013 Well, yes, but the weapon effect in the target zone would still represent 155/152mm howitzer bombardment. Oh. 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted October 15, 2013 Share Posted October 15, 2013 Also, computer-controlled units will NOT call the BM-21s (or mortar units) for fire support, just the howitzers. Noticed that ! Couldn't figure out what was wrong 0 Quote Link to comment Share on other sites More sharing options...
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