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Multiple parties


Joe

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  • 7 months later...

I'm having a problem similar to the one of EMiner

* Green is set as Neutral towards Red + "Enemy If" towards Red if (Green) trigger 9 is set.

* When testing, as Green, they don't open fire on Red (nor vice versa) when trigger 9 is set.

(see specificaly Green Rifle squad 3/A in att. scenario)

Am I doing something wrong or bug ?

v 3.11

56e83d0859f8e_TEST-recondressedascivilia

TEST - recon dressed as civilian.rar

Edited by Koen
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You set red to become hostile to green instead of green becoming hostile to red. The difference? The trigger that needs to be set to trigger hostilities is the reds trigger 9, not greens. The party disposition interface doesn't make it clear that the rows specify which party you are referencing, not the columns.

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You set red to become hostile to green instead of green becoming hostile to red. The difference? The trigger that needs to be set to trigger hostilities is the reds trigger 9, not greens. The party disposition interface doesn't make it clear that the rows specify which party you are referencing, not the columns.

Not sure you can have asymmetrical affiliation (e.g., side A neutral to side B, but side B friendly to side A). In the party disposition dialog, whenever you set Blue's disposition to Green in the Blue row, it automatically sets the same disposition in the Green row.

Maybe I'm mission something here. If there is a way to create an asymmetrical disposition, I would sure love to know.

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My explanation might have been a bit poorly worded. The logic controls are specific to the party shown to the left of each row, not the party on the top of each column. Thus, if you want hostilities between red and green to start if green unit 1/A is under fire you'd set the "enemy if" condition in the box with green on the left and red above. If you set it in the box with red on the left and green above the condition would be checking red's unit 1/A instead.

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My explanation might have been a bit poorly worded. The logic controls are specific to the party shown to the left of each row, not the party on the top of each column. Thus, if you want hostilities between red and green to start if green unit 1/A is under fire you'd set the "enemy if" condition in the box with green on the left and red above. If you set it in the box with red on the left and green above the condition would be checking red's unit 1/A instead.

Ahh. I see what you mean now. Darn! I wanted asymmetrical dispositions!

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