TankHunter Posted October 27, 2013 Share Posted October 27, 2013 1. Dismounted mortar teams never reload from supply trucks. 2. The long brick warehouse that looks like it is from the 1800s, the AI can see through, shoot through, and when zoomed in via the gun sight (TIS certainly, maybe even with the day sight) you can see through it too. The file attached shows the behavior for the 2nd bug. Drive down the road and look through the town, the building in question is along the coast near the player's plt, behind the building is a T-62 which has xray vision. bugexample.rar 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 27, 2013 Share Posted October 27, 2013 1. Dismounted mortar teams never reload from supply trucks.Are the trucks close enough?There is now a shaded area around supply vehicles, refuelers, ambulances, etc. which shows when they will interact with other units. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted October 27, 2013 Author Share Posted October 27, 2013 The 2 mortar teams were next to a supply HEMMT, which were in the shaded area. All were using stay orders.All three units were set as being not under play control if that has any influence on it. 0 Quote Link to comment Share on other sites More sharing options...
pkcav39 Posted October 28, 2013 Share Posted October 28, 2013 Some things I have found with mortar teams,1. Cancel all mortar fire missions before starting resupply.2. Don't order any new fire missions until after the resupply is finished.3. Don't bring up a resupply veh. until you want them to resupply (otherwise they try to execute the fire mission AND resupply at the same time and they end up getting confused and doing neither). By following the above I have had hardly any issues with mortar teams any more (as far as resupply and firing).This has worked with both player controlled and PC controlled mortar teams and resupply vehicles. 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted October 29, 2013 Share Posted October 29, 2013 (edited) Potential range bug: Dramatic but temporary performance dropI can reliably produce this by using the M1A2, killing a long range target in 50x FLIR, and immediately going to the day sight to watch the fire. Suddenly, frame rate plummets as I attempt to traverse. Most noticeable in low mag, dumping lead has no effect.I'm running on an Asus G750 (i7, GTX780M).Can anyone else reproduce this? Edited October 29, 2013 by FlatTax Clarification. 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted October 30, 2013 Share Posted October 30, 2013 Let it be a bug report thread. So i have some of them. Strange shadow behavior: You can see shadows of three soldiers, but as you can see those soldiers are inside vehicle: And there is a mission called Desert Ambush (IIRC mission name, its in Single missions folder by default) where all the trucks in convoy are driving backward all the time 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 31, 2013 Moderators Share Posted October 31, 2013 I see these but I suggest that everyone just make a NEW post for each issue from here. Stop being lazy everyone! :clin:But really it has a reason, it can be tracked easier this way as piling in reports to a single post increases the likelihood that they will get overlooked. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 31, 2013 Moderators Share Posted October 31, 2013 And there is a mission called Desert Ambush (IIRC mission name, its in Single missions folder by default) where all the trucks in convoy are driving backward all the time :-DThat scenario is a user submitted scenario. At the bottom of the briefing is an email address; if you can email him this problem them I am sure he will fix it (and hopefully submit an updated version to us to replace it). Specifically you might want to mention where on the map the trucks drive backwards as I am sure it is a problem with one of the hundreds of routes he has. :eek2: 0 Quote Link to comment Share on other sites More sharing options...
wolfstriked Posted October 31, 2013 Share Posted October 31, 2013 I think there should be a "quick questions" post stick-ied so that real bugs can be weeded out.If a bug is reported and a few people agree then a separate post is warranted.For example I was just gonna post on how my tank will not load any heat rounds even though it shows I have a few left.Another bug is that my tank has 25 rounds of sabot loaded.:luxhello::c: Well it hit me then that the extra sabot rounds takes up the space inside tank so that there is no more room left to load heat rounds. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 31, 2013 Moderators Share Posted October 31, 2013 I think there should be a "quick questions" post stick-ied so that real bugs can be weeded out.If a bug is reported and a few people agree then a separate post is warranted.For example I was just gonna post on how my tank will not load any heat rounds even though it shows I have a few left.Another bug is that my tank has 25 rounds of sabot loaded.:luxhello::c: Well it hit me then that the extra sabot rounds takes up the space inside tank so that there is no more room left to load heat rounds.Only it doesn't turn out that way. Questions are asked, piled in on top of other questions and bugs are lost because posters do not go back and make a new thread/post again. It happens all the time.Creating a new thread at least allows people to discuss the same topic. This is just a suggestion. You all can do whatever you want to do of course, but I am only saying this for the sake of not overlooking something by accident because there isn't always time to sift through every post in every thread. 0 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted October 31, 2013 Share Posted October 31, 2013 I have to agree with volcano on this one. Seperate posts need to be made for each bug found. In one post, it is a good chance one or two might get overlooked due to amount of people posting in it, then one will be complaining that the bug wasnt even addressed even though it wasnt seen due to the heavy posting, which is not the developers fault, and im sure volcano and them have more important things to do thanw eed out each thread post by post every day. Lets make their job a little easier for them 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted October 31, 2013 Share Posted October 31, 2013 That scenario is a user submitted scenario. At the bottom of the briefing is an email address; if you can email him this problem them I am sure he will fix it (and hopefully submit an updated version to us to replace it). Specifically you might want to mention where on the map the trucks drive backwards as I am sure it is a problem with one of the hundreds of routes he has. :eek2:They driving back on all routes. All URALs (and maybe HMETTs too) are driving backward. It happens only to trucks. MEDEVAC vehicles, cars and all other vehicles are driving normally the same routes. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 31, 2013 Share Posted October 31, 2013 It's the scenario. There are retreat routes parallel to the normal routes, but they point in the wrong direction so that when the trucks retreat they continue to advance down the route instead of going back. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 31, 2013 Moderators Share Posted October 31, 2013 They driving back on all routes. All URALs (and maybe HMETTs too) are driving backward. It happens only to trucks. MEDEVAC vehicles, cars and all other vehicles are driving normally the same routes. Ok, well, email that information to the guy that made the scenario. It is route setting related. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 31, 2013 Share Posted October 31, 2013 ...and im sure volcano and them have more important things to do than weed out each thread post by post every day.Some of us do try... 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted November 1, 2013 Share Posted November 1, 2013 CV90-30FI unity sight bug While i was using unity sight i pressed override button to override a gunner then i released the button and i started to look around turret with crosshair from unity sight in the middle of the screen. Then i pressed Q button and this yellow crosshair disapeared. Then i overriden a gunner again and bug apeared again... Here is the screen: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 2, 2013 Share Posted November 2, 2013 I couldn't get mine to do that. 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted November 2, 2013 Share Posted November 2, 2013 here is a movie with this unity sight bug. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted November 2, 2013 Share Posted November 2, 2013 The important part to replicate that is to use a joystick when in the unity sight view. jduZCOIKQR8 yeah, I think that might be a bit of a bug... 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted November 2, 2013 Members Share Posted November 2, 2013 Should already be fixed. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 2, 2013 Members Share Posted November 2, 2013 Read: "With the next update". 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted October 2, 2015 Share Posted October 2, 2015 version 3.028 and cv9030 unity sight bug is not fixed.Started to play with joystick again and run into this issue. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted October 2, 2015 Members Share Posted October 2, 2015 Hum, crap 0 Quote Link to comment Share on other sites More sharing options...
macieksoft Posted October 3, 2015 Share Posted October 3, 2015 version 3.028 and cv9030 unity sight bug is not fixed.Started to play with joystick again and run into this issue.Yep, i waiting for this and still not fixed. Funny thing was that when i reported this bug some guys told me that it will be fixed in next update. Multiple updates later its still not fixed... ...It reminds me DCS series where tanks can camp on the top of the bridges and on the roofs of houses since i bought DCS:A-10C and its still not fixed ;-) 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 3, 2015 Moderators Share Posted October 3, 2015 Yep, i waiting for this and still not fixed. Funny thing was that when i reported this bug some guys told me that it will be fixed in next update. Multiple updates later its still not fixed... ...It reminds me DCS series where tanks can camp on the top of the bridges and on the roofs of houses since i bought DCS:A-10C and its still not fixed ;-) Not sure how you think this comment helps. If we say something is fixed then it should be fixed. If we say it is fixed and it turns out not to be then it is simply an oversight and all someone has to do is mention it again, like Lumituisku did here (thanks, BTW). In most cases the oversight is due to it having been fixed for the next upgrade and not the next update, as these are an exclusively separate code base. No one is trying to be deceptive here and we aren't on a quest for Kudo Points - if it hasn't been fixed (due to time or other issues being more important) then nothing will be said about it until it has been fixed. 0 Quote Link to comment Share on other sites More sharing options...
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