Basher Posted November 5, 2013 Share Posted November 5, 2013 I read the wiki several times about incremental time and mission time and I don't see the difference. Is incremental time able to start from a defined event or parameter? If someone has a layman's explanation of this, I would really be interested in hearing it. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 5, 2013 Members Share Posted November 5, 2013 The incremental time counter is individual for every unit, and it is being reset whenever that unit arrives at a waypoint. IOW, it's ideally suited to measure how long a unit has been hanging around in the same spot.Mission time is a global variable for all units in a scenario (=time passed since the end of the plannning phase). 0 Quote Link to comment Share on other sites More sharing options...
Basher Posted November 5, 2013 Author Share Posted November 5, 2013 So incremental time would be perfect to use for artillery on a unit that lingered at a waypoint over a certain designated time . Now it makes sense to me, thanks for taking the time to explain it. That is one thing I like about this community is that people take that time to pass that knowledge on. Thanks again Ssnake! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 5, 2013 Members Share Posted November 5, 2013 I don't think that you can connect an artillery mission to the incremental time. A unit can use the "stopwatch" only on itself, not on other units. The clock starts ticking as soon as the unit arrives on the waypoint. But it's "its own" stopwatch, not some other unit's.The intended use is to decide when it's time to move on on another route. 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted November 5, 2013 Share Posted November 5, 2013 But you could create a waypoint strike 'event' that links to a unit's incremental time exceeding a threshold, and link the artillery to that event? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 6, 2013 Members Share Posted November 6, 2013 No. The event cannot be connected to an incremental time argument. If you want to do something like it you can only try one of the two things: Create a condition C that Unit X is at waypoint N, then check if C has been true for more than n minutes. Or create an event E if X has reached N, and then reference E in a new condition and then check if the condition is true for more than n minutes.I'm mentioning both because I'm not sure if the condition of unit X being at waypoint N would actually be true for more than a millisecond. I think that the waypoint gets effectively deleted (unless other routes are still leading to and away from it), so a condition X is at N might actually never be true. But who knows, maybe it does work after all. I never tried it - but you can, and the Mission Debugger will actually tell you everything directly. 0 Quote Link to comment Share on other sites More sharing options...
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