Lt DeFault Posted December 21, 2013 Share Posted December 21, 2013 Issue: Units seen in the 3D world under certain circumstances appear as floating white(ish) silhouettes. Scenario attached. System Specs: Windows 7 Home Premium, 64-bit (SP1) Nvidia NForce 780i SLI Mother Board Intel Core2 2.6GHz QuadCore Processor 2x1GB+2x2GB Corsair DDR2 Ram 2xZotac GTX-570 Amp! Ed. Video Cards 500GB Seagate Barracuda 7200.10 Hard Drive HP 22" HDMI Monitor 1680x1050x60 SB Display Resolution: 1680x1050x32 NVIDIA Control Panel Settings: Ambient Occlusion: Not supported Anisotropic filtering: 4x Antialiasing - FXAA: Off Antialiasing - Gamma Correction: On Antialiasing - Mode: Override any application setting Antialiasing - Setting: SLI 8x Antialiasing - Transparency: 4x (supersample) CUDA - GPUs: All Maximum pre-rendered frames: Use the 3D application setting Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management mode: Adaptive SLI rendering mode: NVIDIA recommended Texture filtering - Anisotropic sample optimization: Off Texture filtering - Negative LOD bias: Clamp Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: Auto Triple buffering: Off Texture filtering - Anisotropic filter optimization: Off Vertical sync: On SB In-Game Graphics Settings: HDR Blooming: 1 Anti-Aliasing: 2 Shadow Mapping: 5 Volumetric Clouds: 0 SB Terrain Detail Distance Settings: General: 25.0 Ground: 100.0 Ground Cover: 25.0 Ghost_Tank.zip 0 Quote Link to comment Share on other sites More sharing options...
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