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Lt DeFault

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Issue: Units seen in the 3D world under certain circumstances appear as floating white(ish) silhouettes. Scenario attached.

attachment.php?attachmentid=12710&stc=1&d=1387584694

System Specs:

Windows 7 Home Premium, 64-bit (SP1)

Nvidia NForce 780i SLI Mother Board

Intel Core2 2.6GHz QuadCore Processor

2x1GB+2x2GB Corsair DDR2 Ram

2xZotac GTX-570 Amp! Ed. Video Cards

500GB Seagate Barracuda 7200.10 Hard Drive

HP 22" HDMI Monitor 1680x1050x60

SB Display Resolution:

1680x1050x32

NVIDIA Control Panel Settings:

Ambient Occlusion: Not supported

Anisotropic filtering: 4x

Antialiasing - FXAA: Off

Antialiasing - Gamma Correction: On

Antialiasing - Mode: Override any application setting

Antialiasing - Setting: SLI 8x

Antialiasing - Transparency: 4x (supersample)

CUDA - GPUs: All

Maximum pre-rendered frames: Use the 3D application setting

Multi-display/mixed-GPU acceleration: Multiple display performance mode

Power management mode: Adaptive

SLI rendering mode: NVIDIA recommended

Texture filtering - Anisotropic sample optimization: Off

Texture filtering - Negative LOD bias: Clamp

Texture filtering - Quality: Quality

Texture filtering - Trilinear optimization: On

Threaded optimization: Auto

Triple buffering: Off

Texture filtering - Anisotropic filter optimization: Off

Vertical sync: On

SB In-Game Graphics Settings:

HDR Blooming: 1

Anti-Aliasing: 2

Shadow Mapping: 5

Volumetric Clouds: 0

SB Terrain Detail Distance Settings:

General: 25.0

Ground: 100.0

Ground Cover: 25.0

Ghost_Tank.jpg.2686a0f1349dab4704540bf66

Ghost_Tank_zip.30ddca866798afab07b1d0111

Ghost_Tank.jpg.2686a0f1349dab4704540bf66

Ghost_Tank.zip

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