EMiner Posted February 1, 2014 Share Posted February 1, 2014 A quick question about how the enemy becomes aware of the full size of a minefield. I've noticed that if a unit enters a minefield and hits a mine the full and accurate size of the minefield appears on the map. Why is this? It seems to me that in the real world there's no way such accuracy is possible.also, why is it that minefields can only be laid out as a rectangle or square? Shouldn't we be able to lay them out using the mechanism as we do for a 'custom region'? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted February 1, 2014 Share Posted February 1, 2014 A quick question about how the enemy becomes aware of the full size of a minefield. I've noticed that if a unit enters a minefield and hits a mine the full and accurate size of the minefield appears on the map. Why is this? It seems to me that in the real world there's no way such accuracy is possible.Welcome to the limits of software ;-)For the program to show only a small piece of the minefield, you'd have to divide it into smaller pieces that then show on the map. Otherwise how should the program "know" what part of the minefield to show.Its a limit in SB, so hopefully this will get improved some day. 0 Quote Link to comment Share on other sites More sharing options...
EMiner Posted February 1, 2014 Author Share Posted February 1, 2014 Good Point Grenny...Maybe use a generic marker to indicate that there are mines and to avoid the area. What happens in the RW when a minefield is first encountered? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 1, 2014 Share Posted February 1, 2014 I've noticed that if a unit enters a minefield and hits a mine the full and accurate size of the minefield appears on the map. Why is this? It seems to me that in the real world there's no way such accuracy is possible.I guess it depends on what type of minefield you encounter. For a burried minefield, then I would agree that it shouldn't become instantly obvious. However, we do have surface laid minefields that are visable, so I think identifying them quickly isn't such a bad thing. Like Grenny said, there are some techniques that the mission designer can use to add a bit more realism if they are willing to put forth the effort. 0 Quote Link to comment Share on other sites More sharing options...
EMiner Posted February 1, 2014 Author Share Posted February 1, 2014 Tacbat, what techniques do you have in mind? I'm interested in any ideas folks have.Thanks 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 1, 2014 Share Posted February 1, 2014 Like Grenny mentioned, use a bunch of smaller minefields to cover the area you want. That way when the enemy hits one, only that small minefield will be displayed on the map. The rest of your mined area will remain hidden until the next enemy unit "finds" it. 0 Quote Link to comment Share on other sites More sharing options...
Panzer_Leader Posted February 3, 2014 Share Posted February 3, 2014 Like Grenny mentioned, use a bunch of smaller minefields to cover the area you want. That way when the enemy hits one, only that small minefield will be displayed on the map. The rest of your mined area will remain hidden until the next enemy unit "finds" it.I like this idea and am implementing it in my latest scenario, thanks guys. One thing to note is that you need to make sure the edges of the smaller individual component minefields completely overlap in the Mission Editor, otherwise you may end up with vehicle-sized gaps between panels in the larger minefield. Kind of unhelpful (depending on which side you're on!). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 3, 2014 Share Posted February 3, 2014 Well of course if you want to use it to "block". If you want to "turn", "fix", or "disrupt" though little gaps might be what you are after. All depends on the intent behind the obstacle. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted February 3, 2014 Share Posted February 3, 2014 Good Point Grenny...Maybe use a generic marker to indicate that there are mines and to avoid the area. What happens in the RW when a minefield is first encountered?Well, rw standard drill is to jump 20 feet into the air and then spread yourself over a wide area. Ok.serious now. Problem is that a buried minefield is hatd to spot. So the only option you have is to reverse in your own tracks...but we dont have that in sb, they would kill any processor...imagine 100 tanks driving around an all leaving tracks that need to be rendered 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 3, 2014 Share Posted February 3, 2014 What happens in the RW when a minefield is first encountered?Anyone familiar with SANDI? 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted February 3, 2014 Share Posted February 3, 2014 Sound Advantage Natural Dialog Interface? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 4, 2014 Share Posted February 4, 2014 Mmmm, no. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted February 4, 2014 Share Posted February 4, 2014 A-1 Skyraider? 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted February 4, 2014 Share Posted February 4, 2014 Shear and Normal Displacement Instrument 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted February 4, 2014 Share Posted February 4, 2014 The Supervised Autonomy to Neutralize and Detect IEDs :luxhello: 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted February 4, 2014 Share Posted February 4, 2014 Anyone familiar with SANDI?Yes,every year, whether I need it or not!:c: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted February 4, 2014 Share Posted February 4, 2014 Good man! 0 Quote Link to comment Share on other sites More sharing options...
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