RedWardancer Posted November 29, 2014 Share Posted November 29, 2014 That's the last time I ever use those junk tracks. Gunners sight is a turret wall and the damn things are only good for running over enemy dismounts or eating enemy sabot rounds as sacrificial lambs for the tanks. JUNK! YOU HEAR ME? JUNK!!!! :gun: Ok, it's out of my system. At least I did lots of damage with the dismounts...except against the T-72s. Hit 'em in the rear and all I did was piss them off. Watched some YouTube videos of insurgents killing T-72s with front and side hits and wondering WHAT THE $#&@!!! Ok, that one is also over with. Good thing I had lots of enemy dismounts to shoot at 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 29, 2014 Share Posted November 29, 2014 (edited) Well there's a whole bunch of "it depends" stuff there. No a Warrior isn't a Bradley, but its a damn sight better than a M113. Similarly not all RPGs are created equal, so the ones on YouTube might be RPG-29s and today you might have RPG-7Vs (or did you have AT-4s or Pzf or something else?). It really is a case of looking at the vehicle type / weapons you have and adjusting how you play accordingly. Or if you really only want to drive Bradleys - have a look at what is in the mission and if there are no Bradleys then don't play that mission. Edited November 29, 2014 by Gibsonm Typo 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted November 29, 2014 Share Posted November 29, 2014 Then I was better off with Molotov cocktails! Right, not in SB . Not sure what equipment I had last night as I've never used Brits nor Germans before. 0 Quote Link to comment Share on other sites More sharing options...
AlphaOneSix Posted November 29, 2014 Share Posted November 29, 2014 Yeah the Marders and Warriors did not fare favorably against the CV90-40s we had on Red. Even though our CV-90s had their thermals disabled. I did not approve of you running over my infantry up in Saint, however. I did not approve of that one bit. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted November 29, 2014 Share Posted November 29, 2014 The infantry on the warriors was equiped with LAWs,difficult to kill a tank with that.And yes, the warriors are pretty useless in combat, they should be used for moving infantry only 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted November 29, 2014 Author Moderators Share Posted November 29, 2014 Warriors aren't too bad against BMPs, and are extremely effective against BTRs, which is what they were made for. But as with anything, it depends on how you use them, they take as much skill to use effectively as T tanks.I am reluctant to adjust anything in the scenario too, because it came down to the a handful of vehicles on both sides. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 1, 2014 Author Moderators Share Posted December 1, 2014 (edited) 5 DEC scenario: Convoy Ops 01-3011cNOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.Remember to play within the TGIF House Rules and SB.com community rules. Edited December 1, 2014 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 1, 2014 Author Moderators Share Posted December 1, 2014 (edited) Whoops, I noticed that the first scenario I posted was older, so I updated it. I think only one person downloaded it before I did this, so you will have to get it again.This scenarios clearly has one side that is technologically superior to the other, but that low tech side greatly outnumbers them, and has superior information (enemy map updates), and time is against the technologically superior side as well. This should theoretically balance it out nicely, but there are a lot of variables to consider and of course it may require some tweaks for balance after it is played. Edited December 1, 2014 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted December 1, 2014 Share Posted December 1, 2014 Then I was better off with Molotov cocktails! Right, not in SB . Not sure what equipment I had last night as I've never used Brits nor Germans before. I f I had to choose betwen LAW or Molotov cocktail...LAW all the time. 200m standoff is much better then no standoff. Molotov? Only if there is no enemy Inf. around. And that depends on the tactical abilities of OPFOR (IRL or H2H in SB) or how good the scenario scripter was. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted December 2, 2014 Share Posted December 2, 2014 JUNK! YOU HEAR ME? JUNK!!!! :gun:Tu_6o3zQJfk :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted December 2, 2014 Share Posted December 2, 2014 Nice. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 2, 2014 Author Moderators Share Posted December 2, 2014 ...:biggrin:Yep, nicely done. As long as they die on the first shot, it is good. :clin::luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted December 6, 2014 Share Posted December 6, 2014 bump 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 6, 2014 Share Posted December 6, 2014 Just a reminder about the bridge at GR 4089 1460 (SW end where it meets the bank). Currently its "OK" for tracked vehicles but terrible for wheeled vehicles (i.e. the trucks). 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 8, 2014 Author Moderators Share Posted December 8, 2014 (edited) Yep, I fixed that, and also updated the scenario a great deal. I added about 20 minutes, and adjusted various things in regards to strengths based on the suggestions made. I will also update the map a bit too, palms along the river to break up LOS, etc (I even made the water look less nuclear waste-like/less saturated). Good feedback. Edited December 8, 2014 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted December 8, 2014 Share Posted December 8, 2014 Tu_6o3zQJfk :biggrin:Beautifully done. :luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 8, 2014 Author Moderators Share Posted December 8, 2014 12 DEC scenario: Tigers on the HuntThis scenario is a complete remake of the "Tigers in the Mist" scenario played months ago and it should hopefully be much better (and more accurate) and is smaller too.NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.Remember to play within the TGIF House Rules and SB.com community rules. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted December 12, 2014 Share Posted December 12, 2014 I'll CO red!PD:Briefing is talking about objectives that dont exist on map(Alder and Maus),I think its only a briefing error from the last version, anyways check it is ok. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 13, 2014 Share Posted December 13, 2014 Thanks for today. I'll need to see if I can open it in the editor though as I think I've messed up a Unimog skin for whichever Theme was used and nation Red was using as its cam pattern. Fluro purple truck cab and chassis with a normal canvas tarp over the back: 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted December 13, 2014 Share Posted December 13, 2014 Looks like it's using a normal map texture as the regular texture. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 14, 2014 Author Moderators Share Posted December 14, 2014 I'll CO red!PD:Briefing is talking about objectives that dont exist on map(Alder and Maus),I think its only a briefing error from the last version, anyways check it is ok. Thanks, I fixed that and a ton of other issues for next time. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 14, 2014 Author Moderators Share Posted December 14, 2014 Looks like it's using a normal map texture as the regular texture.Yeah, strange. Did any one else see that? The UNIMOG truck seemed to display fine for me in game and in AAR. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted December 14, 2014 Share Posted December 14, 2014 The ones I saw looked fine. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 14, 2014 Share Posted December 14, 2014 Yeah, strange. Did any one else see that? The UNIMOG truck seemed to display fine for me in game and in AAR. Blue were fine (apart perhaps from mostly burning ), only the Red ones looked weird. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted December 14, 2014 Author Moderators Share Posted December 14, 2014 Hmm, well the only ones I looked at were red and they looked OK on my end (I was in the Scimitar that shot up two of those red trucks in mission, then I checked to see where I hit them in the AAR). Very strange. Do you have anything regarding UNIMOG trucks in any of your mod folders? Sounds like a normal map texture is in the wrong place. 0 Quote Link to comment Share on other sites More sharing options...
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