Lt DeFault Posted March 2, 2014 Share Posted March 2, 2014 (edited) Appears to only happen with the "Paved Road 2 ln" with any vehicle. Bug appears at the 1m20s mark: **Bug resolved - video removed** Scenario and specs attached... Note: Some settings have changed since my last report. System Specs: Windows 7 Home Premium, 64-bit (SP1) Nvidia NForce 780i SLI Mother Board Intel Core2 2.6GHz QuadCore Processor 2x1GB+2x2GB Corsair DDR2 Ram 2xZotac GTX-570 Amp! Ed. Video Cards 500GB Seagate Barracuda 7200.10 Hard Drive HP 22" HDMI Monitor 1680x1050x60 SB Display Resolution: 1680x1050x32 NVIDIA Control Panel Settings: Ambient Occlusion: Not supported Anisotropic filtering: 4x Antialiasing - FXAA: Off Antialiasing - Gamma Correction: On Antialiasing - Mode: Override any application setting Antialiasing - Setting: SLI 8x Antialiasing - Transparency: Off CUDA - GPUs: All Maximum pre-rendered frames: Use the 3D application setting Multi-display/mixed-GPU acceleration: Multiple display performance mode Power management mode: Adaptive SLI rendering mode: NVIDIA recommended Texture filtering - Anisotropic sample optimization: On Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: Quality Texture filtering - Trilinear optimization: On Threaded optimization: Auto Triple buffering: Off Texture filtering - Anisotropic filter optimization: Off Vertical sync: On SB In-Game Graphics Settings: HDR Blooming: 1 Anti-Aliasing: 2 Non Maskable Anti-Aliasing (Advanced): 0 Shadow Mapping: 5 Volumetric Clouds: 0 SB Terrain Detail Distance Settings: General: 50.0 Ground: 50.0 Ground Cover: 20.0 Road_Shadow.zip Edited March 5, 2014 by Lt DeFault 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 3, 2014 Moderators Share Posted March 3, 2014 Thanks for the detailed info, we will look into it. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted March 3, 2014 Share Posted March 3, 2014 Hmm, Well my opinion is the shadow and the specular/normal lighting map of that specific road texture have the same texture/colour. (or some one forgot to activate the specular/normal lighting texture of the road surface.) By this is just a hypothesis based on limited data. I shall test this on my machine, with LtD's scenario. Please standby...... Update: No bug on my machine. Observe the attachment. LtD, try updating the video card drivers. (Make Backups though) Specs: Monitor Name Generic PnP Monitor on Intel HD Graphics Family Current Resolution 1366x768 pixels Work Resolution 1366x728 pixels State enabled, primary Monitor Width 1366 Monitor Height 768 Monitor BPP 32 bits per pixel Monitor Frequency 60 Hz Device \\.\DISPLAY1\Monitor0 Intel® HD Graphics Family Memory 4294966036 MB Memory type 2 Driver version 8.15.10.2266 NVIDIA GeForce GT 520MX <-----Steel beasts is set to use this one. Memory 1024 MB Memory type 2 Driver version 8.15.10.2266 OpenGL Version 3.0.0 - Build 8.15.10.2266 Vendor Intel Renderer Intel® HD Graphics Family GLU Version 1.2.2.0 Microsoft Corporation Values GL_MAX_LIGHTS 8 GL_MAX_TEXTURE_SIZE 4096 GL_MAX_TEXTURE_STACK_DEPTH 10 03-03-14.rar 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 3, 2014 Moderators Share Posted March 3, 2014 OK, I ran the scenario and I also don't see the shadow bug on the road on my end. The truck drove to the end of the route and all roads looked fine. Hmmmm. Questions: 1) If anyone else sees this then please post and let me know here. 2) LtDefault, check your mods folder and just make sure there are no files called "road2lanePaved" (or "road" anything) in any of your texture subfolders. 3) LtDefault, can you open your game directory and go to the textures\woodland and upload your "road2lanePaved" texture file that you have in your woodland and woodland\speculars folder. I just want to make sure our files are the same. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 4, 2014 Author Share Posted March 4, 2014 Thanks guys! I'll check my drivers and upload the texture file as soon as I get back to my main PC. 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted March 4, 2014 Share Posted March 4, 2014 This occurs for me on this road type.Note it isn't a shadow bug ~ with the slope and lighting just right, the shadow can be seen fine, but rather with the shading of this road style, which changes colour *much* more with angle than any other. When viewed proximate to the vehicle it *tends* to be as dark as the shadow tone which therefore fails to show up.The roads also have weird shading when viewed from a distance with very extreme changes in shading when compared to the terrain around it. (A recently posted example is the SS_19_44_34.jpg from the Where is it? thread) 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 4, 2014 Share Posted March 4, 2014 Here's how I can reliably reproduce this: Start Steel Beasts and load a scenario in the mission editor and view one of those roads. I get this as a result: Then exit the editor, switch to windowed (or full screen if already in windowed) and then load the mission again and view the road again: My video card is a nVidia GTX 760. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 5, 2014 Author Share Posted March 5, 2014 Attached are the road textures. I renamed the specular so I could put them together. I will be checking my drivers soon. road2lanePaved.zip 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 5, 2014 Author Share Posted March 5, 2014 Good news! Preliminary tests with a new driver indicate it seems to have resolved the problem. I'll do some more and check back. Thanks, all. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted March 5, 2014 Share Posted March 5, 2014 is it a shadow from a cloud overhead? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 5, 2014 Moderators Share Posted March 5, 2014 Good news! Preliminary tests with a new driver indicate it seems to have resolved the problem. I'll do some more and check back. Thanks, all. Ok, great. Let us know if you see it again. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted March 6, 2014 Share Posted March 6, 2014 Had the same issue, can confirm that updating drivers fixes it. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 6, 2014 Share Posted March 6, 2014 I can still reproduce it with the latest nVidia drivers on my desktop and Intel drivers on my laptop by switching between full-screen and windowed. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 6, 2014 Author Share Posted March 6, 2014 I can still reproduce it with the latest nVidia drivers on my desktop and Intel drivers on my laptop by switching between full-screen and windowed.I meant to ask you about that. I'll try switching as you described and see what happens. 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted March 6, 2014 Share Posted March 6, 2014 Rotar, whats your computer specs? 0 Quote Link to comment Share on other sites More sharing options...
Gottel Posted March 6, 2014 Share Posted March 6, 2014 Hello,I have the same problem.My system specs:GTX 680 4 GB, driver 334.89Windows 7, 64 bit, actual patchlevelIntel i7 2600k, 3,4 GHz8 GB memory, asus soundIf you nedd further infos ot tests, let me know.Gottel 0 Quote Link to comment Share on other sites More sharing options...
Jam Posted March 6, 2014 Share Posted March 6, 2014 I have identified the source of this bug and fixed it. For now try to avoid switching between fullscreen/windowed in-between 3d sessions. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 6, 2014 Author Share Posted March 6, 2014 Great news! Thanks for your hard work! :luxhello: 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 6, 2014 Share Posted March 6, 2014 I have identified the source of this bug and fixed it. For now try to avoid switching between fullscreen/windowed in-between 3d sessions. I was thinking that the way I was reproducing this was akin to the old "Doctor, my arm hurts when I do this! --- Then don't do that!" joke. TankHunter, my main computer has an old Intel Core i7-860 CPU and a nVidia GTX 760 GPU, the OS is Windows 7 64 bit. 0 Quote Link to comment Share on other sites More sharing options...
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