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3.011 Road Shadow Bug?


Lt DeFault

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Appears to only happen with the "Paved Road 2 ln" with any vehicle. Bug appears at the 1m20s mark:

**Bug resolved - video removed**

Scenario and specs attached...

Note: Some settings have changed since my last report.

System Specs:

Windows 7 Home Premium, 64-bit (SP1)

Nvidia NForce 780i SLI Mother Board

Intel Core2 2.6GHz QuadCore Processor

2x1GB+2x2GB Corsair DDR2 Ram

2xZotac GTX-570 Amp! Ed. Video Cards

500GB Seagate Barracuda 7200.10 Hard Drive

HP 22" HDMI Monitor 1680x1050x60

SB Display Resolution:

1680x1050x32

NVIDIA Control Panel Settings:

Ambient Occlusion: Not supported

Anisotropic filtering: 4x

Antialiasing - FXAA: Off

Antialiasing - Gamma Correction: On

Antialiasing - Mode: Override any application setting

Antialiasing - Setting: SLI 8x

Antialiasing - Transparency: Off

CUDA - GPUs: All

Maximum pre-rendered frames: Use the 3D application setting

Multi-display/mixed-GPU acceleration: Multiple display performance mode

Power management mode: Adaptive

SLI rendering mode: NVIDIA recommended

Texture filtering - Anisotropic sample optimization: On

Texture filtering - Negative LOD bias: Allow

Texture filtering - Quality: Quality

Texture filtering - Trilinear optimization: On

Threaded optimization: Auto

Triple buffering: Off

Texture filtering - Anisotropic filter optimization: Off

Vertical sync: On

SB In-Game Graphics Settings:

HDR Blooming: 1

Anti-Aliasing: 2

Non Maskable Anti-Aliasing (Advanced): 0

Shadow Mapping: 5

Volumetric Clouds: 0

SB Terrain Detail Distance Settings:

General: 50.0

Ground: 50.0

Ground Cover: 20.0

Road_Shadow_zip.3c5cc09fbdd2569ec984d3e0

Road_Shadow.zip

Edited by Lt DeFault
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Hmm, Well my opinion is the shadow and the specular/normal lighting map of that specific road texture have the same texture/colour.

(or some one forgot to activate the specular/normal lighting texture of the road surface.)

By this is just a hypothesis based on limited data.

I shall test this on my machine, with LtD's scenario.

Please standby......

Update:

No bug on my machine.

Observe the attachment.

LtD, try updating the video card drivers. (Make Backups though)

Specs:

Monitor

Name Generic PnP Monitor on Intel HD Graphics Family

Current Resolution 1366x768 pixels

Work Resolution 1366x728 pixels

State enabled, primary

Monitor Width 1366

Monitor Height 768

Monitor BPP 32 bits per pixel

Monitor Frequency 60 Hz

Device \\.\DISPLAY1\Monitor0

Intel® HD Graphics Family

Memory 4294966036 MB

Memory type 2

Driver version 8.15.10.2266

NVIDIA GeForce GT 520MX <-----Steel beasts is set to use this one.

Memory 1024 MB

Memory type 2

Driver version 8.15.10.2266

OpenGL

Version 3.0.0 - Build 8.15.10.2266

Vendor Intel

Renderer Intel® HD Graphics Family

GLU Version 1.2.2.0 Microsoft Corporation

Values

GL_MAX_LIGHTS 8

GL_MAX_TEXTURE_SIZE 4096

GL_MAX_TEXTURE_STACK_DEPTH 10

03-03-14_rar.a5981788ef68ed5be988a9804ac

03-03-14.rar

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  • Moderators

OK, I ran the scenario and I also don't see the shadow bug on the road on my end. The truck drove to the end of the route and all roads looked fine. Hmmmm.

Questions:

1) If anyone else sees this then please post and let me know here.

2) LtDefault, check your mods folder and just make sure there are no files called "road2lanePaved" (or "road" anything) in any of your texture subfolders.

3) LtDefault, can you open your game directory and go to the textures\woodland and upload your "road2lanePaved" texture file that you have in your woodland and woodland\speculars folder. I just want to make sure our files are the same. ;)

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This occurs for me on this road type.

Note it isn't a shadow bug ~ with the slope and lighting just right, the shadow can be seen fine, but rather with the shading of this road style, which changes colour *much* more with angle than any other. When viewed proximate to the vehicle it *tends* to be as dark as the shadow tone which therefore fails to show up.

The roads also have weird shading when viewed from a distance with very extreme changes in shading when compared to the terrain around it. (A recently posted example is the SS_19_44_34.jpg from the Where is it? thread)

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Here's how I can reliably reproduce this:

Start Steel Beasts and load a scenario in the mission editor and view one of those roads. I get this as a result:

7y3Pj6O.jpg

Then exit the editor, switch to windowed (or full screen if already in windowed) and then load the mission again and view the road again:

eUsUvp9.jpg

My video card is a nVidia GTX 760.

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I have identified the source of this bug and fixed it. For now try to avoid switching between fullscreen/windowed in-between 3d sessions. ;)

I was thinking that the way I was reproducing this was akin to the old "Doctor, my arm hurts when I do this! --- Then don't do that!" joke. :D

TankHunter, my main computer has an old Intel Core i7-860 CPU and a nVidia GTX 760 GPU, the OS is Windows 7 64 bit.

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