MDF Posted March 2, 2014 Share Posted March 2, 2014 I created a mission using v.3.002. I have continued editing it in v.3.011. Event logic appears to work normally, *except* when running a mission after loading a saved plan. Events are improperly "activating" when they should not. And, as far as I can tell, at least one source of error appears to be that parameters using the inequality operators < or > operators appear to be using <= or >= evaluation. I have not undertaken to evaluate every possible way that events could be incorrectly activating, though. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted March 2, 2014 Share Posted March 2, 2014 Was the plan created in 3.002 and then tried in 3.011? 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted March 3, 2014 Author Share Posted March 3, 2014 Was the plan created in 3.002 and then tried in 3.011?No. It is a very simple plan consisting of a single longish engagement route purely for testing purposes, and I re-create it during the planning phase every time I edit and save the mission (no choice -- once you make a change to the mission, any prior .pln's are invalidated).There are a minimal number of routes assigned to BLUEFOR units in the editor, which is not the loaded plan I referenced in my original post. BLUEFOR consists of 1 resupply vehicle and ~12 MBT's. All of the MBTs have a spawn-if condition activated by trigger, and each has a single engagement route to a waypoint in the AO. Each such engagement route has a jump-to-end condition of "unit this is anywhere". And, having said that, it is not the loaded plan itself, or the spawn-if or jump-to-end-if logic that gets screwed up. It's a separate set of conditions and events intended to give the player a series of warnings if he strays into a penalty zone. 0 Quote Link to comment Share on other sites More sharing options...
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