rump Posted March 7, 2014 Share Posted March 7, 2014 Hi,When unloading troops from a vehicle and then loading them, a vehicle can become immovable. It won't respond to route commands at all, manually driving it only works for a few meters (vehicle stops, you have to press 'w' again)I found that the workaround here is to load the troops by the 'mount' command via the map view, do not use the 'Load troops' in the world view.Regards,Rump 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 7, 2014 Share Posted March 7, 2014 Had hoped this had been squashed in 3.011. Earlier instances in 3.002 documented here: http://www.steelbeasts.com/sbforums/showthread.php?t=20064 0 Quote Link to comment Share on other sites More sharing options...
rump Posted March 7, 2014 Author Share Posted March 7, 2014 This was indeed in version 3.011.Singleplayer mission. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 8, 2014 Moderators Share Posted March 8, 2014 Yes, we are aware of the issue but it hasn't been easy to catch so far. If you can create a test scenario that shows this then we will be happy to take a look at it. (A test scenario is one where as few units as possible are present, allowing us to debug the behavior and figure out what it is.) 0 Quote Link to comment Share on other sites More sharing options...
Froggy Posted March 8, 2014 Share Posted March 8, 2014 Hi,When unloading troops from a vehicle and then loading them, a vehicle can become immovable. It won't respond to route commands at all, manually driving it only works for a few meters (vehicle stops, you have to press 'w' again)I found that the workaround here is to load the troops by the 'mount' command via the map view, do not use the 'Load troops' in the world view.Regards,RumpHappened both with the hotkey and the interactiv menu in 3d world.If you unload the troops again and load them again, the vehicule resume it route.Not easy to reproduce, showed only twice during a 7h mission... 0 Quote Link to comment Share on other sites More sharing options...
rump Posted March 8, 2014 Author Share Posted March 8, 2014 Happened both with the hotkey and the interactiv menu in 3d world.If you unload the troops again and load them again, the vehicule resume it route.Not easy to reproduce, showed only twice during a 7h mission...Yes, hard to reproduce. A test mission I made is not showing the behaviour, as is the original scenario I noticed the behaviour in (it works ok now).It seems to happen to vehicles which have their default troop configuration altered, say a rifle squad changed to a missile team. 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 8, 2014 Share Posted March 8, 2014 Yes, we are aware of the issue but it hasn't been easy to catch so far. If you can create a test scenario that shows this then we will be happy to take a look at it. (A test scenario is one where as few units as possible are present, allowing us to debug the behavior and figure out what it is.)Here is what you check. This is at least what I have found to be the case. If you are crewing a vehicle and you use the top down menu load, unload troops, everything is okay. If however you use the bottom right corner icon in order to unload or load troops, you get into trouble. Did the guy reporting this use the top down menu or the bottom right corner menu? 0 Quote Link to comment Share on other sites More sharing options...
rump Posted March 8, 2014 Author Share Posted March 8, 2014 I used 'U' and 'Shift+U'. 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted March 9, 2014 Share Posted March 9, 2014 I used 'U' and 'Shift+U'.Have you tried doing this with just the top-down menu or the right clicking on unit icon on map? I seem to never have any trouble when using these methods. Never used the keyboard command myself though. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted March 9, 2014 Share Posted March 9, 2014 Very useful information Enigma. Thanks. I have given up using U/Shf U but have been using the 'bottom right' icons because they not only allow you to tell a vehicle to load specific squads, but also allow squads to be told to get into a specific vehice. But I am still encountering the behaviour referred to above. Having a vehicle refuse to respond to route commands and demand to be driven manually while stopping every few yards unless you continually enter WASX commands can be a disaster if you are a platoon or company commander in a complex mission. I will follow your suggestion ands report back. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted March 9, 2014 Author Share Posted March 9, 2014 Using the 'mount' command in the map always works for me (as in, the vehicle behaves normal after loading the troops this way) 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted March 12, 2014 Share Posted March 12, 2014 (edited) Ok, I've got a very simple scenario, just a CV 90/35-DK with default troops on a 1 km route, that can reliably replicate this. I start the vehicle on its route, right click on the vehicle ID on the bottom and select "Unload troops/All" while it's moving. The vehicle will then stop, but not dismount the troops. At this point it will just sit there immobile. If you attempt to manually drive it (not shown at this point in the video) it will move a short distance and then stop again. I then use the same "Unload troops/All" operation again, which unloads the troops, and then the vehicle resumes moving normally on the route. After driving a moment I then use the "Load troops/All" command. The vehicle stops, and the troops begin running towards it, but it does not reverse back to pick them up as it would normally do. After the troops are loaded the vehicle is again immobilized. QKnu1u9FjmY PC_bug_test.zip Edited March 12, 2014 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 12, 2014 Share Posted March 12, 2014 I was able to replicate all of the above behavior. Additionally, when I then unloaded and reloaded the troops with the "U" key, the vehicle started moving again. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 13, 2014 Moderators Share Posted March 13, 2014 OK, thanks for the scenario. We will see if we can dissect the problem from it. 0 Quote Link to comment Share on other sites More sharing options...
Asid Posted August 13, 2014 Share Posted August 13, 2014 Hi Is there any update on this issue? I am playing 3.019 beta and have experienced this often. In fact to the point that i try and stay away from mech inf.Today i had a platoon of 4 vehicles. I dismounted 1 vehicle and then the problem arose. I could not move the other vehicles without driving them with the WASD keys. I detached the vehicle that dismounted the troops and still no joy.I ended up handing the 3 vehicles to my CO who dismounted and mounted then gave them back to me. It then worked. However the vehicle i detached never managed to drive again without using the WASD keys.Regards 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted August 13, 2014 Administrators Share Posted August 13, 2014 I've been told it will be addressed in the next release. 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted August 13, 2014 Share Posted August 13, 2014 Hi Is there any update on this issue? I am playing 3.019 beta and have experienced this often. In fact to the point that i try and stay away from mech inf.Today i had a platoon of 4 vehicles. I dismounted 1 vehicle and then the problem arose. I could not move the other vehicles without driving them with the WASD keys. I detached the vehicle that dismounted the troops and still no joy.I ended up handing the 3 vehicles to my CO who dismounted and mounted then gave them back to me. It then worked. However the vehicle i detached never managed to drive again without using the WASD keys.RegardsI have came across this issue many times.In MP, it really needs to be addressed, basically if you can not regain control of your mech Inf, in some missions I have played it pretty much killed the mission. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 13, 2014 Share Posted August 13, 2014 Asid,Like Rump above, I've found that using the troops mount command from the map view restore their movement to "normal".So in your instance of one vehicle with dismounts, if its still part of a Platoon, you dismount them all in the map view, then mount them all and then resume normal movement.Not ideal, but a workable work around. 0 Quote Link to comment Share on other sites More sharing options...
Asid Posted August 13, 2014 Share Posted August 13, 2014 I've been told it will be addressed in the next release.Thank youAny rough indication when the next release will be out?Regards 0 Quote Link to comment Share on other sites More sharing options...
Asid Posted August 13, 2014 Share Posted August 13, 2014 Asid,Like Rump above, I've found that using the troops mount command from the map view restore their movement to "normal".So in your instance of one vehicle with dismounts, if its still part of a Platoon, you dismount them all in the map view, then mount them all and then resume normal movement.Not ideal, but a workable work around.Thank you for the reply but i was looking for a permanent solution.Regards 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 13, 2014 Share Posted August 13, 2014 Any rough indication when the next release will be out?I would say later, rather than sooner. 0 Quote Link to comment Share on other sites More sharing options...
Asid Posted August 13, 2014 Share Posted August 13, 2014 I would say later, rather than sooner.Sooner or later we will have it :clin: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 14, 2014 Members Share Posted August 14, 2014 I'm relatively confident that this fix will make it into the final 3.0 update with the conclusion of the current 64 bit beta test. That should be definitely before the end of the year, hopefully earlier. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted August 14, 2014 Share Posted August 14, 2014 I'm relatively confident that this fix will make it into the final 3.0 update with the conclusion of the current 64 bit beta test. That should be definitely before the end of the year, hopefully earlier.That is very good news. UKA spent a whole evening some time ago trying to get some firm data on when it happens and what you can do to work around it. Unfortunately, we found that the 'bug' is very unpredictable and inconsistent. A work-around that works in one instance may not work the next time you try it. If anyone has a reliable 10/10 work-around that can be counted on to get vehicles moving as normal I would be delighted to hear about it. 0 Quote Link to comment Share on other sites More sharing options...
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