Rotareneg Posted March 24, 2014 Share Posted March 24, 2014 Just for reference, it is possible to get a decent score on the gunnery range: kKBQhTNrc1E That was played sitting in a recliner with my laptop on my lap, using a mouse on the arm of the chair, not exactly the most ergonomic conditions! 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted March 24, 2014 Author Share Posted March 24, 2014 Ok ok, I must practice more. Now, where can I download the M1A2 SEP? 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted March 24, 2014 Share Posted March 24, 2014 Ok ok, I must practice more. Now, where can I download the M1A2 SEP?if you got 3.0 it's already in there. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 24, 2014 Share Posted March 24, 2014 You don't download vehicles (only paint jobs for existing vehicles - broadly speaking).Just pick the M1A2 from the Tutorial list. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted March 28, 2014 Author Share Posted March 28, 2014 KILLS THOSE HINDS!!!! Never been on the receiving end of an airstrike before and those attack helos are just plain vicious. Working on a classical scenario, "Hasty Defense 03" and the Soviets threw three of those nasties at me!!! I didn't have any ADA so my only hope were the 25mm guns on the Bradleys. Ouch.Lesson #6: Running a full company or more SUCKS!!!!Too much to keep track of for one person. Either I need more field time or it just doesn't work all that well. :cool3:One week until kickoff for the big Rising Thunder party!!! 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted March 28, 2014 Share Posted March 28, 2014 Lesson #6: Running a full company or more SUCKS!!!!Too much to keep track of for one person. Either I need more field time or it just doesn't work all that well. :cool3:Well, it's a combination of both, I think. IMO, the gameplay experience goes way downhill if I'm trying to control anything other than a single platoon. And even then, I still prefer to control just a single vehicle. No AI yet devised for a desktop PC sim is good enough to operate a vehicle, let alone a unit, as well as a halfway competent human, so lots of the immersion factor goes out the window. That's why I prefer multiplayer and why I've been doing what I can lately to stir up online participants.With that said, practice does help. Once the UI becomes second nature and you start to understand AI behavior, commanding multiple units becomes less an exercise in "WTF is happening?!" and frantic mouse-clicking. Perhaps more importantly, you should familiarize yourself with the various scripting tools available during the Planning Phase. You can do an "execution preparation of the battlespace" as I call it. Put together a flexible battle plan with different routes, BPs, fire control settings, etc. using triggers, conditions, and events to implement them during play as the situation develops. It helps you be more efficient during play and alleviates the "one-legged guy in an ass-kicking tournament" feeling you get when the span of command exceeds the single-vehicle level. Plus, it's an interesting exercise in and of itself. Of course, it does take quite a bit of time, especially in the beginning when you're figuring out the subtleties of the scripting tools. (Make sure you save your plan before mission start!) There is some very useful advice here: Wiki article on Planning Phase 0 Quote Link to comment Share on other sites More sharing options...
EMiner Posted March 28, 2014 Share Posted March 28, 2014 RedWarrior... Sequence of action: Spot Laze Follow the target Continue lazing Apply lead Fire (Kill) Spot next target Laze Follow the target Continue lazing Apply lead BOOM!!!! ANOTHER KILL!!! Practice leading in the tutorials That's how I learned Oh and BTW my weapon of choice is a Leo2E 0 Quote Link to comment Share on other sites More sharing options...
BANDIT7 Posted April 27, 2014 Share Posted April 27, 2014 CottonBalers BY GOD!!! C/D co 2-7 IN BN (2003-2009) 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted April 28, 2014 Author Share Posted April 28, 2014 Yep. A 2/7 Infantry (1989-1991)! 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted April 28, 2014 Share Posted April 28, 2014 Perhaps more importantly, you should familiarize yourself with the various scripting tools available during the Planning Phase. You can do an "execution preparation of the battlespace" as I call it. Put together a flexible battle plan with different routes, BPs, fire control settings, etc. using triggers, conditions, and events to implement them during play as the situation develops. It helps you be more efficient during play and alleviates the "one-legged guy in an ass-kicking tournament" feeling you get when the span of command exceeds the single-vehicle level. Plus, it's an interesting exercise in and of itself. Of course, it does take quite a bit of time, especially in the beginning when you're figuring out the subtleties of the scripting tools. (Make sure you save your plan before mission start!) There is some very useful advice here: Wiki article on Planning Phase+1. A good example would be if you knew your task was to take a company of Mech Inf to certain location - a large wood, say- and clear it of enemy. You don't want to drive your vehicles up to the objective, dismount them and then have them milling about in the open while you sort out their routes. So... In the planning phase lay down as many waypoints and routes as you think you will require to do the job. (You don't necessarily need one per squad). Then, when you have debussed your troops you can quickly give them short routes from their debussed locations around the vehicles to the start waypoints - and off they will go. You may also wish to pre-plan 'retreat' routes for the vehicles so they can get back into cover as soon as the troops have dismounted. This is just one example of how planning and preparation can help you handle multiple units.Btw, although SB uses Planning Phase to indicate the bit before the game starts (Execution Phase) there are often pauses between phases of an operation - particularly if it's an attack - while units regroup and reorganise. This is the time to put down your routes for the next move - once your C.O has told you what that is, of course. 0 Quote Link to comment Share on other sites More sharing options...
Homer Posted April 28, 2014 Share Posted April 28, 2014 During the planning phase, I just setup battle points all over the place and route to them as needed on the run. Otherwise, I would spend hours plotting out routes according to some sort of intricate battleplan that inevitably falls apart. 0 Quote Link to comment Share on other sites More sharing options...
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