Mokkeri Posted March 19, 2014 Share Posted March 19, 2014 I have made two bp to missile team and i want that team will switch to second position after firing missile. I have made route with embark if condition rule unit this is low on ready ammo, team seems proceed to route immediately. Same behaviour with unit this is low on stored ammo. How to make it correct? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 19, 2014 Share Posted March 19, 2014 Suggest you use the timing boxes so that if the condition is true wait X minutes before executing the "embark if ..." statement.So team firesSatisfies the low status criteriaReloadsEmbark if ... executed after wait time satisfied. 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted March 19, 2014 Share Posted March 19, 2014 I wonder if the fact that missile teams carry a small number of rounds means that they are always deemed low on stored/ready ammo by the condition logic?If so, one workaround would be to create a region to serve as an "engagement area" and set the team to embark a certain number of seconds after it sees an enemy AFV in the engagement area. Make sure that the delay time is sufficient for the unit to detect and fire on the enemy and also enough time for missile flyout. This will not be flawless, however, because sometimes it will see an enemy vehicle and not engage right away. In that case, it will end up embarking before it has fired. 0 Quote Link to comment Share on other sites More sharing options...
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