DarkAngel Posted July 2, 2014 Share Posted July 2, 2014 (edited) Uploaded a revised version of the Golan Heights heightmap and terrain map. This is mainly for Lt. George but feel free to have a look. Terrain map is from OSM data and contains a fairy well detailed road network. There are no buildings as this data set currently doesn't have any!!. Links to follow once the files are approved. Here is an image showing the change. The yellow box is the existing heightmap. The orange box is the revised map area. Links:- http://www.steelbeasts.com/Downloads/p13_sectionid/252/p13_fileid/2605 http://www.steelbeasts.com/Downloads/p13_sectionid/253/p13_fileid/2606 Edited July 2, 2014 by DarkAngel 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 2, 2014 Share Posted July 2, 2014 Uploaded a revised version of the Golan Heights heightmap and terrain map. This is mainly for Lt. George but feel free to have a look. Terrain map is from OSM data and contains a fairy well detailed road network. There are no buildings as this data set currently doesn't have any!!.Links to follow once the files are approved.Here is an image showing the change. The yellow box is the existing heightmap. The orange box is the revised map area.Dribble 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted July 2, 2014 Author Share Posted July 2, 2014 Incontinence playing you up again Hedge?.Added links to the original Post. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 2, 2014 Share Posted July 2, 2014 Incontinence playing you up again Hedge?.Added links to the original Post.Centurion Vs T-62/T-55:nukem: 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted July 2, 2014 Author Share Posted July 2, 2014 :clin: 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 20, 2017 Author Share Posted April 20, 2017 I've uploaded an alternative version of the height map made from 30m srtm data sampled at 12m. Link to follow. 0 Quote Link to comment Share on other sites More sharing options...
speckfire Posted April 20, 2017 Share Posted April 20, 2017 Niice...Thank you sir. 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted April 20, 2017 Share Posted April 20, 2017 1 minute ago, speckfire said: Niice...Thank you sir. Thank him when the links work 0 Quote Link to comment Share on other sites More sharing options...
Andres87 Posted April 20, 2017 Share Posted April 20, 2017 Sounds great 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted April 20, 2017 Share Posted April 20, 2017 (edited) At the initial phase of the 1973 war, the Syrian forces broke through the IDF southern sector defenses and managed to reach as near as 6-7 kms from the Kinneret lake, near Kanaf. They also reached El-Al, Katzabiya and Nafakh. Before their were destroyed by the arriving Israeli reserves, the Syrian force of the 47th armored brigade excitingly radioed their HQ that they can see Tiberias on the western bank of the lake. By the end of the war, in addition to all the territory it lost, the IDF also took the territory between the Hermon mountain top, Mizraat Beit Jann, Tell Shams, Tell Maree, Tell Antar, Tell Al-Mal, Tell Maskhara and Umm-Bootna. "Tell" means a volcanic hill.  The original Israeli goal was to reach Kanakir, in order to put the outskirts of Damascus in the range of the M50 howitzers (French-made 155mm howitzers on Sherman chassis), but the arrival of the Iraqi armor to the Israeli southern flank made Israel settle on shelling Damascus Al-Maza airbase and other nearby bases with M107s from Mizraat Beit Jann (the control tower took a direct hit).  The book "Inside Israel's Northern Command: The Yom Kippur War on the Syrian border" by Dani Asher is recommended for anyone interested.  Israeli and Syrian forces kept exchanging fire until June 1974, when a disengagement agreement was signed and a UN-manned buffer zone was created. Israeli forces leaving Tell Shams on June 18th, 1974:  Edited April 23, 2017 by Iarmor 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted April 21, 2017 Author Share Posted April 21, 2017 Â 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 27, 2017 Share Posted June 27, 2017 On 02/07/2014 at 10:43 PM, Hedgehog said: Centurion Vs T-62/T-55 :nukem: Â Should probably do something about this.... 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted July 1, 2017 Share Posted July 1, 2017 Israeli - Syrian border, September 1972: Â Â Panzer IVÂ at 0:18 0 Quote Link to comment Share on other sites More sharing options...
sjr162 Posted January 27, 2018 Share Posted January 27, 2018 OK so this may be a dumb question, but how do add buildings in the map editor to this great map?  0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 27, 2018 Share Posted January 27, 2018 (edited) 1. Save the map as some other name (to avoid overwriting the original).  2. Zoom in - so you can adjust the building's position.  3. Select "Object" from the table on the right hand side beneath the terrain palette.  4. Pick a sub category "Residential" or "Highrise" or whatever.  5. Scroll down through the choices.  6. Click on the item you chose. Now you'll appreciate zooming in.  7. Click on the map to place one building. Click as many times as you need that type of building to populate the map.  8. Click "Select" . This has two effects:  a. The building type you used will be added to the "recently used list" - so if you need more its already there.  i. I tend to also write them down as this "recently used list" is only valid for that session - so when you re-open the editor for session 2 it will be gone.  b. If you click on a building there is a pointer showing you the "front" so you can move / rotate it without them all just pointing East.  You can shift click to move multiple buildings, etc.  Then you need to start using the F1 key to see the 3D world and ensure the building doesn't block a road, or is buried in a hill side or whatever.   Edited January 27, 2018 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
sjr162 Posted January 27, 2018 Share Posted January 27, 2018 thanks Mark, I am trying to build a sce reflecting the 1973 operations around Mt Herman. Will let you now how it turns out! 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 27, 2018 Author Share Posted January 27, 2018 There is an update coming for the height and terrain map so I wouldn't invest too much time on adding stuff yet. I'm still working on them at the moment. Â 0 Quote Link to comment Share on other sites More sharing options...
Nike-Ajax Posted January 27, 2018 Share Posted January 27, 2018 Sounds excellent - I am going to use them in an upcoming project  0 Quote Link to comment Share on other sites More sharing options...
sjr162 Posted January 28, 2018 Share Posted January 28, 2018 that's great news - have an idea of a simulated campaign over a year at coy level using this map and historic forces so that would be perfect.  0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 28, 2018 Author Share Posted January 28, 2018 Just uploaded some alternative files for the revised Golan map. This is for people to look at and for feedback. I would advise people not to invest too much effort into working on this as it is my own project and could be superseded at any time. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 29, 2018 Share Posted January 29, 2018 (edited) Earlier today we played a scenario on the original Golan map where vehicles were hitting invisible objects and losing track.  Does this new map fix this?  @sjr162 @Nike-Ajax Edited January 29, 2018 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted January 29, 2018 Share Posted January 29, 2018 10 hours ago, Apocalypse 31 said: Earlier today we played a scenario on the original Golan map where vehicles were hitting invisible objects and losing track. Im not sure which map youre referring to exactly, but i havent encountered that issue in my experience with Dark's earlier Golan map, is it possible that vehicles were losing tracks due to high speeds over bumpy terrain/rocks etc? 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 29, 2018 Share Posted January 29, 2018 6 hours ago, Bond_Villian said: is it possible that vehicles were losing tracks due to high speeds over bumpy terrain/rocks etc? That may have been it. Â There's not much visual feedback on the terrain. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted January 29, 2018 Author Share Posted January 29, 2018 Very unspecific and unhelpful. Which version were you using?. There is nothing unusual about the maps which would cause this. 0 Quote Link to comment Share on other sites More sharing options...
Nike-Ajax Posted January 30, 2018 Share Posted January 30, 2018 (edited) I dont know the version.  But we lost almost 10 callsigns because they drove over fist sized rocks which with maximum graphics appear quite suddenly... very strange.  Moreover in each and every case then they had damage to the right roadwheels AND the right track was damaged/detracked.   EDIT: I just made a testscen with #Golan_revised1a.ter, and had the same problem within minutes of driving full speed through terrain where there were only small rocks. Again Right Track and right wheels damage. I havent experienced this with any other map.  But could just be me that havent understood that small rocks can break your Track  Edited January 30, 2018 by Nike-Ajax 0 Quote Link to comment Share on other sites More sharing options...
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