Kingtiger Posted July 20, 2014 Share Posted July 20, 2014 Not really a bug but something thats been buggering me (ha!)I can understand that the TOW is a non-runner, but for the other ingame ATGM systems (Dont know about RBS70, its a AA after all) they must be runable.Back in 2001 I was trained as Squad leader on BILL1 system (almost identical to BILL2) and we always ran to and from our APCs to/from our BP's and we had PT runs across football fields with the BILL system (it was fun, I promise you, we started on one side with the system built up, on a whistle signal we tore it down, ran over the football field and reasembled it on time, before we got a new whistle signal to disasemble it and run back over the field and asemble it again... good times!).So with that in old memory I am having a hard time seeing the ATGM crews in SB (Except the TOW...) just walking calmly away from or to a BP. So I would like the ATGM crews to be able to run just like the infantry, maybe just make them wear out quicker or something? /KT 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted July 20, 2014 Share Posted July 20, 2014 IIRC it's on the list. I think it was going to be a case where the ATGM team's stamina would deplete much faster than the normal infantry if they were running. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted July 21, 2014 Moderators Share Posted July 21, 2014 Yes, it requires new animations and special care with with stamina depletion -- which is just something we don't have time to do at the moment unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 21, 2014 Share Posted July 21, 2014 Would you also need the sight picture/view to wobble all over the place as the unlucky sods suck in the big ones after you send them on a 800m "tab"? 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 21, 2014 Share Posted July 21, 2014 Wouldn't it be possible to just swap the models to a generic infantry model for running? No new animation needed. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 21, 2014 Share Posted July 21, 2014 Would you also need the sight picture/view to wobble all over the place as the unlucky sods suck in the big ones after you send them on a 800m "tab"?Thats why our systems use a tripod. Ha...see what you get when buying american ;-) 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 21, 2014 Share Posted July 21, 2014 Wouldn't it be possible to just swap the models to a generic infantry model for running? No new animation needed. But then how do you shoot at the HVT if all the running infantry look the same regardless of whether they are carrying a rifle, HMG, Javelin or AGL? 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted July 21, 2014 Share Posted July 21, 2014 But then how do you shoot at the HVT if all the running infantry look the same regardless of whether they are carrying a rifle, HMG, Javelin or AGL?Caedite eos. Novit enim Dominus qui sunt eius. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 21, 2014 Share Posted July 21, 2014 But then how do you shoot at the HVT if all the running infantry look the same regardless of whether they are carrying a rifle, HMG, Javelin or AGL?It doesn't matter. As Lt_Default says; Kill em all! :gun:At least it would be an acceptable stop-gap measure to enable them to run, no? 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted July 21, 2014 Members Share Posted July 21, 2014 It's on The List. 0 Quote Link to comment Share on other sites More sharing options...
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