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Cannon damage when hitting machine gun [FIXED]


Colebrook

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Good find. Long story short: the ARM model was changed a few months ago by adding the loader's MG and due to a mismatch of files, this new mesh had a missing armor property, and so SB just simply applies the first property to it (which happens to be maingun). :( The good news is that this issue is unique/specific to the Leo 2E.

We will fix this ASAP and will likely put out a hotfix for it (this is being discussed).

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Excellent!,very fast fix.

The fix dont change the version numbers,what happens if 1 player with the fix and other without try to play MP?

Only the host matters in regards to damages. So, in theory, in a Network Session game then as long as the Host has this fix, then all damages to the Leo 2E should be correct (although the clients will still see the "white tracks" bug).

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