Colebrook Posted October 25, 2014 Share Posted October 25, 2014 (edited) Tested on 3.019 on Leo 2E subir foto Dont see on the screenshot but cannon is damaged,as the title says. Edited October 27, 2014 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 25, 2014 Share Posted October 25, 2014 Single player or multi player?If multi player, is this the Server AAR or Client AAR?From memory there is a known issue with the damage ray (red line) being an approximation of where it hits (i.e. believe the text box, not necessarily the spot where the red line hits the vehicle). 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted October 25, 2014 Author Share Posted October 25, 2014 It was single player.I have made more tests and the damage ray seems ok,I was aiming on the machine gun and on the AAR the red line was hitting the machine gun. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 25, 2014 Share Posted October 25, 2014 Yep, just checked and shooting the loaders gun will take out the main gun:PoHZJtqLVfA 0 Quote Link to comment Share on other sites More sharing options...
Mogwa Posted October 25, 2014 Share Posted October 25, 2014 Bring on the exploiters ... 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 27, 2014 Moderators Share Posted October 27, 2014 Good find. Long story short: the ARM model was changed a few months ago by adding the loader's MG and due to a mismatch of files, this new mesh had a missing armor property, and so SB just simply applies the first property to it (which happens to be maingun). The good news is that this issue is unique/specific to the Leo 2E. We will fix this ASAP and will likely put out a hotfix for it (this is being discussed). 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 27, 2014 Moderators Share Posted October 27, 2014 OK, this has been fixed here:http://www.steelbeasts.com/sbforums/showthread.php?p=264535#post264535 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted October 27, 2014 Author Share Posted October 27, 2014 Excellent!,very fast fix.The fix dont change the version numbers,what happens if 1 player with the fix and other without try to play MP? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 28, 2014 Moderators Share Posted October 28, 2014 Excellent!,very fast fix.The fix dont change the version numbers,what happens if 1 player with the fix and other without try to play MP?Only the host matters in regards to damages. So, in theory, in a Network Session game then as long as the Host has this fix, then all damages to the Leo 2E should be correct (although the clients will still see the "white tracks" bug). 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted October 29, 2014 Share Posted October 29, 2014 Bring on the exploiters ... OK, this has been fixed here:http://www.steelbeasts.com/sbforums/showthread.php?p=264535#post264535DENIED!!:luxhello: 0 Quote Link to comment Share on other sites More sharing options...
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