Brun Posted February 20, 2015 Share Posted February 20, 2015 AlphaOneSix,If you want static make Your plan static. If you want to attack with a lot of moving parts do that instead. Just pick a force and go with it. These Symmetrical Scenes tend to toss the plan out the window more than any type of scene IMO. Best to start with a simple plan, then adjust according to what You believe the enemy has in mind. There are plenty of reinforcements during the battle to change the course of the battle, no matter what Your starting choice. Also I am sure You will get good advice from teammates that have played this before. 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted February 20, 2015 Share Posted February 20, 2015 That being said, I was waffling on whether to volunteer for CO on this one, but I would rather my first TGIF CO experience not be one where I have to choose what my force will consist of...I'd much rather start with a mission that's more...static?I wouldn't overthink this too much. Like Brun said, even though the composition of the first (immediate) wave of reinforcements is variable, the next three (2?) waves are set in stone. So, just decide in advance which force structure you want to select for that first wave, and now the mission is "static" and you can pre-plan to your heart's content.Biggest piece of advice I have for new COs is that you have to accept that you will spend most of your time in the map view, and, secondarily, in Observer/F8 view of your subordinates' vehicles. You should spend very little, or no, time looking through your own vehicle's gunsight and shooting at things. As far as this particular mission, because the two sides are very evenly matched and have symmetrical objectives, the first 2/3rds of the mission usually consists of both sides cautiously probing around the line of contact. Very attritional. That's not to say that a more aggressive plan would not work. But this mission tends to see very cautious behavior on both sides. 0 Quote Link to comment Share on other sites More sharing options...
AlphaOneSix Posted February 20, 2015 Share Posted February 20, 2015 Yeah I was thinking along those same lines, my only real concern was choosing a "wrong" initial mix and getting steamrolled by the opposition. That being said, all of my thoughts were focused on the red side, so I'd have to bump Colebrook and I definitely do not want him to waste any of his planning that he may have already done. If I don't do it this week, I promise I'll do it next week. (My wife likes using this line on me, so I know it works!) 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted February 20, 2015 Share Posted February 20, 2015 I don't think there is a "wrong" mix, just different mixes dependent on how you intend to fight. If you intend to fight as a NATO style force, and you pick a low quality force, it probably will turn out poorly. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted February 20, 2015 Author Moderators Share Posted February 20, 2015 Well to be clear, it is essentially all NATO type forces in the scenario, just some are newer and some are older. The newer stuff is fewer in number, and the older stuff is more abundant. Quantity versus quantity basically. Maybe one day I will make a NATO = quality, Warsaw Pact = Quantity version. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted February 20, 2015 Share Posted February 20, 2015 Its ok AlphaOneSix, i I havent yet made the plan, you can Co red if you want. 0 Quote Link to comment Share on other sites More sharing options...
AlphaOneSix Posted February 20, 2015 Share Posted February 20, 2015 There goes the neighborhood! 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted February 20, 2015 Share Posted February 20, 2015 "Maybe one day I will make a NATO = quality, Warsaw Pact = Quantity version."I second the motion :cool3:Officially for the record, I am NOT going to be Commander tonight. Next week perhaps. I need to improve on my 0-2 TGIF record :clin: 0 Quote Link to comment Share on other sites More sharing options...
AlphaOneSix Posted February 21, 2015 Share Posted February 21, 2015 It's not whether you win or lose, it's how spectacularly you win or lose! 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted February 21, 2015 Author Moderators Share Posted February 21, 2015 Good game everyone. Blue nearly took Red's HQ, but either ran out of time and/or steam, and Red fell back to the "Alamo" to defend it at the last minute. I think it was much more hectic (in a good way) with friendly map updates instead of full map updates and I think I will keep it this way. I made a few tweaks for next time (2016), the central highlands should be a *little* less slow going (removed some fields there, but kept the fields in the flat lands) and corrected a few typos in the briefing. Most notably, the Quantity Light selection said there were 8x IFVs, which should of said 12x IFVs. :shocked: 0 Quote Link to comment Share on other sites More sharing options...
Vacquero Posted February 21, 2015 Share Posted February 21, 2015 That was a great sce, to get re acquainted with SB on. 0 Quote Link to comment Share on other sites More sharing options...
RedWardancer Posted February 21, 2015 Share Posted February 21, 2015 Haven't seen that many pieces on such a narrow map in a while. Another ten more minutes and Blue would have won. Red was nowhere near blue HQ. I am happy that off board ammunition is not a factor, otherwise I would have never been able to fire off the 49 fire missions as I had. Being the FO is perhaps more strenuous than manning the front line crew positions :cool3: Nevertheless, fire support is a crucial part of the game. One cannot appreciate it enough unless you don't have it and need it.Still sucks going up against the God-Tanks (Leos). Rather faceoff against Russian stuff anyday, that includes the T-90s with their ridiculously long ranged missiles.Now about next week's TGIF... 0 Quote Link to comment Share on other sites More sharing options...
AlphaOneSix Posted February 21, 2015 Share Posted February 21, 2015 Yeah I'm a huge fan of those L55's on the Leo2E. Also Spike teams. I had initially intended to go Quality (L) but changed at the last minute to Quality (H)I wasn't much of a CO (at least not what I hoped I'd be), but I definitely learned a lot. I guess the best outcome is that I'm interested in CO'ing again in the future, so it's not all bad. It helps that I had plenty of competent people that I could pretty much leave to their own devices. Even though the mission ended in a technical "draw", I'm counting it as a loss, as Blue definitely got more penetration on us and given just a few more minutes we'd very likely have lost. The vehicle loss ratio wasn't quite as lopsided as I thought it might be...Blue lost 50 vehicles and Red lost 58. And without full map updates, that UAV becomes a HUGE asset.Anyway, great fun, and I'm cautiously looking forward to CO'ing again, so I think that's a good outcome. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted February 23, 2015 Author Moderators Share Posted February 23, 2015 (edited) 27 FEB scenario: TGIF Norkistan vs Sorkistan v2-3NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.Remember to play within the TGIF House Rules and SB.com community rules. Edited March 3, 2015 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Brun Posted February 24, 2015 Share Posted February 24, 2015 I'll CO Red. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted February 24, 2015 Share Posted February 24, 2015 I'll Co blue 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted February 26, 2015 Author Moderators Share Posted February 26, 2015 Scenario was updated. The original KE round for Blue got reduced in power quite a bit in the latest update, so this change puts Blue ammo back in line with what the scenario designer originally had in mind. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 3, 2015 Author Moderators Share Posted March 3, 2015 (edited) 6 MAR scenario: Top Mech Company Challenge 01d-HN-3025NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.Remember to play within the TGIF House Rules and SB.com community rules. Edited March 9, 2015 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 9, 2015 Author Moderators Share Posted March 9, 2015 (edited) 13 MAR scenario: Convoy Ops 01-3025bWe played this one near the end of last year, but it was changed quite a bit since then, based on feedback. The biggest change was to the map where many small crossroad towns and trees were added.NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element.To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan.Remember to play within the TGIF House Rules and SB.com community rules. Edited March 17, 2015 by Volcano 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted March 9, 2015 Share Posted March 9, 2015 I want to test my new TGIF Co award PD: Also i will Co blue team 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted March 10, 2015 Share Posted March 10, 2015 I want to test my new TGIF Co award:cool3: Congrats! 0 Quote Link to comment Share on other sites More sharing options...
Brun Posted March 10, 2015 Share Posted March 10, 2015 Congrats! Colebrook.I also want to test My new TGIF CO Award. :3starSK:I will Co red. 0 Quote Link to comment Share on other sites More sharing options...
Cougar11 Posted March 12, 2015 Share Posted March 12, 2015 I noticed on the blue section of Convoy ops version 025 for this Friday the lead MRAP has a RWS.I am wondering if the reload for the 50cal on it has been fixed? I bring this up just in case, and so that it can be dealt with prior to or in mission as needed. Would hate to have it be a sore spot in the game.I played a mission with MRAPs and the RWS, and due to the lack of space on vehicle roof, the reload on it was either never going to happen, or so slow it became a detriment to the mission. I found that the MRAP with the LEMUR sight did not have the same problem. If it was fixed since 3.019 then not a problem, but if not maybe it could be changed out for the LEMUR or the CO and user for the vehicle will just have to plan accordingly. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 12, 2015 Author Moderators Share Posted March 12, 2015 Interesting, I was not aware of that issue with the 0.50 Cal RWS. OK, we will look into that as it sounds like a bug. In the mean time, I just updated the scenario so that the Cougar MRAP has a Lemur .50 cal. I wouldn't have updated the scenario just for that since this is not a major issue, but I also noticed that Blue had 2x extra Apaches that I added by mistake (I must of been testing something and forgot to remove them). Those have been removed -- sorry Colebrook. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 12, 2015 Share Posted March 12, 2015 Interesting, I was not aware of that issue with the 0.50 Cal RWS. OK, we will look into that as it sounds like a bug.In the mean time, I just updated the scenario so that the Cougar MRAP has a Lemur .50 cal. I wouldn't have updated the scenario just for that since this is not a major issue, but I also noticed that Blue had 2x extra Apaches that I added by mistake (I must of been testing something and forgot to remove them). Those have been removed -- sorry Colebrook. Bug ID for .50 rws has been posted... 0 Quote Link to comment Share on other sites More sharing options...
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