Rotareneg Posted January 21, 2015 Share Posted January 21, 2015 In the Warrior(ODS), "lasing" makes a snappy little click sound, but does nothing else obvious. What is it doing, besides just clicking? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 21, 2015 Moderators Share Posted January 21, 2015 In the Warrior(ODS), "lasing" makes a snappy little click sound, but does nothing else obvious. What is it doing, besides just clicking?IIRC, pressing CTRL causes the gunner to toggle between high and low gear manual traverse. So, you toggle between the key taps moving the turret in fine movements to key taps moving the turret in large increments. This same should be true on the Scimitar.This sounds like something for the SBwiki for the Scimitar page (I notice that the Warrior doesn't have a wiki page)... :shocked: 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 21, 2015 Author Share Posted January 21, 2015 The Scimitar doesn't make the clicking sound, and it doesn't seem to effect the traverse speed on either vehicle, at least in 3.023 using the keyboard. Perhaps it only works with the AFV Sim controls? 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted January 21, 2015 Share Posted January 21, 2015 (I notice that the Warrior doesn't have a wiki page)... :shocked: Yeah, I'm lacking good enough data on the Warrior for a good general description and crew position part without offending anyone's national pride. Same reason I haven't done the early Leos either. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 22, 2015 Moderators Share Posted January 22, 2015 Yeah, I'm lacking good enough data on the Warrior for a good general description and crew position part without offending anyone's national pride. Same reason I haven't done the early Leos either. No worries, I wasn't trying to drop hits or anything - I really thought we had one already and discovered we didn't. I am surprised one of the Brits haven't made one yet, with all sorts of tid bit information about how the Warrior is the best IFV in the world. Your efforts in the SBwiki are greatly appreciated! :drink: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 22, 2015 Moderators Share Posted January 22, 2015 The Scimitar doesn't make the clicking sound, and it doesn't seem to effect the traverse speed on either vehicle, at least in 3.023 using the keyboard. Perhaps it only works with the AFV Sim controls? Right, on the Scimitar it is P key instead. :eek: I think it has something to do with the fact that the Warrior has powered traverse, so P is palm switch. Obviously this is not very consistent. But anyway, I just checked and at least in the Scimitar it does work (it works as a toggle). Fast manual traverse, slow manual traverse. I didn't try it on the Warrior but last I checked, it worked there too, although sometimes the difference in traverse rates was not that noticeable. It should probably be CTRL key for both vehicles to be consistent. And you might be right in the assumption that it is mostly something used for the manual traverse controllers... 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 22, 2015 Share Posted January 22, 2015 I don't see any difference....Is there much difference between Fast and Slow Traverse? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 22, 2015 Author Share Posted January 22, 2015 I can't see any difference either, it seems to move the same amount with a single tap and the max speed with rapid tapping seems the same. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 22, 2015 Share Posted January 22, 2015 (edited) Is there much difference between Fast and Slow Traverse?In RL, Yes.Fast is for major turret moves, Slow for laying the gun.Course and Fine are probably better ways to describe it but one rotation on the high gearing rotates the turret about 2.5 to 3 times further than one rotation on the low gearing.Manually traversing 6400mils on the low gearing is a great way to build up muscle strength.I'll see if my MRV (Medium Reconnaissance Vehicle - a Scorpion turret on top of a M113A1) pam actually details the respective gear ratios.Scimitar and Scorpion use the same traverse gearbox so the ratios are probably the same, just that the respective turret weights means that traversing a Scimitar is less work than a Scorpion. Edited January 22, 2015 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 22, 2015 Moderators Share Posted January 22, 2015 Your doing it wrong if you don't see a difference. The difference is when you get the taps going and watch how fast the turret is moving, of course both rates are the same speed when you are just traversing from stop, the main difference is the full speed rate. The speed difference is there for all speeds, but most noticeable at maximum speed (admittedly not very noticeable in slow traverse, yes, but that is not a bug). Try this: Scimitar, gunner position. The turret begins in fast speed/coarse setting. Tap the keys, tap tap tap x100... and watch the turret clock and count the seconds. About 18 seconds to traverse 45 degrees. Now press P (on the Scimitar), hear the clunk, do the same thing. About 40 seconds just to traverse that same 45 degrees. New mini-game challenge: How many seconds can you traverse the Scimitar turret manually 360 degrees in both modes? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 22, 2015 Share Posted January 22, 2015 Your doing it wrong if you don't see a difference. The difference is when you get the taps going and watch how fast the turret is moving, of course both rates are the same speed when you are just traversing from stop, the main difference is the full speed rate. The speed difference is there for all speeds, but most noticeable at maximum speed (admittedly not very noticeable in slow traverse, yes, but that is not a bug).Try this: Scimitar, gunner position. The turret begins in fast speed/coarse setting. Tap the keys, tap tap tap x100... and watch the turret clock and count the seconds. About 18 seconds to traverse 45 degrees. Now press P (on the Scimitar), hear the clunk, do the same thing. About 40 seconds just to traverse that same 45 degrees. New mini-game challenge: How many seconds can you traverse the Scimitar turret manually 360 degrees in both modes? With or Without rotary handles? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 22, 2015 Share Posted January 22, 2015 I'll see if my MRV (Medium Reconnaissance Vehicle - a Scorpion turret on top of a M113A1) pam actually details the respective gear ratios.Sorry I'm afraid the pam doesn't go into that detail.You'd probably need access to the EMEI's (Mechanic's instructions) to find out what the gearing actually is. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted January 22, 2015 Share Posted January 22, 2015 Sorry I'm afraid the pam doesn't go into that detail.You'd probably need access to the EMEI's (Mechanic's instructions) to find out what the gearing actually is.DDon't you have access to that :-P 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 22, 2015 Share Posted January 22, 2015 DDon't you have access to that :-P Well I thought I was doing OK having a copy of the vehicle pam from 1985. 0 Quote Link to comment Share on other sites More sharing options...
GSprocket Posted January 22, 2015 Share Posted January 22, 2015 No worries, I wasn't trying to drop hits or anything - I really thought we had one already and discovered we didn't. I am surprised one of the Brits haven't made one yet, with all sorts of tid bit information about how the Warrior is the best IFV in the world. Your efforts in the SBwiki are greatly appreciated! :drink: The basics: Scimitar/Warrior. Best AFVs in the world, armed with BV and supply of tea. Also has tracks, an engine and other stuff, including some kind of gun. Your turn to brew. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 22, 2015 Author Share Posted January 22, 2015 Your doing it wrong if you don't see a difference.Apparently so. Now there's an obvious difference, don't know why I didn't notice it last night. :c:New mini-game challenge:How many seconds can you traverse the Scimitar turret manually 360 degrees in both modes?5 seconds in both modes. Oh! You mean without turning the vehicle itself? 1:05.4 in fast, 2:51 in slow. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 23, 2015 Moderators Share Posted January 23, 2015 5 seconds in both modes. Oh! You mean without turning the vehicle itself? 1:05.4 in fast, 2:51 in slow. Right, it is kind of a moot point when the driver is telepathically connected with the keys; just have him pivot around to aim. The main use for traverse speeds is for rotary handles, and the only time fast traverse is really useful is when your engine is knocked out and you want to traverse a long distance. One day the driver should have a random delayed response to key presses (on the highest realism setting) to model the real life verbal delay so that you cannot get an immediate reaction (like a one second delay). Wouldn't that be fun? I am sure everyone would love the realistic frustration. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 23, 2015 Share Posted January 23, 2015 like a one second delay On a good day. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 23, 2015 Moderators Share Posted January 23, 2015 On a good day. Right, and occasionally in game the driver goes to sleep and he doesn't respond for several key presses... :clin: 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 23, 2015 Author Share Posted January 23, 2015 One day the driver should have a random delayed response to key presses (on the highest realism setting) to model the real life verbal delay so that you cannot get an immediate reaction (like a one second delay). Wouldn't that be fun? I am sure everyone would love the realistic frustration. Played a few fully crewed missions, so I know how that works. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 23, 2015 Share Posted January 23, 2015 Right, and occasionally in game the driver goes to sleep and he doesn't respond for several key presses... :clin: Can we get a snoring sound effect? i_DrvSlp.wav Shift + Arrow Keys = Poke Driver in the back. i_DrvOwFkOf.wav 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 23, 2015 Share Posted January 23, 2015 Shift + Arrow Keys = Poke Driver in the back.i_DrvOwFkOf.wav For most vehicles you'll need a pretty long pole to jab the Driver from the Crew Commander's seat (assuming the driver's and fighting compartments are connected). 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted January 23, 2015 Share Posted January 23, 2015 For most vehicles you'll need a pretty long pole to jab the Driver from the Crew Commander's seat (assuming the driver's and fighting compartments are connected).Guess the leo-2 drill would be: tc kick gunner then gunner kick driver 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted January 23, 2015 Share Posted January 23, 2015 Guess the leo-2 drill would be: tc kick gunner then gunner kick driver Smart solution is to use 2 ropes Tie one to left driver`s shoulderstrap, and another to the right shoulderstrap- now TC have nice and effective tool to control driver without saying a word Works fine in BMP... 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 23, 2015 Share Posted January 23, 2015 Smart solution is to use 2 ropes Tie one to left driver`s shoulderstrap, and another to the right shoulderstrap- now TC have nice and effective tool to control driver without saying a word Works fine in BMP... And when you traverse the turret you strangle the driver? 0 Quote Link to comment Share on other sites More sharing options...
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