Rotareneg Posted July 7, 2015 Share Posted July 7, 2015 Here's a demo of SB Gold, which did have a nice "sparks" effect:HqA8o1WGz8o 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 8, 2015 Share Posted July 8, 2015 Here's a demo of SB Gold, which did have a nice "sparks" effect:HqA8o1WGz8o That's a blast from the past. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted July 14, 2015 Share Posted July 14, 2015 This is all quite preliminary, I've spent a few hours tweaking the effects and they still look a bit like washed out bitmaps.I made the tracer and missile images look more vibrant (it looks better in motion): I tried out the M1 on the tank range today. I used the GPS in non thermal mode and was really surprised at how hard it was to follow the flight of the round. Where was the bright red dot? I remember when firing the 105mm on M60A1s the tracer was almost always visible until the round hit (or went behind, or into the ground in front of) the target. Extremely dry, dusty conditions at Ft. Stewart could sometimes cause enough dust to be kicked up to make it hard to see at first but it would usually clear up enough to see where it hit. I never had this problem in Germany. I am really looking forward to your update. Tim 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted August 13, 2015 Share Posted August 13, 2015 Lets not forget the ammo carriers...They should have some nice pyro effects..:1: 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted September 6, 2015 Share Posted September 6, 2015 Any progress on this project or is it dead??:confused: 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted September 8, 2015 Author Share Posted September 8, 2015 Certainly not dead, I wanted to make adjustments from the clips that were uploaded.This is a very tedious and time consuming thing to do, and to be honest, the females in my life don't really want to compete with it.Keep in mind from your above comment we can't have a different animation for ammunition or fuel trucks and that sort of thing- it's one size fits all, so, I am keeping in mind the adjustments that have to be done to make it look more or less acceptable in every situation.One of the problems for example is where the large and small hit explosions have the same animations in common- the program just stretches the smaller effect to make it bigger. The stock animation doesn't really show it since it's not terribly detailed to begin- but when I added other things like particles or pieces of debris, or just more detailed effects generally, the stretching really shows- the larger explosions just look more washed out and stretched and choppy. So the constant adjustment is taking a lot of time.I wanted to produce something which looked like the Saudi M1 tank apparently hit by ATGM within my abilities; the animation system currently is too primitive for that- just a few frames of animation, each frame can only be so many pixels long and wide, much of the animation is recycled for different situations, and so on. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 8, 2015 Members Share Posted September 8, 2015 Please don't forget that a new particle system is in preparation which will render the work obsolete in about eight months from now. I feel compelled to issue this warning here. The old artwork will go. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted September 21, 2015 Author Share Posted September 21, 2015 Thanks for that advisement.At any rate, I hope that some users find it useful- at the very least, the tracers are a bit easier to see now. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 21, 2015 Share Posted September 21, 2015 Is there a download for this yet? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted September 21, 2015 Share Posted September 21, 2015 http://www.steelbeasts.com/Downloads/p13_sectionid/254/p13_fileid/2715 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted September 21, 2015 Share Posted September 21, 2015 Thank you!!! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 22, 2015 Share Posted September 22, 2015 at the very least, the tracers are a bit easier to see now.So does that mean its something everyone in a given multi player mission needs to use?Does a player / side gain an unfair advantage from seeing outgoing / incoming tracer when playing a side that doesn't? 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted September 22, 2015 Author Share Posted September 22, 2015 I suppose that's possible, I think especially for the ATGMs, I think they are easier to guide at longer ranges. But I don't think generally it's the same as one side using neon camo paint to better differentiate the other side. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted November 9, 2015 Author Share Posted November 9, 2015 After adjusting the transparency, I adjusted the brightness and the color balance. This was to make the fire more white hot ammunition fire. Unfortunately, there's some stray artifacts showing up to clean up. Less red, softer flames: 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted November 9, 2015 Author Share Posted November 9, 2015 Deeper red, sharper flame detail 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted November 9, 2015 Share Posted November 9, 2015 is the new Ver. avail? 0 Quote Link to comment Share on other sites More sharing options...
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