Scrapper_511 Posted June 1, 2015 Share Posted June 1, 2015 Is there a way to disable the navmesh prompt? When I'm testing a map (with vehicles) I'm prompted for navmesh. I choose No. After testing and quit, I get prompted yet again. The map itself is a work in progress so even though I've ran the hours long navmesh before, it becomes moot as soon as I edit the map (at least this is what I think is happening). Still, testing in and out of a map has made the prompt a bit redundant. So I'm wondering if there's a way to avoid this? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 1, 2015 Members Share Posted June 1, 2015 No, I'm sorry. That's a use case we didn't expect. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted June 2, 2015 Author Share Posted June 2, 2015 Ok thanks. Driving on... 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 2, 2015 Share Posted June 2, 2015 I guess you could build a nav mesh for your map, and when you are done editing it you could purge the nav mesh. I haven't tried that myself though. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 3, 2015 Members Share Posted June 3, 2015 If he's testing the map making progress with a scenario, I presume that he'll do a map refresh before every test run (because otherwise, d'oh!). The map refresh will invalidate the nav mesh unless it's already embedded with the map. In that case however you'd waste a lot of time creating nav meshes that quickly become obsolete. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 4, 2015 Share Posted June 4, 2015 Ah. 0 Quote Link to comment Share on other sites More sharing options...
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